#include clientscripts\mp\_utility; #include clientscripts\mp\zombies\_zm_utility; main() { replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc); if (is_gametype_active("zstandard")) { level.zombiemode_using_additionalprimaryweapon_perk = 1; level.zombiemode_using_divetonuke_perk = 1; clientscripts\mp\zombies\_zm_perk_divetonuke::enable_divetonuke_perk_for_level(); } }