#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include scripts\zm\replaced\zm_transit; #include scripts\zm\replaced\zm_transit_sq; #include scripts\zm\replaced\zm_transit_gamemodes; #include scripts\zm\replaced\zm_transit_classic; #include scripts\zm\replaced\zm_transit_utility; #include scripts\zm\replaced\zm_transit_ai_screecher; #include scripts\zm\replaced\zm_transit_bus; #include scripts\zm\replaced\zm_transit_distance_tracking; #include scripts\zm\replaced\_zm_riotshield; #include scripts\zm\replaced\_zm_ai_avogadro; #include scripts\zm\replaced\_zm_ai_screecher; #include scripts\zm\replaced\_zm_weap_riotshield; #include scripts\zm\replaced\_zm_weap_jetgun; #include scripts\zm\replaced\_zm_weap_emp_bomb; #include scripts\zm\replaced\_zm_equip_electrictrap; #include scripts\zm\replaced\_zm_equip_turret; #include scripts\zm\replaced\_zm_banking; #include scripts\zm\replaced\_zm_weapon_locker; #include scripts\zm\replaced\_zm_sq; main() { replaceFunc(maps\mp\zm_transit_sq::navcomputer_waitfor_navcard, scripts\zm\replaced\_zm_sq::navcomputer_waitfor_navcard); replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_a, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_a); replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_b, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_b); replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_c, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_c); replaceFunc(maps\mp\zm_transit_sq::maxis_sidequest_complete, scripts\zm\replaced\zm_transit_sq::maxis_sidequest_complete); replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_c, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_c); replaceFunc(maps\mp\zm_transit_sq::richtofen_sidequest_complete, scripts\zm\replaced\zm_transit_sq::richtofen_sidequest_complete); replaceFunc(maps\mp\zm_transit_sq::droppowerup, scripts\zm\replaced\zm_transit_sq::droppowerup); replaceFunc(maps\mp\zm_transit::lava_damage_depot, scripts\zm\replaced\zm_transit::lava_damage_depot); replaceFunc(maps\mp\zm_transit_gamemodes::init, scripts\zm\replaced\zm_transit_gamemodes::init); replaceFunc(maps\mp\zm_transit_classic::inert_zombies_init, scripts\zm\replaced\zm_transit_classic::inert_zombies_init); replaceFunc(maps\mp\zm_transit_utility::solo_tombstone_removal, scripts\zm\replaced\zm_transit_utility::solo_tombstone_removal); replaceFunc(maps\mp\zm_transit_ai_screecher::init, scripts\zm\replaced\zm_transit_ai_screecher::init); replaceFunc(maps\mp\zm_transit_ai_screecher::player_wait_land, scripts\zm\replaced\zm_transit_ai_screecher::player_wait_land); replaceFunc(maps\mp\zm_transit_bus::bussetup, scripts\zm\replaced\zm_transit_bus::bussetup); replaceFunc(maps\mp\zm_transit_bus::busscheduleadd, scripts\zm\replaced\zm_transit_bus::busscheduleadd); replaceFunc(maps\mp\zm_transit_bus::busplowkillzombieuntildeath, scripts\zm\replaced\zm_transit_bus::busplowkillzombieuntildeath); replaceFunc(maps\mp\zm_transit_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_transit_distance_tracking::delete_zombie_noone_looking); replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack); replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit); replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic); replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage); replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach); replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_cleanup, scripts\zm\replaced\_zm_ai_screecher::screecher_cleanup); replaceFunc(maps\mp\zombies\_zm_riotshield::doriotshielddeploy, scripts\zm\replaced\_zm_riotshield::doriotshielddeploy); replaceFunc(maps\mp\zombies\_zm_riotshield::trackriotshield, scripts\zm\replaced\_zm_riotshield::trackriotshield); replaceFunc(maps\mp\zombies\_zm_weap_riotshield::init, scripts\zm\replaced\_zm_weap_riotshield::init); replaceFunc(maps\mp\zombies\_zm_weap_riotshield::player_damage_shield, scripts\zm\replaced\_zm_weap_riotshield::player_damage_shield); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::jetgun_firing); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::is_jetgun_firing, scripts\zm\replaced\_zm_weap_jetgun::is_jetgun_firing); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_check_enemies_in_range, scripts\zm\replaced\_zm_weap_jetgun::jetgun_check_enemies_in_range); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_grind_zombie, scripts\zm\replaced\_zm_weap_jetgun::jetgun_grind_zombie); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::handle_overheated_jetgun, scripts\zm\replaced\_zm_weap_jetgun::handle_overheated_jetgun); replaceFunc(maps\mp\zombies\_zm_weap_jetgun::jetgun_network_choke, scripts\zm\replaced\_zm_weap_jetgun::jetgun_network_choke); replaceFunc(maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate, scripts\zm\replaced\_zm_weap_emp_bomb::emp_detonate); replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::startelectrictrapdeploy, scripts\zm\replaced\_zm_equip_electrictrap::startelectrictrapdeploy); replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::cleanupoldtrap, scripts\zm\replaced\_zm_equip_electrictrap::cleanupoldtrap); replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::etrap_choke, scripts\zm\replaced\_zm_equip_electrictrap::etrap_choke); replaceFunc(maps\mp\zombies\_zm_equip_turret::startturretdeploy, scripts\zm\replaced\_zm_equip_turret::startturretdeploy); replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init); replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_box, scripts\zm\replaced\_zm_banking::bank_deposit_box); replaceFunc(maps\mp\zombies\_zm_banking::bank_deposit_unitrigger, scripts\zm\replaced\_zm_banking::bank_deposit_unitrigger); replaceFunc(maps\mp\zombies\_zm_banking::bank_withdraw_unitrigger, scripts\zm\replaced\_zm_banking::bank_withdraw_unitrigger); replaceFunc(maps\mp\zombies\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate, scripts\zm\replaced\_zm_weapon_locker::triggerweaponslockerisvalidweaponpromptupdate); replaceFunc(maps\mp\zombies\_zm_weapon_locker::wl_set_stored_weapondata, scripts\zm\replaced\_zm_weapon_locker::wl_set_stored_weapondata); replaceFunc(maps\mp\zombies\_zm_zonemgr::manage_zones, ::manage_zones); grief_include_weapons(); electric_door_changes(); } init() { level.zombie_init_done = ::zombie_init_done; level.special_weapon_magicbox_check = ::transit_special_weapon_magicbox_check; level.can_revive = ::can_revive; level.grenade_safe_to_bounce = ::grenade_safe_to_bounce; level.object_touching_lava = maps\mp\zm_transit_lava::object_touching_lava; player_initial_spawn_override(); player_respawn_override(); zombie_spawn_location_changes(); buildable_table_models(); cornfield_add_collision(); cornfield_spawn_path_nodes(); path_exploit_fixes(); level thread power_local_electric_doors_globally(); level thread power_station_vision_change(); level thread attach_powerups_to_bus(); } grief_include_weapons() { if ( getDvar( "g_gametype" ) != "zgrief" ) { return; } include_weapon( "ray_gun_zm" ); include_weapon( "ray_gun_upgraded_zm", 0 ); include_weapon( "tazer_knuckles_zm", 0 ); include_weapon( "knife_ballistic_no_melee_zm", 0 ); include_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 ); include_weapon( "knife_ballistic_zm" ); include_weapon( "knife_ballistic_upgraded_zm", 0 ); include_weapon( "knife_ballistic_bowie_zm", 0 ); include_weapon( "knife_ballistic_bowie_upgraded_zm", 0 ); level._uses_retrievable_ballisitic_knives = 1; maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_zm", 1 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_zm", 4 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "ray_gun_upgraded_zm", 4 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_upgraded_zm", 0 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_zm", 0 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_zm", 0 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 ); include_weapon( "raygun_mark2_zm" ); include_weapon( "raygun_mark2_upgraded_zm", 0 ); maps\mp\zombies\_zm_weapons::add_weapon_to_content( "raygun_mark2_zm", "dlc3" ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_zm", 1 ); maps\mp\zombies\_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 ); } zombie_init_done() { self.meleedamage = 50; self.allowpain = 0; self setphysparams( 15, 0, 48 ); } transit_special_weapon_magicbox_check(weapon) { return 1; } can_revive( player_down ) { if (self hasWeapon("screecher_arms_zm")) { return false; } return true; } electric_door_changes() { if( is_classic() ) { return; } zombie_doors = getentarray( "zombie_door", "targetname" ); for ( i = 0; i < zombie_doors.size; i++ ) { if ( isDefined( zombie_doors[i].script_noteworthy ) && (zombie_doors[i].script_noteworthy == "local_electric_door" || zombie_doors[i].script_noteworthy == "electric_door") ) { if (zombie_doors[i].target == "lab_secret_hatch") { continue; } zombie_doors[i].script_noteworthy = "default"; zombie_doors[i].zombie_cost = 750; // link Bus Depot and Farm electric doors together new_target = undefined; if (zombie_doors[i].target == "pf1766_auto2353") { new_target = "pf1766_auto2352"; } else if (zombie_doors[i].target == "pf1766_auto2358") { new_target = "pf1766_auto2357"; } if (isDefined(new_target)) { targets = getentarray( zombie_doors[i].target, "targetname" ); zombie_doors[i].target = new_target; foreach (target in targets) { target.targetname = zombie_doors[i].target; } } } } } power_local_electric_doors_globally() { if( !is_classic() ) { return; } for ( ;; ) { flag_wait( "power_on" ); local_power = []; zombie_doors = getentarray( "zombie_door", "targetname" ); for ( i = 0; i < zombie_doors.size; i++ ) { if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" ) { local_power[local_power.size] = maps\mp\zombies\_zm_power::add_local_power( zombie_doors[i].origin, 16 ); } } flag_waitopen( "power_on" ); for (i = 0; i < local_power.size; i++) { maps\mp\zombies\_zm_power::end_local_power( local_power[i] ); } } } grenade_safe_to_bounce( player, weapname ) { if ( !is_offhand_weapon( weapname ) ) { return 1; } if ( self maps\mp\zm_transit_lava::object_touching_lava() ) { return 0; } return 1; } player_initial_spawn_override() { initial_spawns = getstructarray( "initial_spawn", "script_noteworthy" ); remove_initial_spawns = []; if (level.scr_zm_map_start_location == "transit") { foreach (initial_spawn in initial_spawns) { if (initial_spawn.origin == (-6538, 5200, -28) || initial_spawn.origin == (-6713, 5079, -28) || initial_spawn.origin == (-6929, 5444, -28.92) || initial_spawn.origin == (-7144, 5264, -28)) { remove_initial_spawns[remove_initial_spawns.size] = initial_spawn; } } } else if (level.scr_zm_map_start_location == "farm") { foreach (initial_spawn in initial_spawns) { if (initial_spawn.origin == (7211, -5800, -17.93) || initial_spawn.origin == (7152, -5663, -18.53)) { remove_initial_spawns[remove_initial_spawns.size] = initial_spawn; } else if (initial_spawn.origin == (8379, -5693, 73.71)) { initial_spawn.origin = (7785, -5922, 53); initial_spawn.angles = (0, 80, 0); initial_spawn.script_int = 2; } } } else if (level.scr_zm_map_start_location == "town") { foreach (initial_spawn in initial_spawns) { if (initial_spawn.origin == (1585.5, -754.8, -32.04) || initial_spawn.origin == (1238.5, -303, -31.76)) { remove_initial_spawns[remove_initial_spawns.size] = initial_spawn; } else if (initial_spawn.origin == (1544, -188, -34)) { initial_spawn.angles = (0, 245, 0); } else if (initial_spawn.origin == (1430.5, -159, -34)) { initial_spawn.angles = (0, 270, 0); } } } foreach (initial_spawn in remove_initial_spawns) { arrayremovevalue(initial_spawns, initial_spawn); } } player_respawn_override() { respawn_points = getstructarray( "player_respawn_point", "targetname" ); if (level.scr_zm_map_start_location == "transit" && level.scr_zm_ui_gametype != "zclassic") { foreach (respawn_point in respawn_points) { if (respawn_point.script_noteworthy == "zone_station_ext") { respawn_array = getstructarray(respawn_point.target, "targetname"); respawn_array[0].origin = (-6173, 4753, -34); respawn_array[0].angles = (0, -90, 0); respawn_array[1].origin = (-6449, 4753, -35); respawn_array[1].angles = (0, -90, 0); respawn_array[2].origin = (-7050, 4753, -35); respawn_array[2].angles = (0, -90, 0); respawn_array[3].origin = (-7263, 4753, -35); respawn_array[3].angles = (0, -90, 0); respawn_array[4].origin = (-7423, 4753, -35); respawn_array[4].angles = (0, -90, 0); respawn_array[5].origin = (-6160, 4300, -29); respawn_array[5].angles = (0, 90, 0); respawn_array[6].origin = (-6680, 4300, -35); respawn_array[6].angles = (0, 90, 0); respawn_array[7].origin = (-7050, 4404, -35); respawn_array[7].angles = (0, 90, 0); respawn_array[8].origin = (-7263, 4404, -35); respawn_array[8].angles = (0, 90, 0); respawn_array[9].origin = (-7423, 4404, -35); respawn_array[9].angles = (0, 90, 0); } } } else if (level.scr_zm_map_start_location == "town") { // North Town respawns origin = (1468.5, 703.5, -39.5); zone = "zone_town_north"; dist = 5000; scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) { respawn_array[i] = spawnStruct(); } respawn_array[0].origin = (1581, 666, -39.5); respawn_array[0].angles = (0, 270, 0); respawn_array[1].origin = (1506, 666, -39.5); respawn_array[1].angles = (0, 270, 0); respawn_array[2].origin = (1431, 666, -39.5); respawn_array[2].angles = (0, 270, 0); respawn_array[3].origin = (1356, 666, -39.5); respawn_array[3].angles = (0, 270, 0); respawn_array[4].origin = (1581, 741, -39.5); respawn_array[4].angles = (0, 270, 0); respawn_array[5].origin = (1506, 741, -39.5); respawn_array[5].angles = (0, 270, 0); respawn_array[6].origin = (1431, 741, -39.5); respawn_array[6].angles = (0, 270, 0); respawn_array[7].origin = (1356, 741, -39.5); respawn_array[7].angles = (0, 270, 0); foreach (respawn_struct in respawn_array) { scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone); } // South Town respawns origin = (1424.5, -1426.5, -39.5); zone = "zone_town_south"; dist = 5000; scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) { respawn_array[i] = spawnStruct(); } respawn_array[0].origin = (1312, -1389, -39.5); respawn_array[0].angles = (0, 90, 0); respawn_array[1].origin = (1387, -1389, -39.5); respawn_array[1].angles = (0, 90, 0); respawn_array[2].origin = (1462, -1389, -39.5); respawn_array[2].angles = (0, 90, 0); respawn_array[3].origin = (1537, -1389, -39.5); respawn_array[3].angles = (0, 90, 0); respawn_array[4].origin = (1312, -1464, -39.5); respawn_array[4].angles = (0, 90, 0); respawn_array[5].origin = (1387, -1464, -39.5); respawn_array[5].angles = (0, 90, 0); respawn_array[6].origin = (1462, -1464, -39.5); respawn_array[6].angles = (0, 90, 0); respawn_array[7].origin = (1537, -1464, -39.5); respawn_array[7].angles = (0, 90, 0); foreach (respawn_struct in respawn_array) { scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone); } // East Town respawns origin = (2308.5, -461.5, -34); zone = "zone_town_east"; dist = 5000; scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) { respawn_array[i] = spawnStruct(); } respawn_array[0].origin = (2276, -559, -34); respawn_array[0].angles = (0, 180, 0); respawn_array[1].origin = (2276, -494, -34); respawn_array[1].angles = (0, 180, 0); respawn_array[2].origin = (2276, -429, -34); respawn_array[2].angles = (0, 180, 0); respawn_array[3].origin = (2276, -364, -34); respawn_array[3].angles = (0, 180, 0); respawn_array[4].origin = (2341, -559, -34); respawn_array[4].angles = (0, 180, 0); respawn_array[5].origin = (2341, -494, -34); respawn_array[5].angles = (0, 180, 0); respawn_array[6].origin = (2341, -429, -34); respawn_array[6].angles = (0, 180, 0); respawn_array[7].origin = (2341, -364, -34); respawn_array[7].angles = (0, 180, 0); foreach (respawn_struct in respawn_array) { scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone); } // West Town respawns origin = (568.5, -446.5, -34); zone = "zone_town_west"; dist = 5000; scripts\zm\replaced\utility::register_map_spawn_group(origin, zone, dist); respawn_array = []; for (i = 0; i < 8; i++) { respawn_array[i] = spawnStruct(); } respawn_array[0].origin = (601, -349, -34); respawn_array[0].angles = (0, 0, 0); respawn_array[1].origin = (601, -414, -34); respawn_array[1].angles = (0, 0, 0); respawn_array[2].origin = (601, -479, -34); respawn_array[2].angles = (0, 0, 0); respawn_array[3].origin = (601, -544, -34); respawn_array[3].angles = (0, 0, 0); respawn_array[4].origin = (536, -349, -34); respawn_array[4].angles = (0, 0, 0); respawn_array[5].origin = (536, -414, -34); respawn_array[5].angles = (0, 0, 0); respawn_array[6].origin = (536, -479, -34); respawn_array[6].angles = (0, 0, 0); respawn_array[7].origin = (536, -544, -34); respawn_array[7].angles = (0, 0, 0); foreach (respawn_struct in respawn_array) { scripts\zm\replaced\utility::register_map_spawn(respawn_struct.origin, respawn_struct.angles, zone); } } } zombie_spawn_location_changes() { foreach ( zone in level.zones ) { foreach ( spawn_location in zone.spawn_locations ) { if ( spawn_location.origin == ( 9963, 8025, -554.9 ) ) { spawn_location.origin += ( 0, 0, -32 ); } else if ( spawn_location.origin == ( -2202, -6881, -86.6 ) ) { spawn_location.origin += ( 0, 0, -32 ); } else if ( spawn_location.origin == ( -666, -4962, -66 ) ) { spawn_location.origin += ( 0, 0, -16 ); } } } } buildable_table_models() { // power switch model = spawn( "script_model", (12177.3, 8504.51, -731.375)); model.angles = (0, 88, 90); model setmodel("p6_zm_core_panel_02"); model = spawn( "script_model", (12162.3, 8504.51, -731.375)); model.angles = (0, 92, 90); model setmodel("p6_zm_core_panel_02"); model = spawn( "script_model", (12162.3, 8520.51, -731.375)); model.angles = (0, 92, 90); model setmodel("p6_zm_core_panel_02"); model = spawn( "script_model", (12177.3, 8520.51, -731.375)); model.angles = (0, 88, 90); model setmodel("p6_zm_core_panel_02"); // pack-a-punch model = spawn( "script_model", (2266.47, -212.901, -303.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_1"); model = spawn( "script_model", (2266.47, -212.901, -273.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_1"); model = spawn( "script_model", (2266.47, -212.901, -243.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_1"); model = spawn( "script_model", (2219.03, -212.725, -243.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_2"); model = spawn( "script_model", (2219.03, -212.725, -303.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_2"); model = spawn( "script_model", (2219.03, -212.725, -273.875)); model.angles = (0, 0, 0); model setmodel("p_rus_crate_metal_2"); } cornfield_add_collision() { model = spawn( "script_model", (10536, -595, -145)); model.angles = (0, -35, 0); model setmodel("collision_clip_wall_128x128x10"); } cornfield_spawn_path_nodes() { new_origins = array((7040, -256, -196), (7040, -384, -196), (7040, -512, -196), (7040, -640, -196), (7040, -768, -196), (7168, -256, -196), (7168, -384, -196), (7168, -512, -196), (7168, -640, -196), (7168, -768, -196)); foreach (origin in new_origins) { spawn_path_node(origin, (0, 0, 0)); } } path_exploit_fixes() { // town bookstore near jug zombie_trigger_origin = ( 1045, -1521, 128 ); zombie_trigger_radius = 96; zombie_trigger_height = 64; player_trigger_origin = ( 1116, -1547, 128 ); player_trigger_radius = 72; zombie_goto_point = ( 1098, -1521, 128 ); level thread maps\mp\zombies\_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point ); } power_station_vision_change() { level.default_r_exposureValue = 3; level.changed_r_exposureValue = 4; time = 1; flag_wait( "start_zombie_round_logic" ); while(1) { players = get_players(); foreach(player in players) { if(!isDefined(player.power_station_vision_set)) { player.power_station_vision_set = 0; player.r_exposureValue = level.default_r_exposureValue; player setClientDvar("r_exposureTweak", 1); player setClientDvar("r_exposureValue", level.default_r_exposureValue); } if(!player.power_station_vision_set) { if(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")) { player.power_station_vision_set = 1; player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1); } } else { if(!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))) { player.power_station_vision_set = 0; player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0); } } } wait 0.05; } } change_dvar_over_time(dvar, val, time, increment) { self notify("change_dvar_over_time"); self endon("change_dvar_over_time"); intervals = time * 20; rate = (level.changed_r_exposureValue - level.default_r_exposureValue) / intervals; i = 0; while(i < intervals) { if(increment) { self.r_exposureValue += rate; if(self.r_exposureValue > val) { self.r_exposureValue = val; } } else { self.r_exposureValue -= rate; if(self.r_exposureValue < val) { self.r_exposureValue = val; } } self setClientDvar(dvar, self.r_exposureValue); if(self.r_exposureValue == val) { return; } i++; wait 0.05; } self setClientDvar(dvar, val); } attach_powerups_to_bus() { if (!isDefined(level.the_bus)) { return; } while (1) { level waittill("powerup_dropped", powerup); attachpoweruptobus(powerup); } } attachpoweruptobus( powerup ) { if ( !isdefined( powerup ) || !isdefined( level.the_bus ) ) return; distanceoutsideofbus = 50.0; pos = powerup.origin; posinbus = pointonsegmentnearesttopoint( level.the_bus.frontworld, level.the_bus.backworld, pos ); posdist2 = distance2dsquared( pos, posinbus ); if ( posdist2 > level.the_bus.radius * level.the_bus.radius ) { radiusplus = level.the_bus.radius + distanceoutsideofbus; if ( posdist2 > radiusplus * radiusplus ) return; } powerup enablelinkto(); powerup linkto( level.the_bus ); } manage_zones( initial_zone ) { level.zone_manager_init_func = ::transit_zone_init; if (!isInArray(initial_zone, "zone_amb_tunnel")) { initial_zone[initial_zone.size] = "zone_amb_tunnel"; } if (!isInArray(initial_zone, "zone_amb_cornfield")) { initial_zone[initial_zone.size] = "zone_amb_cornfield"; } if (!isInArray(initial_zone, "zone_cornfield_prototype")) { initial_zone[initial_zone.size] = "zone_cornfield_prototype"; } deactivate_initial_barrier_goals(); zone_choke = 0; spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype(); for ( i = 0; i < spawn_points.size; i++ ) { spawn_points[ i ].locked = 1; } if ( isDefined( level.zone_manager_init_func ) ) { [[ level.zone_manager_init_func ]](); } if ( isarray( initial_zone ) ) { for ( i = 0; i < initial_zone.size; i++ ) { zone_init( initial_zone[ i ] ); enable_zone( initial_zone[ i ] ); } } else { zone_init( initial_zone ); enable_zone( initial_zone ); } setup_zone_flag_waits(); zkeys = getarraykeys( level.zones ); level.zone_keys = zkeys; level.newzones = []; for ( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ] = spawnstruct(); } oldzone = undefined; flag_set( "zones_initialized" ); flag_wait( "begin_spawning" ); while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 ) { for( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ].is_active = 0; level.newzones[ zkeys[ z ] ].is_occupied = 0; } a_zone_is_active = 0; a_zone_is_spawning_allowed = 0; level.zone_scanning_active = 1; z = 0; while ( z < zkeys.size ) { zone = level.zones[ zkeys[ z ] ]; newzone = level.newzones[ zkeys[ z ] ]; if( !zone.is_enabled ) { z++; continue; } if ( isdefined(level.zone_occupied_func ) ) { newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); } else { newzone.is_occupied = player_in_zone( zkeys[ z ] ); } if ( newzone.is_occupied ) { newzone.is_active = 1; a_zone_is_active = 1; if ( zone.is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } if ( !isdefined(oldzone) || oldzone != newzone ) { level notify( "newzoneActive", zkeys[ z ] ); oldzone = newzone; } azkeys = getarraykeys( zone.adjacent_zones ); for ( az = 0; az < zone.adjacent_zones.size; az++ ) { if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) { level.newzones[ azkeys[ az ] ].is_active = 1; if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } } } } zone_choke++; if ( zone_choke >= 3 ) { zone_choke = 0; wait 0.05; } z++; } level.zone_scanning_active = 0; for ( z = 0; z < zkeys.size; z++ ) { level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; } if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) { if ( isarray( initial_zone ) ) { level.zones[ initial_zone[ 0 ] ].is_active = 1; level.zones[ initial_zone[ 0 ] ].is_occupied = 1; level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; } else { level.zones[ initial_zone ].is_active = 1; level.zones[ initial_zone ].is_occupied = 1; level.zones[ initial_zone ].is_spawning_allowed = 1; } } [[ level.create_spawner_list_func ]]( zkeys ); level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names(); wait 1; } } transit_zone_init() { flag_init( "always_on" ); flag_init( "init_classic_adjacencies" ); flag_set( "always_on" ); if ( is_classic() ) { flag_set( "init_classic_adjacencies" ); add_adjacent_zone( "zone_trans_2", "zone_trans_2b", "init_classic_adjacencies" ); add_adjacent_zone( "zone_station_ext", "zone_trans_2b", "init_classic_adjacencies", 1 ); add_adjacent_zone( "zone_town_west2", "zone_town_west", "init_classic_adjacencies" ); add_adjacent_zone( "zone_town_south", "zone_town_church", "init_classic_adjacencies" ); add_adjacent_zone( "zone_trans_pow_ext1", "zone_trans_7", "init_classic_adjacencies" ); add_adjacent_zone( "zone_far", "zone_far_ext", "OnFarm_enter" ); } else { playable_area = getentarray( "player_volume", "script_noteworthy" ); foreach ( area in playable_area ) { add_adjacent_zone( "zone_station_ext", "zone_trans_2b", "always_on" ); if ( isdefined( area.script_parameters ) && area.script_parameters == "classic_only" ) area delete(); } } add_adjacent_zone( "zone_pri2", "zone_station_ext", "OnPriDoorYar", 1 ); add_adjacent_zone( "zone_pri2", "zone_pri", "OnPriDoorYar3", 1 ); if ( getdvar( "ui_zm_mapstartlocation" ) == "transit" ) { level thread disconnect_door_zones( "zone_pri2", "zone_station_ext", "OnPriDoorYar" ); level thread disconnect_door_zones( "zone_pri2", "zone_pri", "OnPriDoorYar3" ); } add_adjacent_zone( "zone_station_ext", "zone_pri", "OnPriDoorYar2" ); add_adjacent_zone( "zone_roadside_west", "zone_din", "OnGasDoorDin" ); add_adjacent_zone( "zone_roadside_west", "zone_gas", "always_on" ); add_adjacent_zone( "zone_roadside_east", "zone_gas", "always_on" ); add_adjacent_zone( "zone_roadside_east", "zone_gar", "OnGasDoorGar" ); add_adjacent_zone( "zone_trans_diner", "zone_roadside_west", "always_on", 1 ); add_adjacent_zone( "zone_trans_diner", "zone_gas", "always_on", 1 ); add_adjacent_zone( "zone_trans_diner2", "zone_roadside_east", "always_on", 1 ); add_adjacent_zone( "zone_gas", "zone_din", "OnGasDoorDin" ); add_adjacent_zone( "zone_gas", "zone_gar", "OnGasDoorGar" ); add_adjacent_zone( "zone_diner_roof", "zone_din", "OnGasDoorDin", 1 ); add_adjacent_zone( "zone_tow", "zone_bar", "always_on", 1 ); add_adjacent_zone( "zone_bar", "zone_tow", "OnTowDoorBar", 1 ); add_adjacent_zone( "zone_tow", "zone_ban", "OnTowDoorBan" ); add_adjacent_zone( "zone_ban", "zone_ban_vault", "OnTowBanVault" ); add_adjacent_zone( "zone_tow", "zone_town_north", "always_on" ); add_adjacent_zone( "zone_town_north", "zone_ban", "OnTowDoorBan" ); add_adjacent_zone( "zone_tow", "zone_town_west", "always_on" ); add_adjacent_zone( "zone_tow", "zone_town_south", "always_on" ); add_adjacent_zone( "zone_town_south", "zone_town_barber", "always_on", 1 ); add_adjacent_zone( "zone_tow", "zone_town_east", "always_on" ); add_adjacent_zone( "zone_town_east", "zone_bar", "OnTowDoorBar" ); add_adjacent_zone( "zone_tow", "zone_town_barber", "always_on", 1 ); add_adjacent_zone( "zone_town_barber", "zone_tow", "OnTowDoorBarber", 1 ); add_adjacent_zone( "zone_town_barber", "zone_town_west", "OnTowDoorBarber" ); add_adjacent_zone( "zone_far_ext", "zone_brn", "OnFarm_enter" ); add_adjacent_zone( "zone_far_ext", "zone_farm_house", "open_farmhouse" ); add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 ); add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" ); add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" ); add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" ); add_adjacent_zone( "zone_tbu", "zone_tow", "vault_opened", 1 ); add_adjacent_zone( "zone_trans_8","zone_pow", "always_on", 1 ); add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on", 1 ); }