#include maps\mp\zm_buried_ffotd; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_zonemgr; #include maps\mp\zm_buried; #include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\zombies\_zm; jail_traversal_fix() { self endon("death"); window_pos = (-837, 496, 8); fix_dist = 64; while (true) { dist = distancesquared(self.origin, window_pos); if (dist < fix_dist) { node = self getnegotiationstartnode(); if (isdefined(node)) { if (node.animscript == "zm_jump_down_48" && node.type == "Begin") { self setphysparams(25, 0, 60); wait 1; if (is_true(self.has_legs)) self setphysparams(15, 0, 60); else self setphysparams(15, 0, 24); } } } wait 0.25; } } time_bomb_takeaway() { // remove } spawned_life_triggers() { // remove }