#include clientscripts\mp\zm_transit; #include clientscripts\mp\_utility; #include clientscripts\mp\zombies\_zm_weapons; #include clientscripts\mp\zombies\_zm_utility; #include clientscripts\mp\zm_transit_classic; #include clientscripts\mp\zm_transit_standard_station; #include clientscripts\mp\zm_transit_standard_farm; #include clientscripts\mp\zm_transit_standard_town; #include clientscripts\mp\zm_transit_grief_station; #include clientscripts\mp\zm_transit_grief_farm; #include clientscripts\mp\zm_transit_grief_town; #include clientscripts\mp\zm_transit_ffotd; #include clientscripts\mp\zm_transit_bus; #include clientscripts\mp\zm_transit_automaton; #include clientscripts\mp\zombies\_zm_equip_turbine; #include clientscripts\mp\zm_transit_fx; #include clientscripts\mp\zm_transit_amb; #include clientscripts\mp\zm_transit_gump; #include clientscripts\mp\_teamset_cdc; #include clientscripts\mp\_fx; #include clientscripts\mp\zombies\_zm_morsecode; #include clientscripts\mp\zombies\_zm; #include clientscripts\mp\zombies\_zm_weap_tazer_knuckles; #include clientscripts\mp\zombies\_zm_weap_riotshield; #include clientscripts\mp\zombies\_zm_weap_cymbal_monkey; #include clientscripts\mp\zombies\_zm_weap_jetgun; #include clientscripts\mp\_visionset_mgr; #include clientscripts\mp\zombies\_zm_equipment; start_zombie_stuff() { level._uses_crossbow = 1; level.raygun2_included = 1; include_weapons(); include_powerups(); include_equipment_for_level(); clientscripts\mp\zombies\_zm::init(); clientscripts\mp\zombies\_zm_weap_tazer_knuckles::init(); clientscripts\mp\zombies\_zm_weap_riotshield::init(); level.legacy_cymbal_monkey = 1; clientscripts\mp\zombies\_zm_weap_cymbal_monkey::init(); clientscripts\mp\zombies\_zm_weap_jetgun::init(); clientscripts\mp\_visionset_mgr::vsmgr_register_overlay_info_style_burn("zm_transit_burn", 1, 15, 2); init_level_specific_wall_buy_fx(); } init_level_specific_wall_buy_fx() { level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94"); level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57"); level._effect["svu_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_svuas"); }