#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; increment_player_perk_purchase_limit() { self maps/mp/zombies/_zm_perks::give_random_perk(); } dig_disconnect_watch( n_player, v_origin, v_angles ) { self waittill( "disconnect" ); level setclientfield( "shovel_player" + n_player, 0 ); level setclientfield( "helmet_player" + n_player, 0 ); }