#include maps\mp\zm_nuked_standard; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\zombies\_zm_game_module; #include maps\mp\zombies\_zm_magicbox; main() { maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects("nuked"); maps\mp\zombies\_zm_game_module::set_current_game_module(level.game_module_standard_index); level.enemy_location_override_func = ::enemy_location_override; nuked_treasure_chest_init(); flag_wait("initial_blackscreen_passed"); flag_set("power_on"); }