#include maps\mp\zm_tomb_dig; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zm_tomb_utility; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_audio_announcer; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_stats; #include maps\mp\zm_tomb_main_quest; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_powerup_zombie_blood; init_shovel() { precachemodel( "p6_zm_tm_dig_mound" ); precachemodel( "p6_zm_tm_dig_mound_blood" ); precachemodel( "p6_zm_tm_shovel" ); precachemodel( "zombie_pickup_perk_bottle" ); precachemodel( "t6_wpn_claymore_world" ); maps\mp\zombies\_zm_audio_announcer::createvox( "blood_money", "powerup_blood_money" ); onplayerconnect_callback( ::init_shovel_player ); level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit; level.bonus_points_powerup_override = ::bonus_points_powerup_override; level thread dig_powerups_tracking(); level thread dig_spots_init(); registerclientfield( "world", "shovel_player1", 14000, 2, "int", undefined, 0 ); registerclientfield( "world", "shovel_player2", 14000, 2, "int", undefined, 0 ); registerclientfield( "world", "shovel_player3", 14000, 2, "int", undefined, 0 ); registerclientfield( "world", "shovel_player4", 14000, 2, "int", undefined, 0 ); registerclientfield( "world", "helmet_player1", 14000, 1, "int", undefined, 0 ); registerclientfield( "world", "helmet_player2", 14000, 1, "int", undefined, 0 ); registerclientfield( "world", "helmet_player3", 14000, 1, "int", undefined, 0 ); registerclientfield( "world", "helmet_player4", 14000, 1, "int", undefined, 0 ); } init_shovel_player() { self.dig_vars["has_shovel"] = 1; self.dig_vars["has_upgraded_shovel"] = 0; self.dig_vars["has_helmet"] = 0; self.dig_vars["n_spots_dug"] = 0; self.dig_vars["n_losing_streak"] = 0; n_player = self getentitynumber() + 1; level setclientfield( "shovel_player" + n_player, 1 ); self thread dig_disconnect_watch( n_player ); } dig_disconnect_watch( n_player ) { self waittill( "disconnect" ); level setclientfield( "shovel_player" + n_player, 0 ); level setclientfield( "helmet_player" + n_player, 0 ); } waittill_dug( s_dig_spot ) { while ( true ) { self waittill( "trigger", player ); if ( isdefined( player.dig_vars["has_shovel"] ) && player.dig_vars["has_shovel"] ) { player playsound( "evt_dig" ); s_dig_spot.dug = 1; level.n_dig_spots_cur--; playfx( level._effect["digging"], self.origin ); player setclientfieldtoplayer( "player_rumble_and_shake", 1 ); player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_dig", 0 ); player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_dig" ); s_staff_piece = s_dig_spot maps\mp\zm_tomb_main_quest::dig_spot_get_staff_piece( player ); if ( isdefined( s_staff_piece ) ) { s_staff_piece maps\mp\zm_tomb_main_quest::show_ice_staff_piece( self.origin ); player dig_reward_dialog( "dig_staff_part" ); } else { n_good_chance = 50; if ( player.dig_vars["n_spots_dug"] == 0 || player.dig_vars["n_losing_streak"] == 3 ) { player.dig_vars["n_losing_streak"] = 0; n_good_chance = 100; } if ( player.dig_vars["has_upgraded_shovel"] ) { if ( !player.dig_vars["has_helmet"] ) { player.dig_vars["n_spots_dug"]++; if ( player.dig_vars["n_spots_dug"] >= 40 ) { player.dig_vars["has_helmet"] = 1; n_player = player getentitynumber() + 1; level setclientfield( "helmet_player" + n_player, 1 ); player playsoundtoplayer( "zmb_squest_golden_anything", player ); player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_golden_hard_hat", 0 ); player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_golden_hard_hat" ); return; } } n_good_chance = 70; } n_prize_roll = randomint( 100 ); if ( n_prize_roll > n_good_chance ) { if ( cointoss() ) { player dig_reward_dialog( "dig_grenade" ); self thread dig_up_grenade( player ); } else { player dig_reward_dialog( "dig_zombie" ); self thread dig_up_zombie( player, s_dig_spot ); } player.dig_vars["n_losing_streak"]++; } else if ( cointoss() ) self thread dig_up_powerup( player ); else { player dig_reward_dialog( "dig_gun" ); self thread dig_up_weapon( player ); } } if ( !player.dig_vars["has_upgraded_shovel"] ) { player.dig_vars["n_spots_dug"]++; if ( player.dig_vars["n_spots_dug"] >= 20 ) { player.dig_vars["has_upgraded_shovel"] = 1; player thread ee_zombie_blood_dig(); n_player = player getentitynumber() + 1; level setclientfield( "shovel_player" + n_player, 2 ); player playsoundtoplayer( "zmb_squest_golden_anything", player ); player maps\mp\zombies\_zm_stats::increment_client_stat( "tomb_golden_shovel", 0 ); player maps\mp\zombies\_zm_stats::increment_player_stat( "tomb_golden_shovel" ); } } return; } } } increment_player_perk_purchase_limit() { perk = maps\mp\zombies\_zm_perk_random::get_weighted_random_perk(self); if (self hasPerk(perk)) { return; } self maps\mp\zombies\_zm_perks::give_perk(perk); } dig_up_weapon( digger ) { a_common_weapons = array( "ballista_zm", "c96_zm", "870mcs_zm" ); a_rare_weapons = array( "dsr50_zm", "srm1216_zm" ); if ( digger.dig_vars["has_upgraded_shovel"] ) a_rare_weapons = combinearrays( a_rare_weapons, array( "claymore_zm", "ak74u_zm", "ksg_zm", "mp40_zm", "mp44_zm" ) ); str_weapon = undefined; if ( randomint( 100 ) < 90 ) str_weapon = a_common_weapons[getarraykeys( a_common_weapons )[randomint( getarraykeys( a_common_weapons ).size )]]; else str_weapon = a_rare_weapons[getarraykeys( a_rare_weapons )[randomint( getarraykeys( a_rare_weapons ).size )]]; v_spawnpt = self.origin + ( 0, 0, 40 ); v_spawnang = ( 0, 0, 0 ); str_spec_model = undefined; if ( str_weapon == "claymore_zm" ) { str_spec_model = "t6_wpn_claymore_world"; v_spawnang += vectorscale( ( 0, 1, 0 ), 90.0 ); } v_angles = digger getplayerangles(); v_angles = ( 0, v_angles[1], 0 ) + vectorscale( ( 0, 1, 0 ), 90.0 ) + v_spawnang; m_weapon = spawn_weapon_model( str_weapon, str_spec_model, v_spawnpt, v_angles ); if ( str_weapon == "claymore_zm" ) { m_weapon setmodel( "t6_wpn_claymore_world" ); v_spawnang += vectorscale( ( 0, 0, 1 ), 90.0 ); } m_weapon.angles = v_angles; m_weapon playloopsound( "evt_weapon_digup" ); m_weapon thread timer_til_despawn( v_spawnpt, 40 * -1 ); m_weapon endon( "dig_up_weapon_timed_out" ); playfxontag( level._effect["special_glow"], m_weapon, "tag_origin" ); m_weapon.trigger = tomb_spawn_trigger_radius( v_spawnpt, 100, 1 ); m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU"; m_weapon.trigger.hint_parm1 = getweapondisplayname( str_weapon ); while (1) { m_weapon.trigger waittill( "trigger", player ); current_weapon = player getCurrentWeapon(); if ( is_player_valid( player ) && !player.is_drinking && !is_melee_weapon( current_weapon ) && !is_placeable_mine( current_weapon ) && !is_equipment( current_weapon ) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active() ) { break; } } m_weapon.trigger notify( "weapon_grabbed" ); m_weapon.trigger thread swap_weapon( str_weapon, player ); if ( isdefined( m_weapon.trigger ) ) { m_weapon.trigger tomb_unitrigger_delete(); m_weapon.trigger = undefined; } if ( isdefined( m_weapon ) ) m_weapon delete(); if ( player != digger ) digger notify( "dig_up_weapon_shared" ); } swap_weapon( str_weapon, e_player ) { str_current_weapon = e_player getcurrentweapon(); if ( str_weapon == "claymore_zm" ) { if ( !e_player hasweapon( str_weapon ) ) { e_player thread maps\mp\zombies\_zm_weap_claymore::show_claymore_hint( "claymore_purchased" ); e_player thread maps\mp\zombies\_zm_weap_claymore::claymore_setup(); e_player thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "weapon_pickup", "grenade" ); } else e_player givemaxammo( str_weapon ); return; } if ( is_player_valid( e_player ) && !e_player.is_drinking && !is_placeable_mine( str_current_weapon ) && !is_equipment( str_current_weapon ) && level.revive_tool != str_current_weapon && "none" != str_current_weapon && !e_player hacker_active() ) { if ( !e_player hasweapon( str_weapon ) ) e_player take_old_weapon_and_give_new( str_current_weapon, str_weapon ); else e_player givemaxammo( str_weapon ); } } take_old_weapon_and_give_new( current_weapon, weapon ) { a_weapons = self getweaponslistprimaries(); if ( isdefined( a_weapons ) && a_weapons.size >= get_player_weapon_limit( self ) ) self takeweapon( current_weapon ); self giveweapon( weapon ); self givestartammo( weapon ); self switchtoweapon( weapon ); }