@echo off "%OAT_BASE%\Linker.exe" ^ --load "%OAT_GAME%\zone\english\en_code_post_gfx_mp.ff" ^ --load "%OAT_GAME%\zone\all\common_patch_mp.ff" ^ --load "%OAT_GAME%\zone\all\common_mp.ff" ^ --load "%OAT_GAME%\zone\all\frontend_patch.ff" ^ --load "%OAT_GAME%\zone\all\frontend.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" common_mp if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%OAT_GAME%\zone\all\zm_transit_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_transit.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_transit if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%OAT_GAME%\zone\all\zm_nuked_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_nuked.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_nuked if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%cd%\zone_source\zm_nuked.ff" ^ --load "%OAT_GAME%\zone\all\zm_highrise_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_highrise.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_highrise if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%cd%\zone_source\zm_nuked.ff" ^ --load "%cd%\zone_source\zm_highrise.ff" ^ --load "%OAT_GAME%\zone\all\so_zclassic_zm_prison.ff" ^ --load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^ --load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_prison.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_prison if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%cd%\zone_source\zm_nuked.ff" ^ --load "%cd%\zone_source\zm_highrise.ff" ^ --load "%cd%\zone_source\zm_prison.ff" ^ --load "%OAT_GAME%\zone\all\so_zencounter_zm_buried.ff" ^ --load "%OAT_GAME%\zone\all\zm_buried_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_buried.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_buried if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%cd%\zone_source\zm_nuked.ff" ^ --load "%cd%\zone_source\zm_highrise.ff" ^ --load "%cd%\zone_source\zm_prison.ff" ^ --load "%cd%\zone_source\zm_buried.ff" ^ --load "%OAT_GAME%\zone\all\zm_tomb_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_tomb.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%\zone_source" zm_tomb if %ERRORLEVEL% NEQ 0 pause "%OAT_BASE%\Linker.exe" ^ --load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\zm_transit.ff" ^ --load "%cd%\zone_source\zm_nuked.ff" ^ --load "%cd%\zone_source\zm_highrise.ff" ^ --load "%cd%\zone_source\zm_prison.ff" ^ --load "%cd%\zone_source\zm_buried.ff" ^ --load "%cd%\zone_source\zm_tomb.ff" ^ --base-folder "%OAT_BASE%" ^ --asset-search-path "%cd%" ^ --source-search-path "%cd%\zone_source" ^ --output-folder "%cd%" mod if %ERRORLEVEL% NEQ 0 pause del %cd%\zone_source\*.ff