#include common_scripts\utility; #include maps\mp\zombies\_load; #include maps\mp\_utility; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zombies\_zm_melee_weapon; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_ballistic_knife; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_magicbox; struct_class_init() { level.struct_class_names = []; level.struct_class_names["target"] = []; level.struct_class_names["targetname"] = []; level.struct_class_names["script_noteworthy"] = []; level.struct_class_names["script_linkname"] = []; level.struct_class_names["script_unitrigger_type"] = []; foreach (s_struct in level.struct) { if (isDefined(s_struct.targetname)) { if (!isDefined(level.struct_class_names["targetname"][s_struct.targetname])) { level.struct_class_names["targetname"][s_struct.targetname] = []; } size = level.struct_class_names["targetname"][s_struct.targetname].size; level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct; } if (isDefined(s_struct.target)) { if (!isDefined(level.struct_class_names["target"][s_struct.target])) { level.struct_class_names["target"][s_struct.target] = []; } size = level.struct_class_names["target"][s_struct.target].size; level.struct_class_names["target"][s_struct.target][size] = s_struct; } if (isDefined(s_struct.script_noteworthy)) { if (!isDefined(level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy])) { level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = []; } size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size; level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct; } if (isDefined(s_struct.script_linkname)) { level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct; } if (isDefined(s_struct.script_unitrigger_type)) { if (!isDefined(level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type])) { level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = []; } size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size; level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct; } } gametype = getDvar("g_gametype"); location = getDvar("ui_zm_mapstartlocation"); if (array_validate(level.add_struct_gamemode_location_funcs)) { if (array_validate(level.add_struct_gamemode_location_funcs[gametype])) { if (array_validate(level.add_struct_gamemode_location_funcs[gametype][location])) { for (i = 0; i < level.add_struct_gamemode_location_funcs[gametype][location].size; i++) { [[level.add_struct_gamemode_location_funcs[gametype][location][i]]](); } } } } } add_struct(s_struct) { if (isDefined(s_struct.targetname)) { if (!isDefined(level.struct_class_names["targetname"][s_struct.targetname])) { level.struct_class_names["targetname"][s_struct.targetname] = []; } size = level.struct_class_names["targetname"][s_struct.targetname].size; level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct; } if (isDefined(s_struct.script_noteworthy)) { if (!isDefined(level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy])) { level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = []; } size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size; level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct; } if (isDefined(s_struct.target)) { if (!isDefined(level.struct_class_names["target"][s_struct.target])) { level.struct_class_names["target"][s_struct.target] = []; } size = level.struct_class_names["target"][s_struct.target].size; level.struct_class_names["target"][s_struct.target][size] = s_struct; } if (isDefined(s_struct.script_linkname)) { level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct; } if (isDefined(s_struct.script_unitrigger_type)) { if (!isDefined(level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type])) { level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = []; } size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size; level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct; } } register_perk_struct(name, model, origin, angles) { perk_struct = spawnStruct(); perk_struct.targetname = "zm_perk_machine"; perk_struct.origin = origin; perk_struct.angles = angles; perk_struct.script_noteworthy = name; perk_struct.model = model; if (name == "specialty_weapupgrade") { flag_struct = spawnStruct(); flag_struct.targetname = "weapupgrade_flag_targ"; flag_struct.origin = origin + (anglesToForward(angles) * 29) + (anglesToRight(angles) * -13.5) + (anglesToUp(angles) * 49.5); flag_struct.angles = angles + (0, 180, 180); flag_struct.model = "zombie_sign_please_wait"; perk_struct.target = flag_struct.targetname; add_struct(flag_struct); } add_struct(perk_struct); } register_map_spawn_group(origin, zone, dist) { spawn_group_struct = spawnStruct(); spawn_group_struct.targetname = "player_respawn_point"; spawn_group_struct.origin = origin; spawn_group_struct.locked = !zone_is_enabled(zone); spawn_group_struct.script_int = dist; spawn_group_struct.script_noteworthy = zone; spawn_group_struct.script_string = getDvar("g_gametype") + "_" + getDvar("ui_zm_mapstartlocation"); spawn_group_struct.target = zone + "_player_spawns"; add_struct(spawn_group_struct); } register_map_spawn(origin, angles, zone, team_num) { spawn_struct = spawnStruct(); spawn_struct.targetname = zone + "_player_spawns"; spawn_struct.origin = origin; spawn_struct.angles = angles; spawn_struct.script_string = getDvar("g_gametype") + "_" + getDvar("ui_zm_mapstartlocation"); if (isDefined(team_num)) { spawn_struct.script_noteworthy = "initial_spawn"; spawn_struct.script_int = team_num; } add_struct(spawn_struct); } barrier(model, origin, angles, not_solid) { if (!isDefined(level.survival_barriers)) { level.survival_barriers = []; level.survival_barriers_index = 0; } level.survival_barriers[level.survival_barriers_index] = spawn("script_model", origin); level.survival_barriers[level.survival_barriers_index] setModel(model); level.survival_barriers[level.survival_barriers_index] rotateTo(angles, 0.1); if (is_true(not_solid)) { level.survival_barriers[level.survival_barriers_index] notSolid(); } level.survival_barriers_index++; } add_struct_location_gamemode_func(gametype, location, func) { if (!isDefined(level.add_struct_gamemode_location_funcs)) { level.add_struct_gamemode_location_funcs = []; } if (!isDefined(level.add_struct_gamemode_location_funcs[gametype])) { level.add_struct_gamemode_location_funcs[gametype] = []; } if (!isDefined(level.add_struct_gamemode_location_funcs[gametype][location])) { level.add_struct_gamemode_location_funcs[gametype][location] = []; } level.add_struct_gamemode_location_funcs[gametype][location][level.add_struct_gamemode_location_funcs[gametype][location].size] = func; }