#include clientscripts\mp\gametypes\zgrief; onprecachegametype() { if (getdvar("mapname") == "zm_prison") { setteamreviveicon("allies", "waypoint_revive_guards"); setteamreviveicon("axis", "waypoint_revive_inmates"); } else { setteamreviveicon("allies", "waypoint_revive_cdc_zm"); setteamreviveicon("axis", "waypoint_revive_cia_zm"); } level._effect["meat_stink_camera"] = loadfx("maps/zombie/fx_zmb_meat_stink_camera"); level._effect["meat_stink_torso"] = loadfx("maps/zombie/fx_zmb_meat_stink_torso"); }