# Call of Duty: Black Ops 2 Zombies - Reimagined ## Created by: Jbleezy [YouTube](https://youtube.com/ItsJbirdJustin) [Twitch](https://twitch.tv/Jbleezy) [Twitter](https://twitter.com/ItsJbleezy) [Donate](https://streamlabs.com/jbleezy) ## Change Notes ## Players * Unlimited sprint * 100% backwards speed, strafe speed, and sprint strafe speed ## Zombies * Health capped at 1 million * Removed walkers in high rounds ### Screechers * Decreased minimum number of melees to kill from 5 to 3 * Decreased minimum number of melees to kill with Bowie Knife from 3 to 2 * Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1 * No longer automatically runs away when player is first attacked on solo * Removed hint when player is first attacked on solo ## Weapons ### Jet Gun * Kills whenever the right gauge is above 20% * Kills multiple enemies significantly faster * Must be firing weapon to kill * Overheats while attempting to fire while meleeing * Cools down twice as fast * Cools down while not holding weapon * No longer automatically switched to weapon when picked up * No longer dropped to the ground when another buildable is taken * No longer disassembles when overheated * Weapon is taken when overheated ### Sliquifier * Kills on any round (normally stops killing after round 100) * Removed additional goo created by chain kills ## Perks * No longer deactivated if the perk machine is powered off ### Speed Cola * Aim twice as fast * Switch weapons twice as fast * Throw grenades twice as fast ### Stamin-Up * Move faster (normally only sprint faster) ### Deadshot * Move faster while aiming * Decreased sprint recovery time ### Electric Cherry * Removed cooldown after being used multiple times in a row ## Powerups ### Carpenter * Removed ## Buildables * Automatically crafted (Tranzit, Die Rise, Buried) * Parts automatically picked up (Mob of the Dead, Origins) ### Electric Trap * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * Kills on any round (normally stops killing after round 50) ### Turret * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * No longer damages players if they have Juggernog ### Subsurface Resonator * No longer needs to be powered by a Turbine ## Bank * Amount of points resets each game * Removed sharing points with other players ## Weapon Locker * Stored weapon resets each game ## Maps ### Tranzit * Any door that requires a Turbine to open is automatically open whenever the power is on * Navcard table automatically crafted #### Town * Moved Stamin-Up to its location on Tranzit #### Farm * Zombies now spawn in the Center zone when in the Barn zone * Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy * Grief: added Claymore wallbuy ### Die Rise * Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Navcard table automatically crafted ### Mob of the Dead * Acid Trap kills on any round (normally stops killing after round 158 on PC) * Plane fuel automatically picked up ### Buried * Power automatically on * Removed Turbine * Removed Sloth barricades * Fountain portal automatically active * Navcard table automatically crafted ### Origins * Shovels automatically picked up * Gramophone and records automatically picked up * Der Wunderfizz: all perks have an equal chance of being obtained * Soul boxes: decreased kill requirement from 30 to 20