#include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/_utility; #include maps/mp/zombies/_zm; #include maps/mp/zombies/_zm_zonemgr; #include scripts/zm/replaced/utility; #include scripts/zm/locs/loc_common; struct_init() { replaceFunc(maps/mp/zombies/_zm_zonemgr::manage_zones, ::manage_zones); scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 8060, -554), (0, 0, 0), 1 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7996, -554), (0, 0, 0), 1 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7932, -554), (0, 0, 0), 1 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7868, -554), (0, 0, 0), 1 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7772, -554), (0, 0, 0), 2 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7708, -554), (0, 0, 0), 2 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7644, -554), (0, 0, 0), 2 ); scripts/zm/replaced/utility::register_map_initial_spawnpoint( (10160, 7580, -554), (0, 0, 0), 2 ); } precache() { } main() { treasure_chest_init(); init_wallbuys(); init_barriers(); show_powerswitch(); generatebuildabletarps(); disable_zombie_spawn_locations(); level thread activate_core(); level thread maps/mp/zm_transit::falling_death_init(); scripts/zm/locs/loc_common::init(); } treasure_chest_init() { chests = getstructarray( "treasure_chest_use", "targetname" ); level.chests = []; level.chests[0] = chests[2]; maps/mp/zombies/_zm_magicbox::treasure_chest_init( "pow_chest" ); } init_wallbuys() { scripts/zm/replaced/utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", ( 10559, 8220, -495 ), ( 0, 90, 0) ); scripts/zm/replaced/utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", ( 10678, 8135, -476 ), ( 0, 180, 0 ) ); scripts/zm/replaced/utility::wallbuy( "870mcs_zm", "870mcs", "weapon_upgrade", ( 11778, 7664, -697 ), ( 0, 170, 0 ) ); scripts/zm/replaced/utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", ( 11452, 8692, -521 ), ( 0, 90, 0 ) ); scripts/zm/replaced/utility::wallbuy( "bowie_knife_zm", "bowie_knife", "bowie_upgrade", ( 10835, 8145, -353 ), ( 0, 0, 0 ) ); } init_barriers() { // fog before power station origin = ( 10215, 7265, -570 ); angles = ( 0, 0, 0 ); scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToUp(angles) * 256), angles ); scripts/zm/replaced/utility::barrier( "veh_t6_civ_microbus_dead", origin + (anglesToForward(angles) * 96) + (anglesToRight(angles) * 48), angles ); scripts/zm/replaced/utility::barrier( "veh_t6_civ_60s_coupe_dead", origin + (anglesToForward(angles) * -112) + (anglesToRight(angles) * 80), angles + (0, 30, 0) ); // fog after power station origin = ( 10215, 8670, -579 ); angles = ( 0, 7.5, 0 ); scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles ); scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles ); scripts/zm/replaced/utility::barrier( "p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0) ); } show_powerswitch() { body = spawn( "script_model", ( 12237.4, 8512, -749.9 ) ); body.angles = ( 0, 0, 0 ); body setModel( "p6_zm_buildable_pswitch_body" ); lever = spawn( "script_model", ( 12237.4, 8503, -703.65 ) ); lever.angles = ( 0, 0, 0 ); lever setModel( "p6_zm_buildable_pswitch_lever" ); hand = spawn( "script_model", ( 12237.7, 8503.1, -684.55 ) ); hand.angles = ( 0, 270, 0 ); hand setModel( "p6_zm_buildable_pswitch_hand" ); } activate_core() { power_event_time = 30; reactor_core_mover = getent( "core_mover", "targetname" ); reactor_core_audio = spawn( "script_origin", reactor_core_mover.origin ); maps/mp/zm_transit_power::linkentitiestocoremover( reactor_core_mover ); flag_wait( "initial_blackscreen_passed" ); reactor_core_mover playsound( "zmb_power_rise_start" ); reactor_core_mover playloopsound( "zmb_power_rise_loop", 0.75 ); reactor_core_mover thread maps/mp/zm_transit_power::coremove( 30 ); wait power_event_time; reactor_core_mover stoploopsound( 0.5 ); reactor_core_audio playloopsound( "zmb_power_on_loop", 2 ); reactor_core_mover playsound( "zmb_power_rise_stop" ); } generatebuildabletarps() { // power switch tarp = spawn( "script_model", ( 12169, 8498, -752 ) ); tarp.angles = ( 0, 180, 0 ); tarp setModel( "p6_zm_buildable_bench_tarp" ); // trap tarp = spawn( "script_model", ( 11325, 8170, -488 ) ); tarp.angles = ( 0, 0, 0 ); tarp setModel( "p6_zm_buildable_bench_tarp" ); } disable_zombie_spawn_locations() { level.zones["zone_trans_8"].is_spawning_allowed = 0; } transit_loc_power_zone_init() { flag_init( "always_on" ); flag_set( "always_on" ); add_adjacent_zone("zone_pow", "zone_trans_8", "always_on"); add_adjacent_zone( "zone_pow", "zone_pow_warehouse", "always_on" ); add_adjacent_zone( "zone_trans_8", "zone_pow_warehouse", "always_on" ); add_adjacent_zone( "zone_prr", "zone_pow", "OnPowDoorRR", 1 ); add_adjacent_zone( "zone_pcr", "zone_prr", "OnPowDoorRR" ); add_adjacent_zone( "zone_pcr", "zone_pow_warehouse", "OnPowDoorWH" ); } manage_zones( initial_zone ) { level.zone_manager_init_func = ::transit_loc_power_zone_init; initial_zone = []; initial_zone[0] = "zone_pow"; initial_zone[1] = "zone_trans_8"; deactivate_initial_barrier_goals(); zone_choke = 0; spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); for ( i = 0; i < spawn_points.size; i++ ) { spawn_points[ i ].locked = 1; } if ( isDefined( level.zone_manager_init_func ) ) { [[ level.zone_manager_init_func ]](); } if ( isarray( initial_zone ) ) { for ( i = 0; i < initial_zone.size; i++ ) { zone_init( initial_zone[ i ] ); enable_zone( initial_zone[ i ] ); } } else { zone_init( initial_zone ); enable_zone( initial_zone ); } setup_zone_flag_waits(); zkeys = getarraykeys( level.zones ); level.zone_keys = zkeys; level.newzones = []; for ( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ] = spawnstruct(); } oldzone = undefined; flag_set( "zones_initialized" ); flag_wait( "begin_spawning" ); while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 ) { for( z = 0; z < zkeys.size; z++ ) { level.newzones[ zkeys[ z ] ].is_active = 0; level.newzones[ zkeys[ z ] ].is_occupied = 0; } a_zone_is_active = 0; a_zone_is_spawning_allowed = 0; level.zone_scanning_active = 1; z = 0; while ( z < zkeys.size ) { zone = level.zones[ zkeys[ z ] ]; newzone = level.newzones[ zkeys[ z ] ]; if( !zone.is_enabled ) { z++; continue; } if ( isdefined(level.zone_occupied_func ) ) { newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); } else { newzone.is_occupied = player_in_zone( zkeys[ z ] ); } if ( newzone.is_occupied ) { newzone.is_active = 1; a_zone_is_active = 1; if ( zone.is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } if ( !isdefined(oldzone) || oldzone != newzone ) { level notify( "newzoneActive", zkeys[ z ] ); oldzone = newzone; } azkeys = getarraykeys( zone.adjacent_zones ); for ( az = 0; az < zone.adjacent_zones.size; az++ ) { if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) { level.newzones[ azkeys[ az ] ].is_active = 1; if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) { a_zone_is_spawning_allowed = 1; } } } } zone_choke++; if ( zone_choke >= 3 ) { zone_choke = 0; wait 0.05; } z++; } level.zone_scanning_active = 0; for ( z = 0; z < zkeys.size; z++ ) { level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; } if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) { if ( isarray( initial_zone ) ) { level.zones[ initial_zone[ 0 ] ].is_active = 1; level.zones[ initial_zone[ 0 ] ].is_occupied = 1; level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; } else { level.zones[ initial_zone ].is_active = 1; level.zones[ initial_zone ].is_occupied = 1; level.zones[ initial_zone ].is_spawning_allowed = 1; } } [[ level.create_spawner_list_func ]]( zkeys ); level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names(); wait 1; } }