mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
165 lines
5.4 KiB
Batchfile
165 lines
5.4 KiB
Batchfile
@echo off
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title Building BO2-Reimagined
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"%OAT_BASE%\Linker.exe" ^
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--load "%OAT_GAME%\zone\all\weapons!metalstorm_mms_sp.ff" ^
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--load "%OAT_GAME%\zone\all\weapons!exptitus6_sp.ff" ^
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--load "%OAT_GAME%\zone\all\so_cmp_afghanistan.ff" ^
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--load "%OAT_GAME%\zone\all\code_post_gfx.ff" ^
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--load "%OAT_GAME%\zone\all\frontend_patch.ff" ^
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--load "%OAT_GAME%\zone\all\frontend.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" common_sp
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%OAT_GAME%\zone\english\en_code_post_gfx_mp.ff" ^
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--load "%OAT_GAME%\zone\all\code_post_gfx_mp.ff" ^
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--load "%OAT_GAME%\zone\all\patch_mp.ff" ^
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--load "%OAT_GAME%\zone\all\common_patch_mp.ff" ^
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--load "%OAT_GAME%\zone\all\common_mp.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" common_mp
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%OAT_GAME%\zone\all\patch_ui_zm.ff" ^
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--load "%OAT_GAME%\zone\all\ui_zm.ff" ^
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--load "%OAT_GAME%\zone\all\patch_zm.ff" ^
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--load "%OAT_GAME%\zone\all\common_zm.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" common_zm
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%OAT_GAME%\zone\all\zm_transit_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_transit.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_transit
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%OAT_GAME%\zone\all\zm_nuked_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_nuked.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_nuked
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%cd%\zone_source\zm_nuked.ff" ^
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--load "%OAT_GAME%\zone\all\zm_highrise_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_highrise.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_highrise
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%cd%\zone_source\zm_nuked.ff" ^
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--load "%cd%\zone_source\zm_highrise.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_prison
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%cd%\zone_source\zm_nuked.ff" ^
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--load "%cd%\zone_source\zm_highrise.ff" ^
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--load "%cd%\zone_source\zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\zm_buried_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_buried.ff" ^
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--load "%OAT_GAME%\zone\all\so_zencounter_zm_buried.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_buried
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%cd%\zone_source\zm_nuked.ff" ^
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--load "%cd%\zone_source\zm_highrise.ff" ^
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--load "%cd%\zone_source\zm_prison.ff" ^
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--load "%cd%\zone_source\zm_buried.ff" ^
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--load "%OAT_GAME%\zone\all\zm_tomb_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_tomb.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%\zone_source" zm_tomb
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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--load "%cd%\zone_source\common_sp.ff" ^
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--load "%cd%\zone_source\common_mp.ff" ^
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--load "%cd%\zone_source\common_zm.ff" ^
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--load "%cd%\zone_source\zm_transit.ff" ^
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--load "%cd%\zone_source\zm_nuked.ff" ^
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--load "%cd%\zone_source\zm_highrise.ff" ^
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--load "%cd%\zone_source\zm_prison.ff" ^
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--load "%cd%\zone_source\zm_buried.ff" ^
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--load "%cd%\zone_source\zm_tomb.ff" ^
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--base-folder "%OAT_BASE%" ^
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--asset-search-path "%cd%" ^
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--source-search-path "%cd%\zone_source" ^
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--output-folder "%cd%" mod
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if %ERRORLEVEL% NEQ 0 pause
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del %cd%\zone_source\*.ff
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pwsh -Command "Compress-Archive -Force -Path attachmentunique,images,maps,scripts,ui,ui_mp,weapons -DestinationPath mod.iwd"
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for %%f in (ff,iwd,sabs,sabl,json) do xcopy /i /y *.%%f ..\zm_reimagined
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del *.iwd |