#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include scripts/zm/replaced/zm_buried_buildables; #include scripts/zm/replaced/_zm_buildables_pooled; #include scripts/zm/replaced/_zm_equip_subwoofer; #include scripts/zm/replaced/_zm_banking; #include scripts/zm/replaced/_zm_weap_slowgun; main() { precachemodel( "collision_wall_128x128x10_standard" ); replaceFunc(maps/mp/zm_buried_buildables::init_buildables, scripts/zm/replaced/zm_buried_buildables::init_buildables); replaceFunc(maps/mp/zombies/_zm_buildables_pooled::add_buildable_to_pool, scripts/zm/replaced/_zm_buildables_pooled::add_buildable_to_pool); replaceFunc(maps/mp/zombies/_zm_equip_subwoofer::startsubwooferdecay, scripts/zm/replaced/_zm_equip_subwoofer::startsubwooferdecay); replaceFunc(maps/mp/zombies/_zm_equip_subwoofer::subwoofer_network_choke, scripts/zm/replaced/_zm_equip_subwoofer::subwoofer_network_choke); replaceFunc(maps/mp/zombies/_zm_weap_slowgun::watch_reset_anim_rate, scripts/zm/replaced/_zm_weap_slowgun::watch_reset_anim_rate); replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init); replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box); replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger); replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger); } init() { level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check; level._is_player_in_zombie_stink = maps/mp/zombies/_zm_perk_vulture::_is_player_in_zombie_stink; turn_power_on(); deleteslothbarricades(); add_jug_collision(); level thread enable_fountain_transport(); level thread disable_ghost_free_perk_on_damage(); } buried_special_weapon_magicbox_check(weapon) { if ( weapon == "time_bomb_zm" ) { players = get_players(); i = 0; while ( i < players.size ) { if ( is_player_valid( players[ i ], undefined, 1 ) && players[ i ] is_player_tactical_grenade( weapon ) ) { return 0; } i++; } } return 1; } turn_power_on() { if(!(is_classic() && level.scr_zm_map_start_location == "processing")) { return; } trigger = getent( "use_elec_switch", "targetname" ); if ( isDefined( trigger ) ) { trigger delete(); } master_switch = getent( "elec_switch", "targetname" ); if ( isDefined( master_switch ) ) { master_switch notsolid(); master_switch rotateroll( -90, 0.3 ); clientnotify( "power_on" ); flag_set( "power_on" ); } } deleteslothbarricades() { if(!(is_classic() && level.scr_zm_map_start_location == "processing")) { return; } sloth_trigs = getentarray( "sloth_barricade", "targetname" ); foreach (trig in sloth_trigs) { if ( isDefined( trig.script_flag ) && level flag_exists( trig.script_flag ) ) { flag_set( trig.script_flag ); } parts = getentarray( trig.target, "targetname" ); array_thread( parts, ::self_delete ); } array_thread( sloth_trigs, ::self_delete ); } enable_fountain_transport() { if(!(is_classic() && level.scr_zm_map_start_location == "processing")) { return; } flag_wait( "initial_blackscreen_passed" ); wait 1; level notify( "courtyard_fountain_open" ); } disable_ghost_free_perk_on_damage() { if(!(is_classic() && level.scr_zm_map_start_location == "processing")) { return; } while (1) { disable_ghost_free_perk(); } } disable_ghost_free_perk() { level endon( "ghost_round_end" ); flag_wait( "spawn_ghosts" ); level waittill_any("ghost_drained_player", "ghost_damaged_player"); while (!isDefined(level.ghost_round_last_ghost_origin)) { wait 0.05; } level.ghost_round_last_ghost_origin = undefined; flag_waitopen( "spawn_ghosts" ); } add_jug_collision() { origin = (-664, 1050, 8); angles = ( 0, 0, 0 ); collision = spawn( "script_model", origin + anglesToUp(angles) * 64 ); collision.angles = angles; collision setmodel( "collision_wall_128x128x10_standard" ); }