#include maps\mp\zm_buried_sq_ts; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_sidequests; ts_sign_damage_watch() { level endon( "sq_sign_damaged" ); self ts_sign_deactivate(); while ( true ) { self waittill( "damage", n_damage, e_attacker, v_direction, v_point, str_type, str_tag, str_model, str_part, str_weapon ); if ( ts_is_bowie_knife( str_weapon ) || ts_is_galvaknuckles( str_weapon ) ) { self thread ts_sign_activate(); ts_sign_check_all_activated( e_attacker, self ); } } } ts_sign_check_all_activated( e_attacker, m_last_touched ) { a_signs = getentarray( "sq_tunnel_sign", "targetname" ); a_signs_active = []; foreach ( m_sign in a_signs ) { if ( m_sign.ts_sign_activated ) { a_signs_active[a_signs_active.size] = m_sign; } } if ( a_signs_active.size == a_signs.size ) { level.m_sq_start_sign = m_last_touched; level.e_sq_sign_attacker = e_attacker; level notify( "sq_sign_damaged" ); } }