#include maps\mp\zm_buried_power; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_perks; electric_switch() { trig = getent( "use_elec_switch", "targetname" ); master_switch = getent( "elec_switch", "targetname" ); master_switch notsolid(); trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" ); trig setvisibletoall(); trig setinvisibletoall(); master_switch rotateroll( -90, 0.3 ); master_switch playsound( "zmb_switch_flip" ); master_switch playsound( "zmb_poweron" ); level delay_thread( 11.8, ::sndpoweronmusicstinger ); master_switch waittill( "rotatedone" ); master_switch playsound( "zmb_turn_on" ); level notify( "electric_door" ); clientnotify( "power_on" ); flag_set( "power_on" ); level setclientfield( "zombie_power_on", 1 ); }