#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps/mp/zm_alcatraz_utility; #include scripts/zm/replaced/zm_alcatraz_classic; #include scripts/zm/replaced/_zm_afterlife; #include scripts/zm/replaced/_zm_ai_brutus; main() { replaceFunc(maps/mp/zm_alcatraz_classic::give_afterlife, scripts/zm/replaced/zm_alcatraz_classic::give_afterlife); replaceFunc(maps/mp/zombies/_zm_afterlife::afterlife_add, scripts/zm/replaced/_zm_afterlife::afterlife_add); replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_spawn, scripts/zm/replaced/_zm_ai_brutus::brutus_spawn); replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_health_increases, scripts/zm/replaced/_zm_ai_brutus::brutus_health_increases); replaceFunc(maps/mp/zombies/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round, scripts/zm/replaced/_zm_ai_brutus::brutus_cleanup_at_end_of_grief_round); } init() { level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist; level.round_prestart_func = scripts/zm/replaced/_zm_afterlife::afterlife_start_zombie_logic; remove_acid_trap_player_spawn(); tower_trap_changes(); plane_set_need_all_pieces(); plane_set_pieces_shared(); level thread plane_auto_refuel(); } check_for_special_weapon_limit_exist(weapon) { if ( weapon != "blundergat_zm" && weapon != "minigun_alcatraz_zm" ) { return 1; } players = get_players(); count = 0; if ( weapon == "blundergat_zm" ) { if ( self maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) ) { return 0; } if ( self afterlife_weapon_limit_check( "blundergat_zm" ) ) { return 0; } limit = level.limited_weapons[ "blundergat_zm" ]; } else { if ( self afterlife_weapon_limit_check( "minigun_alcatraz_zm" ) ) { return 0; } limit = level.limited_weapons[ "minigun_alcatraz_zm" ]; } i = 0; while ( i < players.size ) { if ( weapon == "blundergat_zm" ) { if ( players[ i ] maps/mp/zombies/_zm_weapons::has_weapon_or_upgrade( "blundersplat_zm" ) || isDefined( players[ i ].is_pack_splatting ) && players[ i ].is_pack_splatting ) { count++; i++; continue; } } else { if ( players[ i ] afterlife_weapon_limit_check( weapon ) ) { count++; } } i++; } if ( count >= limit ) { return 0; } return 1; } remove_acid_trap_player_spawn() { spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); foreach(spawn_point in spawn_points) { if(spawn_point.script_noteworthy == "zone_cafeteria") { spawn_array = getstructarray( spawn_point.target, "targetname" ); foreach(spawn in spawn_array) { if(spawn.origin == (2536, 9704, 1360)) { arrayremovevalue(spawn_array, spawn); return; } } } } } tower_trap_changes() { if(!(is_classic() && level.scr_zm_map_start_location == "prison")) { return; } // need to override the original function call // this level var is threaded though so it doesn't work level.custom_tower_trap_fires_func = ::tower_trap_fires_override; trap_trigs = getentarray( "tower_trap_activate_trigger", "targetname" ); foreach (trig in trap_trigs) { trig thread tower_trap_trigger_think(); trig thread tower_upgrade_trigger_think(); } } tower_trap_fires_override( zombies ) { } tower_trap_trigger_think() { while (1) { self waittill("switch_activated"); self thread activate_tower_trap(); } } activate_tower_trap() { self endon( "tower_trap_off" ); if ( isDefined( self.upgraded ) ) { self.weapon_name = "tower_trap_upgraded_zm"; self.tag_to_target = "J_SpineLower"; self.trap_reload_time = 1.5; } else { self.weapon_name = "tower_trap_zm"; self.tag_to_target = "J_Head"; self.trap_reload_time = 0.75; } while ( 1 ) { zombies = getaiarray( level.zombie_team ); zombies_sorted = []; foreach ( zombie in zombies ) { if ( zombie istouching( self.range_trigger ) ) { zombies_sorted[ zombies_sorted.size ] = zombie; } } if ( zombies_sorted.size <= 0 ) { wait_network_frame(); continue; } self tower_trap_fires( zombies_sorted ); } } tower_trap_fires( zombies ) { self endon( "tower_trap_off" ); org = getstruct( self.range_trigger.target, "targetname" ); index = randomintrange( 0, zombies.size ); while ( isalive( zombies[ index ] ) ) { target = zombies[ index ]; zombietarget = target gettagorigin( self.tag_to_target ); if ( sighttracepassed( org.origin, zombietarget, 1, undefined ) ) { self thread tower_trap_magicbullet_think( org, target, zombietarget ); wait self.trap_reload_time; continue; } else { arrayremovevalue( zombies, target, 0 ); wait_network_frame(); if ( zombies.size <= 0 ) { return; } else { index = randomintrange( 0, zombies.size ); } } } } tower_trap_magicbullet_think( org, target, zombietarget ) { bullet = magicbullet( self.weapon_name, org.origin, zombietarget ); bullet waittill( "death" ); if ( self.weapon_name == "tower_trap_zm" ) { if ( isDefined( target ) && isDefined( target.animname ) && target.health > 0 && target.animname != "brutus_zombie" ) { if ( !isDefined( target.no_gib ) || !target.no_gib ) { target maps/mp/zombies/_zm_spawner::zombie_head_gib(); } target dodamage( target.health + 1000, target.origin ); } } else if ( self.weapon_name == "tower_trap_upgraded_zm" ) { radiusdamage( bullet.origin, 256, level.zombie_health * 1.5, level.zombie_health / 2, self, "MOD_GRENADE_SPLASH", "tower_trap_upgraded_zm" ); } } tower_upgrade_trigger_think() { flag_wait( "initial_blackscreen_passed" ); flag_wait( "start_zombie_round_logic" ); wait 0.05; while (1) { level waittill( self.upgrade_trigger.script_string ); self.upgraded = 1; level waittill( "between_round_over" ); self.upgraded = undefined; } } plane_set_need_all_pieces() { if(!(is_classic() && level.scr_zm_map_start_location == "prison")) { return; } level.zombie_craftablestubs["plane"].need_all_pieces = 1; level.zombie_craftablestubs["refuelable_plane"].need_all_pieces = 1; } plane_set_pieces_shared() { if(!(is_classic() && level.scr_zm_map_start_location == "prison")) { return; } foreach(stub in level.zombie_include_craftables) { if(stub.name == "plane" || stub.name == "refuelable_plane") { foreach(piece in stub.a_piecestubs) { piece.is_shared = 1; piece.client_field_state = undefined; } } } } plane_auto_refuel() { if(!(is_classic() && level.scr_zm_map_start_location == "prison")) { return; } for ( ;; ) { flag_wait( "spawn_fuel_tanks" ); wait 0.05; scripts/zm/_zm_reimagined::buildcraftable( "refuelable_plane" ); } }