#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_craftables; #include scripts\zm\replaced\zm_tomb_main_quest; #include scripts\zm\replaced\zm_tomb_quest_air; #include scripts\zm\replaced\zm_tomb_quest_elec; #include scripts\zm\replaced\zm_tomb_quest_fire; #include scripts\zm\replaced\zm_tomb_quest_ice; #include scripts\zm\replaced\zm_tomb_craftables; #include scripts\zm\replaced\zm_tomb_dig; main() { replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init); replaceFunc(maps\mp\zm_tomb_main_quest::staff_upgraded_reload, scripts\zm\replaced\zm_tomb_main_quest::staff_upgraded_reload); replaceFunc(maps\mp\zm_tomb_main_quest::watch_staff_ammo_reload, scripts\zm\replaced\zm_tomb_main_quest::watch_staff_ammo_reload); replaceFunc(maps\mp\zm_tomb_quest_air::air_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_air::air_puzzle_1_run); replaceFunc(maps\mp\zm_tomb_quest_elec::electric_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_elec::electric_puzzle_1_run); replaceFunc(maps\mp\zm_tomb_quest_fire::fire_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_fire::fire_puzzle_1_run); replaceFunc(maps\mp\zm_tomb_quest_ice::ice_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_ice::ice_puzzle_1_run); replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger); replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown); replaceFunc(maps\mp\zm_tomb_craftables::is_unclaimed_staff_weapon, scripts\zm\replaced\zm_tomb_craftables::is_unclaimed_staff_weapon); replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_control_thread, scripts\zm\replaced\zm_tomb_craftables::quadrotor_control_thread); replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit); replaceFunc(maps\mp\zm_tomb_dig::dig_disconnect_watch, scripts\zm\replaced\zm_tomb_dig::dig_disconnect_watch); } init() { level.map_on_player_connect = ::on_player_connect; level.zombie_init_done = ::zombie_init_done; level.special_weapon_magicbox_check = ::tomb_special_weapon_magicbox_check; level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn; level.zombie_custom_equipment_setup = ::setup_quadrotor_purchase; level.custom_craftable_validation = ::tomb_custom_craftable_validation; challenges_changes(); soul_box_changes(); level thread increase_solo_door_prices(); level thread remove_shovels_from_map(); level thread zombie_blood_dig_changes(); level thread updatecraftables(); } on_player_connect() { self thread give_shovel(); } zombie_init_done() { self.allowpain = 0; self thread maps\mp\zm_tomb_distance_tracking::escaped_zombies_cleanup_init(); self setphysparams( 15, 0, 64 ); } tomb_special_weapon_magicbox_check(weapon) { if ( weapon == "beacon_zm" ) { if ( isDefined( self.beacon_ready ) && self.beacon_ready ) { return 1; } else { return 0; } } if ( isDefined( level.zombie_weapons[ weapon ].shared_ammo_weapon ) ) { if ( self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade( level.zombie_weapons[ weapon ].shared_ammo_weapon ) ) { return 0; } } return 1; } increase_solo_door_prices() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } flag_wait( "initial_blackscreen_passed" ); if ( isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game ) { a_door_buys = getentarray( "zombie_door", "targetname" ); array_thread( a_door_buys, ::door_price_increase_for_solo ); a_debris_buys = getentarray( "zombie_debris", "targetname" ); array_thread( a_debris_buys, ::door_price_increase_for_solo ); } } door_price_increase_for_solo() { self.zombie_cost += 250; if ( self.targetname == "zombie_door" ) { self set_hint_string( self, "default_buy_door", self.zombie_cost ); } else { self set_hint_string( self, "default_buy_debris", self.zombie_cost ); } } remove_shovels_from_map() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } flag_wait( "initial_blackscreen_passed" ); stubs = level._unitriggers.trigger_stubs; for(i = 0; i < stubs.size; i++) { stub = stubs[i]; if(IsDefined(stub.e_shovel)) { stub.e_shovel delete(); maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub ); } } } give_shovel() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } self waittill("spawned_player"); self.dig_vars[ "has_shovel" ] = 1; n_player = self getentitynumber() + 1; level setclientfield( "shovel_player" + n_player, 1 ); } challenges_changes() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } level._challenges.a_stats["zc_points_spent"].fp_give_reward = ::reward_random_perk; } reward_random_perk( player, s_stat ) { if (!isDefined(player.tomb_reward_perk)) { player.tomb_reward_perk = player get_random_perk(); } else if (isDefined( self.perk_purchased ) && self.perk_purchased == player.tomb_reward_perk) { player.tomb_reward_perk = player get_random_perk(); } else if (self hasperk( player.tomb_reward_perk ) || self maps\mp\zombies\_zm_perks::has_perk_paused( player.tomb_reward_perk )) { player.tomb_reward_perk = player get_random_perk(); } perk = player.tomb_reward_perk; if (!isDefined(perk)) { return 0; } model = maps\mp\zombies\_zm_perk_random::get_perk_weapon_model(perk); if (!isDefined(model)) { return 0; } m_reward = spawn( "script_model", self.origin ); m_reward.angles = self.angles + vectorScale( ( 0, 1, 0 ), 180 ); m_reward setmodel( model ); m_reward playsound( "zmb_spawn_powerup" ); m_reward playloopsound( "zmb_spawn_powerup_loop", 0.5 ); wait_network_frame(); if ( !maps\mp\zombies\_zm_challenges::reward_rise_and_grab( m_reward, 50, 2, 2, 10 ) ) { return 0; } if ( player hasperk( perk ) || player maps\mp\zombies\_zm_perks::has_perk_paused( perk ) ) { m_reward thread maps\mp\zm_tomb_challenges::bottle_reject_sink( player ); return 0; } m_reward stoploopsound( 0.1 ); player playsound( "zmb_powerup_grabbed" ); m_reward thread maps\mp\zombies\_zm_perks::vending_trigger_post_think( player, perk ); m_reward delete(); return 1; } get_random_perk() { perks = []; for (i = 0; i < level._random_perk_machine_perk_list.size; i++) { perk = level._random_perk_machine_perk_list[ i ]; if ( isDefined( self.perk_purchased ) && self.perk_purchased == perk ) { continue; } else { if ( !self hasperk( perk ) && !self maps\mp\zombies\_zm_perks::has_perk_paused( perk ) ) { perks[ perks.size ] = perk; } } } if ( perks.size > 0 ) { perks = array_randomize( perks ); random_perk = perks[ 0 ]; return random_perk; } } zombie_blood_dig_changes() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } while (1) { for (i = 0; i < level.a_zombie_blood_entities.size; i++) { ent = level.a_zombie_blood_entities[i]; if (IsDefined(ent.e_unique_player)) { if (!isDefined(ent.e_unique_player.initial_zombie_blood_dig)) { ent.e_unique_player.initial_zombie_blood_dig = 0; } ent.e_unique_player.initial_zombie_blood_dig++; if (ent.e_unique_player.initial_zombie_blood_dig <= 2) { ent setvisibletoplayer(ent.e_unique_player); } else { ent thread set_visible_after_rounds(ent.e_unique_player, 3); } arrayremovevalue(level.a_zombie_blood_entities, ent); } } wait .5; } } set_visible_after_rounds(player, num) { for (i = 0; i < num; i++) { level waittill( "end_of_round" ); } self setvisibletoplayer(player); } soul_box_changes() { if(!(is_classic() && level.scr_zm_map_start_location == "tomb")) { return; } boxes = getentarray( "foot_box", "script_noteworthy" ); array_thread( boxes, ::soul_box_decrease_kill_requirement ); } soul_box_decrease_kill_requirement() { self endon( "box_finished" ); while (1) { self waittill( "soul_absorbed" ); wait 0.05; self.n_souls_absorbed += 10; self waittill( "robot_foot_stomp" ); } } custom_magic_box_timer_til_despawn( magic_box ) { self endon( "kill_weapon_movement" ); v_float = anglesToForward( magic_box.angles - vectorScale( ( 0, 1, 0 ), 90 ) ) * 40; self moveto( self.origin - ( v_float * 0.25 ), level.magicbox_timeout, level.magicbox_timeout * 0.5 ); wait level.magicbox_timeout; if ( isDefined( self ) ) { self delete(); } } updatecraftables() { flag_wait( "start_zombie_round_logic" ); wait 1; foreach (stub in level._unitriggers.trigger_stubs) { if(IsDefined(stub.equipname)) { stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost(); stub.trigger_func = ::craftable_place_think; stub.prompt_and_visibility_func = ::craftabletrigger_update_prompt; } } } craftable_place_think() { self endon( "kill_trigger" ); player_crafted = undefined; while ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) ) { self waittill( "trigger", player ); if ( isdefined( level.custom_craftable_validation ) ) { valid = self [[ level.custom_craftable_validation ]]( player ); if ( !valid ) continue; } if ( player != self.parent_player ) continue; if ( isdefined( player.screecher_weapon ) ) continue; if ( !is_player_valid( player ) ) { player thread ignore_triggers( 0.5 ); continue; } status = player player_can_craft( self.stub.craftablespawn ); if ( !status ) { self.stub.hint_string = ""; self sethintstring( self.stub.hint_string ); if ( isdefined( self.stub.oncantuse ) ) self.stub [[ self.stub.oncantuse ]]( player ); } else { if ( isdefined( self.stub.onbeginuse ) ) self.stub [[ self.stub.onbeginuse ]]( player ); result = self craftable_use_hold_think( player ); team = player.pers["team"]; if ( isdefined( self.stub.onenduse ) ) self.stub [[ self.stub.onenduse ]]( team, player, result ); if ( !result ) continue; if ( isdefined( self.stub.onuse ) ) self.stub [[ self.stub.onuse ]]( player ); prompt = player player_craft( self.stub.craftablespawn ); player_crafted = player; self.stub.hint_string = prompt; self sethintstring( self.stub.hint_string ); } } if ( isdefined( self.stub.craftablestub.onfullycrafted ) ) { b_result = self.stub [[ self.stub.craftablestub.onfullycrafted ]](); if ( !b_result ) return; } if ( isdefined( player_crafted ) ) { } if ( self.stub.persistent == 0 ) { self.stub craftablestub_remove(); thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( self.stub ); return; } if ( self.stub.persistent == 3 ) { stub_uncraft_craftable( self.stub, 1 ); return; } if ( self.stub.persistent == 2 ) { if ( isdefined( player_crafted ) ) self craftabletrigger_update_prompt( player_crafted ); if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) ) { self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED"; self sethintstring( self.stub.hint_string ); return; } if ( isdefined( self.stub.str_taken ) && self.stub.str_taken ) { self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX"; self sethintstring( self.stub.hint_string ); return; } if ( isdefined( self.stub.model ) ) { self.stub.model notsolid(); self.stub.model show(); } while ( self.stub.persistent == 2 ) { self waittill( "trigger", player ); if ( isdefined( player.screecher_weapon ) ) continue; if ( isdefined( level.custom_craftable_validation ) ) { valid = self [[ level.custom_craftable_validation ]]( player ); if ( !valid ) continue; } if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) ) { self.stub.hint_string = ""; self sethintstring( self.stub.hint_string ); return; } if ( player != self.parent_player ) continue; if ( !is_player_valid( player ) ) { player thread ignore_triggers( 0.5 ); continue; } self.stub.bought = 1; if ( isdefined( self.stub.model ) ) self.stub.model thread model_fly_away( self ); player maps\mp\zombies\_zm_weapons::weapon_give( self.stub.weaponname ); if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) ) self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player ); if ( !maps\mp\zombies\_zm_weapons::limited_weapon_below_quota( self.stub.weaponname, undefined ) ) self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED"; else self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX"; self sethintstring( self.stub.hint_string ); player track_craftables_pickedup( self.stub.craftablespawn ); } } else if ( !isdefined( player_crafted ) || self craftabletrigger_update_prompt( player_crafted ) ) { if ( isdefined( self.stub.model ) ) { self.stub.model notsolid(); self.stub.model show(); } while ( self.stub.persistent == 1 ) { self waittill( "trigger", player ); if ( isdefined( player.screecher_weapon ) ) continue; if ( isdefined( level.custom_craftable_validation ) ) { valid = self [[ level.custom_craftable_validation ]]( player ); if ( !valid ) continue; } if ( !( isdefined( self.stub.crafted ) && self.stub.crafted ) ) { self.stub.hint_string = ""; self sethintstring( self.stub.hint_string ); return; } if ( player != self.parent_player ) continue; if ( !is_player_valid( player ) ) { player thread ignore_triggers( 0.5 ); continue; } if (player.score < self.stub.cost) { self play_sound_on_ent( "no_purchase" ); continue; } if ( player has_player_equipment( self.stub.weaponname ) ) continue; if ( isdefined( level.zombie_craftable_persistent_weapon ) ) { if ( self [[ level.zombie_craftable_persistent_weapon ]]( player ) ) continue; } if ( isdefined( level.zombie_custom_equipment_setup ) ) { if ( self [[ level.zombie_custom_equipment_setup ]]( player ) ) continue; } if ( !maps\mp\zombies\_zm_equipment::is_limited_equipment( self.stub.weaponname ) || !maps\mp\zombies\_zm_equipment::limited_equipment_in_use( self.stub.weaponname ) ) { player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost ); self play_sound_on_ent( "purchase" ); player maps\mp\zombies\_zm_equipment::equipment_buy( self.stub.weaponname ); player giveweapon( self.stub.weaponname ); player setweaponammoclip( self.stub.weaponname, 1 ); if ( isdefined( level.zombie_include_craftables[self.stub.equipname].onbuyweapon ) ) self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]]( player ); else if ( self.stub.weaponname != "keys_zm" ) player setactionslot( 1, "weapon", self.stub.weaponname ); if ( isdefined( level.zombie_craftablestubs[self.stub.equipname].str_taken ) ) self.stub.hint_string = level.zombie_craftablestubs[self.stub.equipname].str_taken; else self.stub.hint_string = ""; self sethintstring( self.stub.hint_string ); player track_craftables_pickedup( self.stub.craftablespawn ); } else { self.stub.hint_string = ""; self sethintstring( self.stub.hint_string ); } } } } craftabletrigger_update_prompt( player ) { can_use = self.stub craftablestub_update_prompt( player ); if (can_use && is_true(self.stub.crafted) && !isSubStr(self.stub.craftablespawn.craftable_name, "staff")) { self sethintstring( self.stub.hint_string, " [Cost: " + self.stub.cost + "]" ); } else { self sethintstring( self.stub.hint_string ); } return can_use; } setup_quadrotor_purchase( player ) { if ( self.stub.weaponname == "equip_dieseldrone_zm" ) { if ( players_has_weapon( "equip_dieseldrone_zm" ) ) return true; quadrotor = getentarray( "quadrotor_ai", "targetname" ); if ( quadrotor.size >= 1 ) return true; player maps\mp\zombies\_zm_score::minus_to_player_score( self.stub.cost ); self play_sound_on_ent( "purchase" ); quadrotor_set_unavailable(); player giveweapon( "equip_dieseldrone_zm" ); player setweaponammoclip( "equip_dieseldrone_zm", 1 ); player playsoundtoplayer( "zmb_buildable_pickup_complete", player ); if ( isdefined( self.stub.craftablestub.use_actionslot ) ) player setactionslot( self.stub.craftablestub.use_actionslot, "weapon", "equip_dieseldrone_zm" ); else player setactionslot( 2, "weapon", "equip_dieseldrone_zm" ); player notify( "equip_dieseldrone_zm_given" ); level thread quadrotor_watcher( player ); player thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "build_dd_plc" ); return true; } return false; } tomb_custom_craftable_validation( player ) { if ( self.stub.equipname == "equip_dieseldrone_zm" ) { level.quadrotor_status.pickup_trig = self.stub; if ( level.quadrotor_status.crafted ) return !level.quadrotor_status.picked_up && !flag( "quadrotor_cooling_down" ); } if ( !issubstr( self.stub.weaponname, "staff" ) ) return 1; if ( !( isdefined( level.craftables_crafted[self.stub.equipname] ) && level.craftables_crafted[self.stub.equipname] ) ) return 1; if ( !player can_pickup_staff() ) return 0; e_upgraded_staff = maps\mp\zm_tomb_craftables::get_staff_info_from_weapon_name( self.stub.weaponname ); if (is_true(e_upgraded_staff.ee_in_use)) { return 0; } s_elemental_staff = get_staff_info_from_weapon_name( self.stub.weaponname, 0 ); weapons = player getweaponslistprimaries(); foreach ( weapon in weapons ) { if ( issubstr( weapon, "staff" ) && weapon != s_elemental_staff.weapname ) player takeweapon( weapon ); } return 1; }