# Call of Duty: Black Ops 2 Zombies - Reimagined ## Created by: Jbleezy [YouTube](https://youtube.com/ItsJbirdJustin) [Twitch](https://twitch.tv/Jbleezy) [Twitter](https://twitter.com/ItsJbleezy) [Donate](https://streamlabs.com/jbleezy) ## Change Notes ## Players * Unlimited sprint * Self revives in solo are active whenever the player has at least 1 perk * 100% backwards speed, strafe speed, and sprint strafe speed * Can dive again right away after just diving * Can move after diving quicker * Decreased dive startup time * Increased melee range * Disabled melee lunging * Removed ability to melee faster than intended by switching weapons while meleeing with an empty clip * Decreased normal health regeneration delay from 2.4 seconds to 2 seconds * Decreased low health regeneration delay from 5 seconds to 4 seconds * Normal health regeneration rate is no longer instant * Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased * Removed blur when getting damaged * No longer killed when landing on top of another player * Can shoot while looking at other players * Increased mantle speed * Start with semtex on maps that have semtex * Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds * Removed enemy player name fade in time ## HUD * Enemy counter displayed on top left of screen * Timer displayed on top right of screen * Health bar displayed on bottom left of screen * Current zone displayed on bottom left of screen ## Zombies * Health capped at 1 million * Removed walkers in high rounds ### Screechers * Decreased minimum number of melees to kill from 5 to 3 * Decreased minimum number of melees to kill with Bowie Knife from 3 to 2 * Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1 * No longer automatically runs away when player is first attacked on solo * Removed hint when player is first attacked on solo ## Weapons ### AN-94 * Increased weapon cost from 1200 to 1500 ### B23R * Changed weapon cost to 900 on all maps ### M1927 * Decreased ammo cost from 800 to 750 ### Remington 870 * Changed weapon cost to 1200 on all maps ### Jet Gun * Kills whenever the right gauge is above 20% * Kills multiple enemies significantly faster * Must be firing weapon to kill * Overheats while attempting to fire while meleeing * Cools down twice as fast * Cools down while not holding weapon * No longer automatically switched to weapon when picked up * No longer dropped to the ground when another buildable is taken * No longer disassembles when overheated * Weapon is taken when overheated ### Sliquifier * Kills on any round (normally stops killing after round 100) * Removed additional goo created by chain kills ## Wallbuys * Increased trigger radius ## Perks * No longer deactivated if the perk machine is powered off ### Quick Revive * No longer automatically powered on in solo * Increased cost in solo from 500 to 1500 * Decreases normal health regeneration delay from 2 seconds to 1.5 seconds * Decreases low health regeneration delay from 4 seconds to 3 seconds * Increases health regeneration rate from 100 health per second to 125 health per second ### Speed Cola * Aim twice as fast * Switch weapons twice as fast * Throw grenades twice as fast ### Stamin-Up * Move faster (normally only sprint faster) ### Deadshot Daiquiri * Double headshot damage * Move faster while aiming * Decreased sprint recovery time * Zombie heads always gib when killed ### Mule Kick * Added additional weapon indicator * Additional weapon is given back when perk is repurchased ### Tombstone Soda * Added in solo * Players keep all other perks when revived * Tombstone powerup no longer spawns until the player bleeds out * Unlimited time to pick up Tombstone powerup * Disabled suicide option when player is down ### Who's Who * Gain all other perks the player had before going down when entering Who's Who mode * Revive twice as fast when in Who's Who mode * No longer gives the player claymores when entering Who's Who mode if the player purchased claymores ### Electric Cherry * Removed cooldown after being used multiple times in a row ### Vulture-Aid * Stink areas no longer activate while the player is moving ## Powerups ### Carpenter * Removed ### Nuke * Kills all zombies instantly ## Persistent Upgrades * Removed ## Buildables * Added purchase cost * Parts automatically picked up * Zombies no longer attack (except Zombie Shield) * Destroyed by taking 1500 damage * No longer destroyed by 2 grenades ### Electric Trap * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * Kills on any round (normally stops killing after round 50) * Kills immediately after being deployed (normally waits 2 seconds) ### Turret * No longer needs to be powered by a Turbine * Gets destroyed after being deployed for 60 seconds * No longer damages players if they have Juggernog * Fixed a bug where the Turret sounds would continue playing after being picked up ### Subsurface Resonator * No longer needs to be powered by a Turbine ## Bank * Disabled ## Weapon Locker * Stored weapon resets each game ## Maps ### Tranzit * Any door that requires a Turbine to open is automatically open whenever the power is on * Power switch automatically crafted * Pack-a-Punch automatically crafted * Navcard table automatically crafted #### Town * Moved Stamin-Up to its location on Tranzit * Moved Tombstone Soda to the laundry room front door #### Farm * Zombies now spawn in the Farm zone when in the Barn zone * Added Claymore wallbuy * Survival: removed Galvaknuckles wallbuy #### Bus Depot * Power doors open when door is opened * Lava pit is now accessible ### Die Rise * Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Navcard table automatically crafted ### Mob of the Dead * Acid Trap kills on any round (normally stops killing after round 158 on PC) * Tower Trap kills on any round in 1 shot * Upgraded Tower Trap kills on any round in 1-2 shots * Upgraded Tower Trap stays upgraded until the end of the round * Plane parts are shared in coop * Plane parts must be all acquired to craft * Plane fuel automatically picked up ### Buried * Power automatically on * Removed Turbine * Removed Sloth barricades * Sloth can no longer be unlocked * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Fountain portal automatically active * Navcard table automatically crafted #### Borough * Added B23R, M16A1, Claymore, and Bowie Knife wallbuys * Moved Quick Revive to Speed Cola's location on Borough * Moved Speed Cola to its location on Buried * Moved Stamin-Up to Vulture Aid's location on Buried ### Origins * Door prices in solo now cost the same as in coop * Shovels automatically picked up * Gramophone and records automatically picked up * Der Wunderfizz: all perks have an equal chance of being obtained * Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened) * Rituals of the Ancients: spend points challenge reward now gives a permament perk slot * Soul boxes: decreased kill requirement from 30 to 20 * Perk bottle dig spots: visible and diggable without Zombie Blood * Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4 ## Gamemodes ### Grief * Teams win rounds by getting all enemy players down * First team to win 3 rounds wins the game * Tie round if both teams die within 5 seconds of eachother * Unlimited zombies * 2000 health zombies * 1 second zombie spawn rate * Only sprinting zombies * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points * Meleeing enemy players that are already stunned will stun them again * Meleeing enemy players that are prone will make them crouch * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points * Bleeding out enemy players awards 10% of your current points to all teammates * Landing on top of an enemy player that is prone downs them * Increased max radius for landing on top of an enemy player by 33% * Decreased max height for landing on top of an enemy player by 40% * Added kill feed (includes downs, revives, and bleedouts) * Added player kills on scoreboard * Added player downed and bled out icons on scoreboard * Announcer audio always plays * Last player alive audio only plays for the player who is alive instead of every player on the team * Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out * Enemies remaining text is removed when new text is displayed * Added new audio when enemy players bleed out * 20000 health Brutus