require("T6.Zombie.CraftablesStaffIcon") CoD.QuestItemTombDisplay = {} CoD.QuestItemTombDisplay.IconSize = 48 CoD.QuestItemTombDisplay.FontName = CoD.CraftablesIcon.FontName CoD.QuestItemTombDisplay.ContainerSize = CoD.QuestItemTombDisplay.IconSize + CoD.textSize[CoD.QuestItemTombDisplay.FontName] + 5 CoD.QuestItemTombDisplay.IconSpacing = 5 CoD.QuestItemTombDisplay.NeedItemAlpha = 0.2 CoD.QuestItemTombDisplay.CrossoutAlpha = 0.75 CoD.QuestItemTombDisplay.glowBackColor = {} CoD.QuestItemTombDisplay.glowBackColor.r = 1 CoD.QuestItemTombDisplay.glowBackColor.g = 1 CoD.QuestItemTombDisplay.glowBackColor.b = 1 CoD.QuestItemTombDisplay.glowFrontColor = {} CoD.QuestItemTombDisplay.glowFrontColor.r = 1 CoD.QuestItemTombDisplay.glowFrontColor.g = 1 CoD.QuestItemTombDisplay.glowFrontColor.b = 1 CoD.QuestItemTombDisplay.MOVING_DURATION = 500 CoD.QuestItemTombDisplay.ONSCREEN_DURATION = 5000 CoD.QuestItemTombDisplay.FADE_OUT_DURATION = 500 CoD.QuestItemTombDisplay.PlayerGemClientFieldCount = 4 CoD.QuestItemTombDisplay.PlayerGemClientFieldName = "gem_player" CoD.QuestItemTombDisplay.PlayerStaffClientFieldCount = 4 CoD.QuestItemTombDisplay.PlayerStaffClientFieldName = "staff_player" CoD.QuestItemTombDisplay.CRAFTABLE_ITEM_NONE = 0 CoD.QuestItemTombDisplay.STATE_NOTHING = 0 CoD.QuestItemTombDisplay.STATE_GOT_RECORD = 1 CoD.QuestItemTombDisplay.STATE_GOT_CRYSTAL = 2 CoD.QuestItemTombDisplay.STATE_MADE_STAFF = 3 CoD.QuestItemTombDisplay.STATE_GOT_UPGRADE = 4 CoD.QuestItemTombDisplay.STATE_STAFF_PIECE_NEED = 0 CoD.QuestItemTombDisplay.STATE_STAFF_PIECE_HAVE = 1 CoD.QuestItemTombDisplay.STATE_STAFF_PIECE_COMPLETED = 2 CoD.QuestItemTombDisplay.ClientFieldNames = {} CoD.QuestItemTombDisplay.ClientFieldNames[1] = { name = "air", color = CoD.CraftablesStaffIcon.YellowWind, clientFieldName = "quest_state1", gemClientFieldName = "piece_staff_zm_gem_air", recordClientFieldName = "piece_record_zm_vinyl_air", uStaffClientFieldName = "piece_staff_zm_ustaff_air", mStaffClientFieldName = "piece_staff_zm_mstaff_air", lStaffClientFieldName = "piece_staff_zm_lstaff_air", materialName = "zom_hud_craftable_element_wind", num = 2, } CoD.QuestItemTombDisplay.ClientFieldNames[2] = { name = "water", color = CoD.CraftablesStaffIcon.BlueIce, clientFieldName = "quest_state2", gemClientFieldName = "piece_staff_zm_gem_water", recordClientFieldName = "piece_record_zm_vinyl_water", uStaffClientFieldName = "piece_staff_zm_ustaff_water", mStaffClientFieldName = "piece_staff_zm_mstaff_water", lStaffClientFieldName = "piece_staff_zm_lstaff_water", materialName = "zom_hud_craftable_element_water", num = 4, } CoD.QuestItemTombDisplay.ClientFieldNames[3] = { name = "lightning", color = CoD.CraftablesStaffIcon.PurpleLightning, clientFieldName = "quest_state3", gemClientFieldName = "piece_staff_zm_gem_lightning", recordClientFieldName = "piece_record_zm_vinyl_lightning", uStaffClientFieldName = "piece_staff_zm_ustaff_lightning", mStaffClientFieldName = "piece_staff_zm_mstaff_lightning", lStaffClientFieldName = "piece_staff_zm_lstaff_lightning", materialName = "zom_hud_craftable_element_lightning", num = 3, } CoD.QuestItemTombDisplay.ClientFieldNames[4] = { name = "fire", color = CoD.CraftablesStaffIcon.RedFire, clientFieldName = "quest_state4", gemClientFieldName = "piece_staff_zm_gem_fire", recordClientFieldName = "piece_record_zm_vinyl_fire", uStaffClientFieldName = "piece_staff_zm_ustaff_fire", mStaffClientFieldName = "piece_staff_zm_mstaff_fire", lStaffClientFieldName = "piece_staff_zm_lstaff_fire", materialName = "zom_hud_craftable_element_fire", num = 1, } CoD.QuestItemTombDisplay.QuestItemName = Engine.Localize("ZM_TOMB_STAFF_PARTS") CoD.QuestItemTombDisplay.new = function(f1_arg0) f1_arg0.id = f1_arg0.id .. ".QuestItemTombDisplay" for f1_local0 = 1, #CoD.QuestItemTombDisplay.ClientFieldNames, 1 do if not CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].material then CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].material = RegisterMaterial(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].materialName) end end CoD.QuestItemTombDisplay.PreviousIconIndexPerController = { -1, -1, -1, -1, } CoD.QuestItemTombDisplay.CurrentIconIndexPerController = { -1, -1, -1, -1, } CoD.QuestItemTombDisplay.StatusStates = { -1, -1, -1, -1, } CoD.QuestItemTombDisplay.PlayerGemInfo = { 0, 0, 0, 0, } CoD.QuestItemTombDisplay.PlayerStaffInfo = { 0, 0, 0, 0, } CoD.QuestItemTombDisplay.StavesState = {} CoD.QuestItemTombDisplay.StavesState.air = 0 CoD.QuestItemTombDisplay.StavesState.fire = 0 CoD.QuestItemTombDisplay.StavesState.lightning = 0 CoD.QuestItemTombDisplay.StavesState.water = 0 if CoD.Zombie.IsDLCMap(CoD.Zombie.DLC4Maps) then if CoD.QuestItemTombDisplay.RecordBlankMaterial == nil then CoD.QuestItemTombDisplay.RecordBlankMaterial = RegisterMaterial("zom_hud_craftable_rec_blank") end if CoD.QuestItemTombDisplay.StaffMaterial == nil then CoD.QuestItemTombDisplay.StaffMaterial = RegisterMaterial("zom_hud_craftable_staff") end if CoD.QuestItemTombDisplay.StaffGlowMaterial == nil then CoD.QuestItemTombDisplay.StaffGlowMaterial = RegisterMaterial("zom_hud_craftable_staff_glow") end end f1_arg0:registerEventHandler("quest_status_group_fade_out", CoD.QuestItemTombDisplay.FadeoutQuestStatusContainer) for f1_local0 = 1, CoD.QuestItemTombDisplay.PlayerGemClientFieldCount, 1 do f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.PlayerGemClientFieldName .. f1_local0, CoD.QuestItemTombDisplay.PlayerGemOwner) end for f1_local0 = 1, CoD.QuestItemTombDisplay.PlayerStaffClientFieldCount, 1 do f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.PlayerStaffClientFieldName .. f1_local0, CoD.QuestItemTombDisplay.PlayerStaffOwner) end CoD.QuestItemTombDisplay.QuestClientFieldCount = #CoD.QuestItemTombDisplay.ClientFieldNames for f1_local0 = 1, CoD.QuestItemTombDisplay.QuestClientFieldCount, 1 do f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].clientFieldName, CoD.QuestItemTombDisplay.UpdateCompletedStaffDisplay) f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].gemClientFieldName, CoD.QuestItemTombDisplay.UpdateGemDisplay) f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].recordClientFieldName, CoD.QuestItemTombDisplay.UpdateRecordDisplay) f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].uStaffClientFieldName, CoD.QuestItemTombDisplay.UpdateUpperStaffDisplay) f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].mStaffClientFieldName, CoD.QuestItemTombDisplay.UpdateMiddleStaffDisplay) f1_arg0:registerEventHandler(CoD.QuestItemTombDisplay.ClientFieldNames[f1_local0].lStaffClientFieldName, CoD.QuestItemTombDisplay.UpdateLowerStaffDisplay) end f1_arg0.visible = true return f1_arg0 end CoD.QuestItemTombDisplay.AddQuestStatusDisplay = function(f2_arg0, f2_arg1, f2_arg2, f2_arg3, f2_arg4) local f2_local0 = 0 local f2_local1 = 0 local f2_local2 = 0 local f2_local3 = 0 local f2_local4 = 0 if not f2_arg4 then f2_arg4 = 0 end local f2_local5 = CoD.QuestItemTombDisplay.QuestClientFieldCount f2_local4 = CoD.QuestItemTombDisplay.IconSize * f2_local5 + CoD.QuestItemTombDisplay.IconSpacing * (f2_local5 - 1) local self = LUI.UIElement.new() self:setLeftRight(true, false, f2_local1, f2_local1 + f2_local4) self:setTopBottom(true, false, f2_local2, f2_local2 + CoD.QuestItemTombDisplay.ContainerSize + f2_arg4) if not f2_arg2 then self:setAlpha(0) end f2_arg0.questStatusContainer = self if f2_arg2 == true and f2_arg3 then local f2_local7 = LUI.UIImage.new() f2_local7:setLeftRight(true, true, -f2_arg3, f2_arg3) f2_local7:setTopBottom(true, true, -f2_arg3, f2_arg3) f2_local7:setRGB(0, 0, 0) f2_local7:setAlpha(0.7) self:addElement(f2_local7) end if not CoD.Zombie.LocalSplitscreenMultiplePlayers then local f2_local7 = LUI.UIText.new() f2_local7:setLeftRight(true, false, 0, 250) f2_local7:setTopBottom(true, false, 0, CoD.textSize[CoD.QuestItemTombDisplay.FontName]) f2_local7:setFont(CoD.fonts[CoD.QuestItemTombDisplay.FontName]) f2_local7:setAlignment(LUI.Alignment.Left) self:addElement(f2_local7) f2_local7:setText(CoD.QuestItemTombDisplay.QuestItemName) end local f2_local7 = 0 local f2_local8 = 5 local f2_local9 = -2 local f2_local10 = "ExtraSmall" f2_arg0.statusIcons = {} for f2_local11 = 1, CoD.QuestItemTombDisplay.QuestClientFieldCount, 1 do local f2_local14 = LUI.UIElement.new() f2_local14:setLeftRight(true, false, f2_local7, f2_local7 + CoD.QuestItemTombDisplay.IconSize) f2_local14:setTopBottom(false, true, -CoD.QuestItemTombDisplay.IconSize, 0) self:addElement(f2_local14) CoD.CraftablesStaffIcon.new(f2_local14, CoD.QuestItemTombDisplay.glowBackColor, CoD.QuestItemTombDisplay.glowFrontColor) local f2_local15 = LUI.UIImage.new() f2_local15:setLeftRight(true, true, 4, -10) f2_local15:setTopBottom(true, true, 7, -7) f2_local15:setAlpha(0) f2_local15:setImage(CoD.QuestItemTombDisplay.StaffGlowMaterial) f2_local14.iconGlow = f2_local15 f2_local14:addElement(f2_local15) local f2_local16 = LUI.UIImage.new() f2_local16:setLeftRight(true, true, 1, -13) f2_local16:setTopBottom(true, true, 7, -7) f2_local16:setAlpha(CoD.QuestItemTombDisplay.NeedItemAlpha) f2_local16:setImage(CoD.QuestItemTombDisplay.RecordBlankMaterial) f2_local14.icon = f2_local16 f2_local14:addElement(f2_local16) local f2_local17 = LUI.UIImage.new() f2_local17:setLeftRight(true, true, 23, -5) f2_local17:setTopBottom(true, true, 2, -26) f2_local17:setAlpha(0) f2_local17:setImage(CoD.QuestItemTombDisplay.ClientFieldNames[f2_local11].material) f2_local14.smallIcon = f2_local17 f2_local14:addElement(f2_local17) local playerID = LUI.UIText.new() playerID:setLeftRight(true, true, f2_local8, 0) playerID:setTopBottom(false, true, -CoD.textSize[f2_local10] + f2_local9, f2_local9) playerID:setFont(CoD.fonts[f2_local10]) playerID:setAlignment(LUI.Alignment.Left) playerID:setAlpha(1) f2_local14:addElement(playerID) f2_local14.playerID = playerID f2_arg0.statusIcons[f2_local11] = f2_local14 f2_arg0.statusIcons[f2_local11].elementName = CoD.QuestItemTombDisplay.ClientFieldNames[f2_local11].name f2_local7 = f2_local7 + CoD.QuestItemTombDisplay.IconSize + CoD.QuestItemTombDisplay.IconSpacing end CoD.QuestItemTombDisplay.StatusIconsCount = #f2_arg0.statusIcons f2_arg0:addElement(self) return f2_local0 + f2_local4 + f2_arg1 end CoD.QuestItemTombDisplay.PlayerGemOwner = function(f3_arg0, f3_arg1) local f3_local0 = 0 if 0 < f3_arg1.oldValue then f3_local0 = (f3_arg1.oldValue - 1) % CoD.QuestItemTombDisplay.QuestClientFieldCount + 1 end local f3_local1 = 0 if 0 < f3_arg1.newValue then f3_local1 = (f3_arg1.newValue - 1) % CoD.QuestItemTombDisplay.QuestClientFieldCount + 1 end f3_local0 = CoD.QuestItemTombDisplay.GetIndexFromNum(f3_local0) f3_local1 = CoD.QuestItemTombDisplay.GetIndexFromNum(f3_local1) local f3_local2 = tonumber(string.sub(f3_arg1.name, string.len(CoD.QuestItemTombDisplay.PlayerGemClientFieldName) + 1)) if f3_local2 < 1 or f3_local2 > 4 then return elseif not f3_arg0.statusIcons then return elseif 0 < f3_local0 then f3_arg0.statusIcons[f3_local0].playerID:setText("") CoD.QuestItemTombDisplay.PlayerGemInfo[f3_local0] = 0 end if 0 < f3_local1 then f3_arg0.statusIcons[f3_local1].playerID:setRGB(CoD.Zombie.PlayerColors[f3_local2].r, CoD.Zombie.PlayerColors[f3_local2].g, CoD.Zombie.PlayerColors[f3_local2].b) f3_arg0.statusIcons[f3_local1].playerID:setText(Engine.Localize("ZMUI_PLAYER_NUM_" .. f3_local2)) CoD.QuestItemTombDisplay.PlayerGemInfo[f3_local1] = f3_local2 end end CoD.QuestItemTombDisplay.PlayerStaffOwner = function(f3_arg0, f3_arg1) local f3_local0 = 0 if 0 < f3_arg1.oldValue then f3_local0 = (f3_arg1.oldValue - 1) % CoD.QuestItemTombDisplay.QuestClientFieldCount + 1 end local f3_local1 = 0 if 0 < f3_arg1.newValue then f3_local1 = (f3_arg1.newValue - 1) % CoD.QuestItemTombDisplay.QuestClientFieldCount + 1 end f3_local0 = CoD.QuestItemTombDisplay.GetIndexFromNum(f3_local0) f3_local1 = CoD.QuestItemTombDisplay.GetIndexFromNum(f3_local1) local f3_local2 = tonumber(string.sub(f3_arg1.name, string.len(CoD.QuestItemTombDisplay.PlayerStaffClientFieldName) + 1)) if f3_local2 < 1 or f3_local2 > 4 then return elseif not f3_arg0.statusIcons then return elseif 0 < f3_local0 then f3_arg0.statusIcons[f3_local0].playerID:setText("") CoD.QuestItemTombDisplay.PlayerStaffInfo[f3_local0] = 0 end if 0 < f3_local1 then f3_arg0.statusIcons[f3_local1].playerID:setRGB(CoD.Zombie.PlayerColors[f3_local2].r, CoD.Zombie.PlayerColors[f3_local2].g, CoD.Zombie.PlayerColors[f3_local2].b) f3_arg0.statusIcons[f3_local1].playerID:setText(Engine.Localize("ZMUI_PLAYER_NUM_" .. f3_local2)) CoD.QuestItemTombDisplay.PlayerStaffInfo[f3_local1] = f3_local2 end end CoD.QuestItemTombDisplay.UpdateQuest = function(f4_arg0, f4_arg1) if f4_arg1.oldValue ~= 0 or f4_arg1.newValue ~= 0 then if f4_arg0.questStatusContainer then f4_arg0.questStatusContainer:beginAnimation("fade_in", CoD.QuestItemTombDisplay.FADE_OUT_DURATION) f4_arg0.questStatusContainer:setAlpha(1) end if f4_arg0.persQuestTitle then f4_arg0.persQuestTitle:beginAnimation("fade_in", CoD.QuestItemTombDisplay.FADE_OUT_DURATION) f4_arg0.persQuestTitle:setAlpha(1) end end if f4_arg0.shouldFadeOutQuestStatus then CoD.QuestItemTombDisplay.AddFadeOutTimer(f4_arg0) end end CoD.QuestItemTombDisplay.ScoreboardUpdate = function(f5_arg0, f5_arg1) if f5_arg0.questStatusContainer then for f5_local0 = 1, #CoD.QuestItemTombDisplay.StatusStates, 1 do CoD.QuestItemTombDisplay.UpdateQuestStates(f5_arg0.statusIcons[f5_local0], CoD.QuestItemTombDisplay.StatusStates[f5_local0], f5_local0) end end if f5_arg0.statusIcons then for f5_local0 = 1, #CoD.QuestItemTombDisplay.StatusStates, 1 do local f5_local3 = CoD.QuestItemTombDisplay.PlayerGemInfo[f5_local0] local f5_local4 = CoD.QuestItemTombDisplay.PlayerStaffInfo[f5_local0] local f5_local5 = math.max(f5_local3, f5_local4) if f5_local5 == 0 then f5_arg0.statusIcons[f5_local0].playerID:setText("") else f5_arg0.statusIcons[f5_local0].playerID:setRGB(CoD.Zombie.PlayerColors[f5_local5].r, CoD.Zombie.PlayerColors[f5_local5].g, CoD.Zombie.PlayerColors[f5_local5].b) f5_arg0.statusIcons[f5_local0].playerID:setText(Engine.Localize("ZMUI_PLAYER_NUM_" .. f5_local5)) end end end CoD.QuestItemTombDisplay.UpdateHighlight(f5_arg0, CoD.QuestItemTombDisplay.PreviousIconIndexPerController[f5_arg1.controller + 1], CoD.QuestItemTombDisplay.CurrentIconIndexPerController[f5_arg1.controller + 1]) end CoD.QuestItemTombDisplay.AddFadeOutTimer = function(f6_arg0) if f6_arg0.questStatusContainer then if f6_arg0.fadeOutTimer then f6_arg0.fadeOutTimer:close() f6_arg0.fadeOutTimer:reset() end f6_arg0.fadeOutTimer = LUI.UITimer.new(CoD.QuestItemTombDisplay.ONSCREEN_DURATION, "quest_status_group_fade_out", true, f6_arg0) f6_arg0:addElement(f6_arg0.fadeOutTimer) end end CoD.QuestItemTombDisplay.FadeoutQuestStatusContainer = function(f7_arg0, f7_arg1) if f7_arg0.questStatusContainer then f7_arg0.questStatusContainer:beginAnimation("fade_out", CoD.QuestItemTombDisplay.FADE_OUT_DURATION) f7_arg0.questStatusContainer:setAlpha(0) end if f7_arg0.persQuestTitle then f7_arg0.persQuestTitle:beginAnimation("fade_out", CoD.QuestItemTombDisplay.FADE_OUT_DURATION) f7_arg0.persQuestTitle:setAlpha(0) end end CoD.QuestItemTombDisplay.UpdateQuestStatus = function(f8_arg0, f8_arg1, f8_arg2) local f8_local0 = f8_arg1.newValue local f8_local1 = f8_arg1.oldValue local f8_local2 = f8_arg1.name if f8_arg2 then f8_local2 = f8_arg2 end local f8_local3 = CoD.QuestItemTombDisplay.GetCurrentStatusIndex(f8_arg0, f8_local2) if not f8_local3 then return end CoD.QuestItemTombDisplay.StatusStates[f8_local3] = f8_local0 if not f8_arg0.statusIcons then return end local f8_local4 = f8_arg0.statusIcons[f8_local3] if not f8_local4 then return elseif f8_arg0.highlightRecentItem then if f8_local4.highlight.alternatorTimer then f8_local4.highlight:closeStateAlternator() end if f8_local1 < f8_local0 then f8_local4.highlight:alternateStates(CoD.QuestItemTombDisplay.ONSCREEN_DURATION, CoD.CraftablesIcon.PulseRedBright, CoD.CraftablesIcon.PulseRedLow, 500, 500, CoD.CraftablesIcon.PulseWhite) end end CoD.QuestItemTombDisplay.UpdateQuestStates(f8_local4, f8_local0, f8_local3) end CoD.QuestItemTombDisplay.UpdateQuestStates = function(f9_arg0, f9_arg1, f9_arg2) local f9_local0 = CoD.QuestItemTombDisplay.ClientFieldNames[f9_arg2] if not f9_local0 then return end local f9_local1 = false if f9_arg1 == CoD.QuestItemTombDisplay.STATE_NOTHING then DebugPrint("QUEST STATE 1") elseif f9_arg1 == CoD.QuestItemTombDisplay.STATE_GOT_RECORD then f9_arg0.icon:setImage(CoD.QuestItemTombDisplay.RecordBlankMaterial) f9_arg0.icon:setRGB(f9_local0.color.r, f9_local0.color.g, f9_local0.color.b) f9_arg0.icon:setAlpha(1) elseif f9_arg1 == CoD.QuestItemTombDisplay.STATE_GOT_CRYSTAL then f9_arg0.icon:setRGB(1, 1, 1) f9_arg0.icon:setImage(CoD.QuestItemTombDisplay.ClientFieldNames[f9_arg2].material) f9_arg0.icon:setAlpha(1) elseif f9_arg1 == CoD.QuestItemTombDisplay.STATE_MADE_STAFF then f9_arg0.icon:setLeftRight(true, true, 4, -10) f9_arg0.icon:setRGB(1, 1, 1) f9_arg0.icon:setImage(CoD.QuestItemTombDisplay.StaffMaterial) f9_arg0.icon:setAlpha(1) f9_arg0.smallIcon:setAlpha(1) f9_arg0.newStaffPart:setAlpha(0) elseif f9_arg1 == CoD.QuestItemTombDisplay.STATE_GOT_UPGRADE then f9_arg0.icon:setLeftRight(true, true, 4, -10) f9_arg0.icon:setRGB(1, 1, 1) f9_arg0.icon:setImage(CoD.QuestItemTombDisplay.StaffMaterial) f9_arg0.icon:setAlpha(1) f9_arg0.smallIcon:setAlpha(1) f9_arg0.iconGlow:setAlpha(1) f9_arg0.newStaffPart:setAlpha(0) end f9_arg0.newStaffPart:setupStaffPieces(3, CoD.QuestItemTombDisplay.StavesState[f9_arg0.elementName], -2) f9_arg0.newStaffPart:setRGB(f9_local0.color.r, f9_local0.color.g, f9_local0.color.b) end CoD.QuestItemTombDisplay.UpdateCompletedStaffDisplay = function(f10_arg0, f10_arg1) local f10_local0 = string.len(f10_arg1.name) local num = tonumber(string.sub(f10_arg1.name, f10_local0)) local index = CoD.QuestItemTombDisplay.GetIndexFromNum(num) CoD.QuestItemTombDisplay.UpdateQuestStatus(f10_arg0, f10_arg1, CoD.QuestItemTombDisplay.ClientFieldNames[index].name) CoD.QuestItemTombDisplay.UpdateQuest(f10_arg0, f10_arg1) end CoD.QuestItemTombDisplay.UpdateGemDisplay = function(f11_arg0, f11_arg1) if f11_arg1.newValue == 1 then local f11_local0 = string.sub(f11_arg1.name, 20) f11_arg1.newValue = 2 CoD.QuestItemTombDisplay.UpdateQuestStatus(f11_arg0, f11_arg1, f11_local0) CoD.QuestItemTombDisplay.UpdateQuest(f11_arg0, f11_arg1) end end CoD.QuestItemTombDisplay.UpdateRecordDisplay = function(f12_arg0, f12_arg1) if f12_arg1.newValue == 1 then CoD.QuestItemTombDisplay.UpdateQuestStatus(f12_arg0, f12_arg1, string.sub(f12_arg1.name, 23)) CoD.QuestItemTombDisplay.UpdateQuest(f12_arg0, f12_arg1) end end CoD.QuestItemTombDisplay.UpdateStaffDisplay = function(f13_arg0, f13_arg1, f13_arg2) if f13_arg1.newValue == 1 then local f13_local0 = string.sub(f13_arg1.name, 23) local f13_local1 = CoD.QuestItemTombDisplay.GetCurrentStatusIndex(f13_arg0, f13_local0) if not f13_local1 then return end local f13_local2 = CoD.QuestItemTombDisplay.StavesState[f13_local0] if math.floor(f13_local2 / f13_arg2) % 2 == 0 then CoD.QuestItemTombDisplay.StavesState[f13_local0] = f13_local2 + f13_arg2 end if not f13_arg0.statusIcons then return end local f13_local3 = CoD.QuestItemTombDisplay.ClientFieldNames[f13_local1] local f13_local4 = f13_arg0.statusIcons[f13_local1].newStaffPart f13_local4:setupStaffPieces(3, CoD.QuestItemTombDisplay.StavesState[f13_local0], -2) f13_local4:setRGB(f13_local3.color.r, f13_local3.color.g, f13_local3.color.b) CoD.QuestItemTombDisplay.UpdateQuest(f13_arg0, f13_arg1) end end CoD.QuestItemTombDisplay.UpdateUpperStaffDisplay = function(f14_arg0, f14_arg1) CoD.QuestItemTombDisplay.UpdateStaffDisplay(f14_arg0, f14_arg1, CoD.CraftablesStaffIcon.UPPERSTAFFBIT) end CoD.QuestItemTombDisplay.UpdateMiddleStaffDisplay = function(f15_arg0, f15_arg1) CoD.QuestItemTombDisplay.UpdateStaffDisplay(f15_arg0, f15_arg1, CoD.CraftablesStaffIcon.MIDDLESTAFFBIT) end CoD.QuestItemTombDisplay.UpdateLowerStaffDisplay = function(f16_arg0, f16_arg1) CoD.QuestItemTombDisplay.UpdateStaffDisplay(f16_arg0, f16_arg1, CoD.CraftablesStaffIcon.LOWERSTAFFBIT) end CoD.QuestItemTombDisplay.UpdateHighlight = function(f17_arg0, f17_arg1, f17_arg2) if f17_arg0.showPlayerHighlight and f17_arg0.statusIcons then for f17_local0 = 1, #f17_arg0.statusIcons, 1 do f17_arg0.statusIcons[f17_local0].highlight:setAlpha(0.1) end if f17_arg2 > 0 and f17_arg2 <= #f17_arg0.statusIcons then f17_arg0.statusIcons[f17_arg2].highlight:setAlpha(1) end end end CoD.QuestItemTombDisplay.GetCurrentStatusIndex = function(f18_arg0, f18_arg1) for f18_local0 = 1, #CoD.QuestItemTombDisplay.ClientFieldNames, 1 do if CoD.QuestItemTombDisplay.ClientFieldNames[f18_local0].name == f18_arg1 then return f18_local0 end end end CoD.QuestItemTombDisplay.GetMaterial = function(f19_arg0) local f19_local0 = nil for f19_local1 = 1, #CoD.QuestItemTombDisplay.ClientFieldNames, 1 do if CoD.QuestItemTombDisplay.ClientFieldNames[f19_local1].name == f19_arg0 then f19_local0 = CoD.QuestItemTombDisplay.ClientFieldNames[f19_local1].material break end end return f19_local0 end CoD.QuestItemTombDisplay.GetIndexFromNum = function(num) for index = 1, CoD.QuestItemTombDisplay.QuestClientFieldCount, 1 do if CoD.QuestItemTombDisplay.ClientFieldNames[index].num == num then return index end end return num end