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BO2-Reimagined/scripts/zm/replaced/_globallogic_ui.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\gametypes_zm\_globallogic_ui;
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_spectating;
#include maps\mp\gametypes_zm\_globallogic_player;
menuautoassign(comingfrommenu)
{
teamkeys = getarraykeys(level.teams);
assignment = self get_assigned_team();
self closemenus();
self.pers["team"] = assignment;
self.team = assignment;
self.pers["class"] = undefined;
self.class = undefined;
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self updateobjectivetext();
if (level.teambased)
self.sessionteam = assignment;
else
{
self.sessionteam = "none";
self.ffateam = assignment;
}
self notify("joined_team");
level notify("joined_team");
self notify("end_respawn");
self beginclasschoice();
self setclientscriptmainmenu(game["menu_class"]);
}
get_assigned_team()
{
teamplayers = [];
teamplayers["axis"] = 0;
teamplayers["allies"] = 0;
players = get_players();
foreach (player in players)
{
if (!isDefined(player.team) || (player.team != "axis" && player.team != "allies"))
{
continue;
}
if (player == self)
{
continue;
}
teamplayers[player.team]++;
}
if (teamplayers["axis"] <= teamplayers["allies"])
{
guids = strTok(getDvar("team_axis"), " ");
foreach (guid in guids)
{
if (self getguid() == int(guid))
{
arrayRemoveValue(guids, guid);
guid_text = "";
foreach (guid in guids)
{
guid_text += guid + " ";
}
setDvar("team_axis", guid_text);
return "axis";
}
}
}
if (teamplayers["allies"] <= teamplayers["axis"])
{
guids = strTok(getDvar("team_allies"), " ");
foreach (guid in guids)
{
if (self getguid() == int(guid))
{
arrayRemoveValue(guids, guid);
guid_text = "";
foreach (guid in guids)
{
guid_text += guid + " ";
}
setDvar("team_allies", guid_text);
return "allies";
}
}
}
if (teamplayers["allies"] == teamplayers["axis"])
{
if (randomint(100) >= 50)
{
return "axis";
}
else
{
return "allies";
}
}
else
{
if (teamplayers["allies"] > teamplayers["axis"])
{
return "axis";
}
else
{
return "allies";
}
}
}