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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_ai_ghost.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zombies\_zm_ai_ghost;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_ghost_ffotd;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weap_time_bomb;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_ai_basic;
ghost_zone_spawning_think()
{
level endon("intermission");
if (isdefined(level.intermission) && level.intermission)
return;
if (!isdefined(level.female_ghost_spawner))
{
return;
}
while (true)
{
if (level.zombie_ghost_count >= level.zombie_ai_limit_ghost)
{
wait 0.1;
continue;
}
valid_player_count = 0;
valid_players = [];
while (valid_player_count < 1)
{
players = getplayers();
valid_player_count = 0;
foreach (player in players)
{
if (is_player_valid(player) && !is_player_fully_claimed(player))
{
if (isdefined(player.is_in_ghost_zone) && player.is_in_ghost_zone)
{
valid_player_count++;
valid_players[valid_players.size] = player;
}
}
}
wait 0.1;
}
valid_players = array_randomize(valid_players);
spawn_point = get_best_spawn_point(valid_players[0]);
if (!isdefined(spawn_point))
{
wait 0.1;
continue;
}
ghost_ai = undefined;
if (isdefined(level.female_ghost_spawner))
ghost_ai = spawn_zombie(level.female_ghost_spawner, level.female_ghost_spawner.targetname, spawn_point);
else
{
return;
}
if (isdefined(ghost_ai))
{
ghost_ai setclientfield("ghost_fx", 3);
ghost_ai.spawn_point = spawn_point;
ghost_ai.is_ghost = 1;
ghost_ai.is_spawned_in_ghost_zone = 1;
ghost_ai.find_target = 1;
level.zombie_ghost_count++;
}
else
{
return;
}
wait 0.1;
}
}
should_last_ghost_drop_powerup()
{
if (flag("time_bomb_restore_active"))
return false;
if (!isdefined(level.ghost_round_last_ghost_origin))
return false;
if (!is_true(level.ghost_round_no_damage))
return false;
return true;
}