#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zm_alcatraz_classic; #include scripts/zm/replaced/_zm_afterlife; give_afterlife() { onplayerconnect_callback( scripts/zm/replaced/_zm_afterlife::init_player ); flag_wait( "initial_players_connected" ); wait 0.5; n_start_pos = 1; a_players = getplayers(); foreach ( player in a_players ) { if ( isDefined( player.afterlife ) && !player.afterlife ) { player thread fake_kill_player( n_start_pos ); n_start_pos++; } } }