#include maps\mp\zm_alcatraz_classic; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include scripts\zm\replaced\_zm_afterlife; give_afterlife() { onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player ); flag_wait( "initial_players_connected" ); wait 0.5; start_pos = 1; players = getplayers(); foreach ( player in players ) { if ( isDefined( player.afterlife ) && !player.afterlife ) { player thread fake_kill_player( start_pos ); start_pos++; } } }