#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; main_end() { if ( !is_true( level.optimise_for_splitscreen ) ) { maps/mp/zombies/_zm::spawn_kill_brush( ( 33, -450, -90 ), 982, 15 ); location = level.scr_zm_map_start_location; type = level.scr_zm_ui_gametype; collision4 = spawn( "script_model", ( 12240, 8480, -720 ) ); collision4 setmodel( "collision_wall_64x64x10_standard" ); collision4.angles = ( 0, 1, 0 ); collision4 ghost(); collision5 = spawn( "script_model", ( 8320, -6679, 362 ) ); collision5 setmodel( "collision_wall_256x256x10_standard" ); collision5.angles = vectorScale( ( 0, 1, 0 ), 300 ); collision5 ghost(); collision6 = spawn( "script_model", ( 8340, -5018, 191 ) ); collision6 setmodel( "collision_geo_32x32x10_standard" ); collision6.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision6 ghost(); collision7 = spawn( "script_model", ( 8340, -5018, 219 ) ); collision7 setmodel( "collision_geo_32x32x10_standard" ); collision7.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision7 ghost(); collision8 = spawn( "script_model", ( 8044, -5018, 191 ) ); collision8 setmodel( "collision_geo_32x32x10_standard" ); collision8.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision8 ghost(); collision9 = spawn( "script_model", ( 8044, -5018, 219 ) ); collision9 setmodel( "collision_geo_32x32x10_standard" ); collision9.angles = vectorScale( ( 0, 1, 0 ), 270 ); collision9 ghost(); if ( location == "town" && type == "zstandard" ) { collision10 = spawn( "script_model", ( 1820, 126, 152 ) ); collision10 setmodel( "collision_wall_128x128x10_standard" ); collision10.angles = vectorScale( ( 0, 1, 0 ), 262 ); collision10 ghost(); } collision11 = spawn( "script_model", ( 11216.3, 8188, -432 ) ); collision11 setmodel( "collision_wall_128x128x10_standard" ); collision11.angles = vectorScale( ( 0, 1, 0 ), 180 ); collision11 ghost(); collision12 = spawn( "script_model", ( -454, 620.25, -1.75 ) ); collision12 setmodel( "collision_wall_128x128x10_standard" ); collision12.angles = vectorScale( ( 0, 1, 0 ), 330 ); collision12 ghost(); collision13 = spawn( "script_model", ( 11798, 8410, -734 ) ); collision13 setmodel( "collision_wall_128x128x10_standard" ); collision13.angles = ( 90, 260.589, -10.311 ); collision13 ghost(); collision14 = spawn( "script_model", ( 652, 240, 124 ) ); collision14 setmodel( "collision_wall_128x128x10_standard" ); collision14.angles = vectorScale( ( 0, 1, 0 ), 105 ); collision14 ghost(); if ( location == "farm" && type == "zgrief" ) { collision15 = spawn( "script_model", ( 8052, -5204, 380 ) ); collision15 setmodel( "collision_wall_64x64x10_standard" ); collision15.angles = vectorScale( ( 0, 1, 0 ), 180 ); collision15 ghost(); } collision16 = spawn( "script_model", ( -448, 328, 112 ) ); collision16 setmodel( "collision_wall_512x512x10_standard" ); collision16.angles = ( 270, 67.822, 22.1776 ); collision16 ghost(); collision17 = spawn( "script_model", ( 6040, -5744, 240 ) ); collision17 setmodel( "collision_player_256x256x256" ); collision17.angles = vectorScale( ( 0, 1, 0 ), 90 ); collision17 ghost(); collision18 = spawn( "script_model", ( -6744, 4184, 64 ) ); collision18 setmodel( "collision_wall_128x128x10_standard" ); collision18.angles = vectorScale( ( 0, 1, 0 ), 90 ); collision18 ghost(); collision19 = spawn( "script_model", ( -6328, -7168, 264 ) ); collision19 setmodel( "collision_player_256x256x256" ); collision19.angles = vectorScale( ( 0, 1, 0 ), 90 ); collision19 ghost(); collision20 = spawn( "script_model", ( 9960, 7352, -136 ) ); collision20 setmodel( "collision_player_256x256x256" ); collision20.angles = vectorScale( ( 0, 1, 0 ), 90 ); collision20 ghost(); collision21 = spawn( "script_model", ( -4656, -7373, 0 ) ); collision21 setmodel( "collision_player_32x32x128" ); collision21.angles = vectorScale( ( 0, 1, 0 ), 341.6 ); collision21 ghost(); } maps/mp/zm_transit_ffotd::apartment_exploit(); maps/mp/zm_transit_ffotd::town_truck_exploit(); maps/mp/zm_transit_ffotd::farm_porch_exploit(); maps/mp/zm_transit_ffotd::power_station_exploit(); maps/mp/zm_transit_ffotd::nacht_exploit(); town_bookstore_exploit(); level.equipment_dead_zone_pos = []; level.equipment_dead_zone_rad2 = []; level.equipment_dead_zone_type = []; level.equipment_dead_zone_pos[ 0 ] = ( -6252.98, -7947.23, 149.125 ); level.equipment_dead_zone_rad2[ 0 ] = 3600; level.equipment_dead_zone_pos[ 1 ] = ( -11752, -2515, 288 ); level.equipment_dead_zone_rad2[ 1 ] = 14400; level.equipment_dead_zone_type[ 1 ] = "t6_wpn_zmb_shield_world"; level.equipment_dead_zone_pos[ 2 ] = ( -6664, 4592, -48 ); level.equipment_dead_zone_rad2[ 2 ] = 2304; level.equipment_dead_zone_type[ 2 ] = "t6_wpn_zmb_shield_world"; level.equipment_dead_zone_pos[ 3 ] = ( 7656, -4741, 38 ); level.equipment_dead_zone_rad2[ 3 ] = 2304; level.equipment_dead_zone_type[ 3 ] = "t6_wpn_zmb_shield_world"; level.equipment_dead_zone_pos[ 4 ] = ( -11712, -776, 224 ); level.equipment_dead_zone_rad2[ 4 ] = 16384; level.equipment_dead_zone_type[ 4 ] = "t6_wpn_zmb_shield_world"; level.equipment_dead_zone_pos[ 5 ] = ( -4868, -7713, -42 ); level.equipment_dead_zone_rad2[ 5 ] = 256; level.equipment_dead_zone_type[ 5 ] = "t6_wpn_zmb_shield_world"; level.equipment_safe_to_drop = maps/mp/zm_transit_ffotd::equipment_safe_to_drop_ffotd; } town_bookstore_exploit() { zombie_trigger_origin = ( 1045, -1521, 128 ); zombie_trigger_radius = 96; zombie_trigger_height = 64; player_trigger_origin = ( 1116, -1547, 128 ); player_trigger_radius = 72; zombie_goto_point = ( 1098, -1521, 128 ); level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point ); }