#include maps\mp\zm_transit_gamemodes; #include maps\mp\zm_transit_grief_town; #include maps\mp\zm_transit_grief_farm; #include maps\mp\zm_transit_grief_station; #include maps\mp\zm_transit_standard_town; #include maps\mp\zm_transit_standard_farm; #include maps\mp\zm_transit_standard_station; #include maps\mp\zm_transit_classic; #include maps\mp\zm_transit; #include maps\mp\gametypes_zm\_zm_gametype; #include maps\mp\zm_transit_utility; #include maps\mp\zombies\_zm_game_module; #include maps\mp\zombies\_zm_utility; #include maps\mp\_utility; #include common_scripts\utility; init() { add_map_gamemode("zclassic", maps\mp\zm_transit::zclassic_preinit, undefined, undefined); add_map_gamemode("zgrief", maps\mp\zm_transit::zgrief_preinit, undefined, undefined); add_map_gamemode("zstandard", maps\mp\zm_transit::zstandard_preinit, undefined, undefined); add_map_location_gamemode("zclassic", "transit", maps\mp\zm_transit_classic::precache, maps\mp\zm_transit_classic::main); add_map_location_gamemode("zstandard", "transit", scripts\zm\replaced\zm_transit_standard_station::precache, scripts\zm\replaced\zm_transit_standard_station::main); add_map_location_gamemode("zstandard", "farm", maps\mp\zm_transit_standard_farm::precache, maps\mp\zm_transit_standard_farm::main); add_map_location_gamemode("zstandard", "town", maps\mp\zm_transit_standard_town::precache, maps\mp\zm_transit_standard_town::main); add_map_location_gamemode("zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main); add_map_location_gamemode("zstandard", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main); add_map_location_gamemode("zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main); add_map_location_gamemode("zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main); add_map_location_gamemode("zgrief", "transit", scripts\zm\replaced\zm_transit_grief_station::precache, scripts\zm\replaced\zm_transit_grief_station::main); add_map_location_gamemode("zgrief", "farm", maps\mp\zm_transit_grief_farm::precache, maps\mp\zm_transit_grief_farm::main); add_map_location_gamemode("zgrief", "town", maps\mp\zm_transit_grief_town::precache, maps\mp\zm_transit_grief_town::main); add_map_location_gamemode("zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::precache, scripts\zm\locs\zm_transit_loc_diner::main); add_map_location_gamemode("zgrief", "power", scripts\zm\locs\zm_transit_loc_power::precache, scripts\zm\locs\zm_transit_loc_power::main); add_map_location_gamemode("zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::precache, scripts\zm\locs\zm_transit_loc_tunnel::main); add_map_location_gamemode("zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::precache, scripts\zm\locs\zm_transit_loc_cornfield::main); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "diner", scripts\zm\locs\zm_transit_loc_diner::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "power", scripts\zm\locs\zm_transit_loc_power::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "power", scripts\zm\locs\zm_transit_loc_power::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "tunnel", scripts\zm\locs\zm_transit_loc_tunnel::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init); scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "cornfield", scripts\zm\locs\zm_transit_loc_cornfield::struct_init); }