#include maps\mp\zm_buried_buildables; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_buildables; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_magicbox; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\zombies\_zm_buildables_pooled; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_melee_weapon; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_unitrigger; watch_cell_open_close( door ) { level.cell_open = 0; while ( true ) { level waittill( "cell_open" ); level.cell_open = 1; level waittill( "cell_close" ); level.cell_open = 0; } }