#include maps\mp\zm_nuked; #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_weapons; #include maps\mp\zm_nuked_gamemodes; #include maps\mp\zm_nuked_ffotd; #include maps\mp\zm_nuked_fx; #include maps\mp\zombies\_zm; #include maps\mp\animscripts\zm_death; #include maps\mp\zombies\_load; #include maps\mp\teams\_teamset_cdc; #include maps\mp\gametypes_zm\_spawning; #include maps\mp\zm_nuked_perks; #include maps\mp\_sticky_grenade; #include maps\mp\zombies\_zm_weap_tazer_knuckles; #include maps\mp\zombies\_zm_weap_bowie; #include maps\mp\zombies\_zm_weap_cymbal_monkey; #include maps\mp\zombies\_zm_weap_claymore; #include maps\mp\zombies\_zm_weap_ballistic_knife; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zombies\_zm_net; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm_laststand; #include maps\mp\animscripts\zm_run; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_blockers; #include maps\mp\zombies\_zm_sidequests; #include maps\mp\_compass; give_team_characters() { if (isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_suit_viewhands")) return; self detachall(); self set_player_is_female(0); if (isdefined(level.should_use_cia)) { if (level.should_use_cia) { self setmodel("c_zom_player_cia_fb"); self setviewmodel("c_zom_suit_viewhands"); self.characterindex = 0; } else { self setmodel("c_zom_player_cdc_fb"); self setviewmodel("c_zom_hazmat_viewhands"); self.characterindex = 1; } } else { if (!isdefined(self.characterindex)) { self.characterindex = 1; if (self.team == "axis") self.characterindex = 0; } switch (self.characterindex) { case 0: case 2: self setmodel("c_zom_player_cia_fb"); self.voice = "american"; self.skeleton = "base"; self setviewmodel("c_zom_suit_viewhands"); self.characterindex = 0; break; case 1: case 3: self setmodel("c_zom_player_cdc_fb"); self.voice = "american"; self.skeleton = "base"; self setviewmodel("c_zom_hazmat_viewhands"); self.characterindex = 1; break; } } self setmovespeedscale(1); self setsprintduration(4); self setsprintcooldown(0); }