#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; quadrotor_control_thread() { self endon( "bled_out" ); self endon( "disconnect" ); while ( 1 ) { if ( self actionslottwobuttonpressed() && self hasweapon( "equip_dieseldrone_zm" ) ) { prev_wep = self getCurrentWeapon(); self waittill( "weapon_change_complete" ); self playsound( "veh_qrdrone_takeoff" ); if(self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm") { self switchtoweapon( prev_wep ); } else { self switchtoweapon( self getweaponslistprimaries()[0] ); } self waittill( "weapon_change_complete" ); if ( self hasweapon( "equip_dieseldrone_zm" ) ) { self takeweapon( "equip_dieseldrone_zm" ); self setactionslot( 2, "" ); } str_vehicle = "heli_quadrotor_zm"; if ( flag( "ee_maxis_drone_retrieved" ) ) { str_vehicle = "heli_quadrotor_upgraded_zm"; } qr = spawnvehicle( "veh_t6_dlc_zm_quadrotor", "quadrotor_ai", str_vehicle, self.origin + vectorScale( ( 0, 0, 1 ), 96 ), self.angles ); level thread maps/mp/zm_tomb_craftables::quadrotor_death_watcher( qr ); qr thread maps/mp/zm_tomb_craftables::quadrotor_instance_watcher( self ); return; } wait 0.05; } }