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BO2-Reimagined/scripts/zm/replaced/_zm_ai_avogadro.gsc

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#include maps\mp\zombies\_zm_ai_avogadro;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
#include maps\mp\zm_transit_bus;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_weap_riotshield;
check_range_attack()
{
enemy = self.favoriteenemy;
if (isdefined(enemy))
{
vec_enemy = enemy.origin - self.origin;
dist_sq = lengthsquared(vec_enemy);
if (dist_sq > 4096 && dist_sq < 360000)
{
vec_facing = anglestoforward(self.angles);
norm_facing = vectornormalize(vec_facing);
norm_enemy = vectornormalize(vec_enemy);
dot = vectordot(norm_facing, norm_enemy);
if (dot > 0.99)
{
enemy_eye_pos = enemy geteye();
eye_pos = self geteye();
passed = bullettracepassed(eye_pos, enemy_eye_pos, 0, undefined);
if (passed)
return true;
}
}
}
return false;
}
check_bolt_impact(enemy)
{
if (is_player_valid(enemy))
{
enemy_eye_pos = enemy geteye();
dist_sq = distancesquared(self.origin, enemy_eye_pos);
if (dist_sq < 4096)
{
passed = bullettracepassed(self.origin, enemy_eye_pos, 0, undefined);
if (passed)
{
maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zm_ai_avogadro_electrified", enemy, 1, 1);
enemy shellshock("electrocution", 1);
enemy playsoundtoplayer("zmb_avogadro_electrified", enemy);
radiusdamage(enemy.origin + (0, 0, 5), 10, 100, 100, self, "MOD_MELEE");
enemy notify("avogadro_damage_taken");
}
}
}
}
avogadro_exit(from)
{
powerup_origin = spawn("script_origin", self.origin);
if (self.state == "attacking_bus" || self.state == "stay_attached")
{
powerup_origin linkto(level.the_bus);
}
self.state = "exiting";
self notify("stop_find_flesh");
self notify("zombie_acquire_enemy");
self setfreecameralockonallowed(0);
self.audio_loop_ent stoploopsound(0.5);
self notify("stop_health");
if (isdefined(self.health_fx))
{
self.health_fx unlink();
self.health_fx delete();
}
if (isdefined(from))
{
if (from == "bus")
{
self playsound("zmb_avogadro_death_short");
playfx(level._effect["avogadro_ascend_aerial"], self.origin);
self animscripted(self.origin, self.angles, "zm_bus_win");
maps\mp\animscripts\zm_shared::donotetracks("bus_win_anim");
}
else if (from == "chamber")
{
self playsound("zmb_avogadro_death_short");
playfx(level._effect["avogadro_ascend"], self.origin);
self animscripted(self.origin, self.angles, "zm_chamber_out");
wait 0.4;
self ghost();
stop_exploder(500);
}
else
{
self playsound("zmb_avogadro_death");
playfx(level._effect["avogadro_ascend"], self.origin);
self animscripted(self.origin, self.angles, "zm_exit");
maps\mp\animscripts\zm_shared::donotetracks("exit_anim");
}
}
else
{
self playsound("zmb_avogadro_death");
playfx(level._effect["avogadro_ascend"], self.origin);
self animscripted(self.origin, self.angles, "zm_exit");
maps\mp\animscripts\zm_shared::donotetracks("exit_anim");
}
if (!isdefined(from) || from != "chamber")
level thread do_avogadro_flee_vo(self);
self ghost();
self.hit_by_melee = 0;
self.anchor.origin = self.origin;
self.anchor.angles = self.angles;
self linkto(self.anchor);
if (isdefined(from) && from == "exit_idle")
self.return_round = level.round_number;
else
self.return_round = level.round_number + randomintrange(2, 5);
level.next_avogadro_round = self.return_round;
self.state = "cloud";
self thread cloud_update_fx();
if (!isdefined(from))
{
if (level.powerup_drop_count >= level.zombie_vars["zombie_powerup_drop_max_per_round"])
level.powerup_drop_count = level.zombie_vars["zombie_powerup_drop_max_per_round"] - 1;
level.zombie_vars["zombie_drop_item"] = 1;
level thread maps\mp\zombies\_zm_powerups::powerup_drop(powerup_origin.origin);
}
powerup_origin delete();
}
cloud_update_fx()
{
self endon("cloud_fx_end");
level endon("end_game");
region = [];
region[0] = "bus";
region[1] = "diner";
region[2] = "farm";
region[3] = "cornfield";
region[4] = "power";
region[5] = "town";
if (!isdefined(self.sndent))
{
self.sndent = spawn("script_origin", (0, 0, 0));
self.sndent playloopsound("zmb_avogadro_thunder_overhead");
}
cloud_time = gettime();
for (vo_counter = 0; 1; vo_counter++)
{
if (gettime() >= cloud_time)
{
if (isdefined(self.current_region))
{
exploder_num = level.transit_region[self.current_region].exploder;
stop_exploder(exploder_num);
}
rand_region = array_randomize(region);
region_str = rand_region[0];
if (!isdefined(self.current_region))
region_str = region[4];
self.current_region = region_str;
exploder_num = level.transit_region[region_str].exploder;
exploder(exploder_num);
self.sndent moveto(level.transit_region[region_str].sndorigin, 3);
cloud_time = gettime() + 30000;
}
if (vo_counter > 50)
{
player = self get_player_in_region();
if (isdefined(player))
{
if (isdefined(self._in_cloud) && self._in_cloud)
player thread do_player_general_vox("general", "avogadro_above", 90, 10);
else
player thread do_player_general_vox("general", "avogadro_arrive", 60, 40);
}
else
level thread avogadro_storm_vox();
vo_counter = 0;
}
wait 0.1;
}
}
avogadro_damage_func(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex)
{
if (self.state == "exiting" || self.state == "phasing")
{
return false;
}
if (smeansofdeath == "MOD_MELEE")
{
if (isplayer(einflictor))
{
if (self.shield)
{
einflictor.avogadro_melee_time = gettime();
maps\mp\_visionset_mgr::vsmgr_activate("overlay", "zm_ai_avogadro_electrified", einflictor, 0.25, 1);
einflictor shellshock("electrocution", 0.25);
einflictor notify("avogadro_damage_taken");
}
if (sweapon == "riotshield_zm")
{
shield_damage = level.zombie_vars["riotshield_fling_damage_shield"];
einflictor maps\mp\zombies\_zm_weap_riotshield::player_damage_shield(shield_damage, 0);
}
}
if (!self.shield)
{
self.shield = 1;
self notify("melee_pain");
if (scripts\zm\_zm_reimagined::is_tazer_weapon(sweapon))
{
self.hit_by_melee += 2;
}
else
{
self.hit_by_melee++;
}
self thread avogadro_pain(einflictor);
if (isplayer(einflictor))
{
einflictor thread do_player_general_vox("general", "avogadro_wound", 30, 35);
level notify("avogadro_stabbed", self);
}
}
}
else
{
self update_damage_absorbed(idamage);
}
return false;
}