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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_ai_mechz.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_zonemgr;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zm_tomb_tank;
#include maps\mp\zombies\_zm_ai_mechz_dev;
#include maps\mp\zombies\_zm_ai_mechz_claw;
#include maps\mp\zombies\_zm_ai_mechz_ft;
#include maps\mp\zombies\_zm_ai_mechz_booster;
#include maps\mp\zombies\_zm_ai_mechz_ffotd;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zm_tomb_chamber;
#include maps\mp\zombies\_zm_ai_basic;
mechz_set_starting_health()
{
self.maxhealth = level.mechz_health;
self.helmet_dmg = 0;
self.helmet_dmg_for_removal = self.maxhealth * level.mechz_helmet_health_percentage;
self.powerplant_cover_dmg = 0;
self.powerplant_cover_dmg_for_removal = self.maxhealth * level.mechz_powerplant_expose_health_percentage;
self.powerplant_dmg = 0;
self.powerplant_dmg_for_destroy = self.maxhealth * level.mechz_powerplant_destroyed_health_percentage;
level.mechz_explosive_dmg_to_cancel_claw = self.maxhealth * level.mechz_explosive_dmg_to_cancel_claw_percentage;
self.health = level.mechz_health;
self.non_attacker_func = ::mechz_non_attacker_damage_override;
self.non_attack_func_takes_attacker = 1;
self.actor_damage_func = ::mechz_damage_override;
self.instakill_func = ::mechz_instakill_override;
self.nuke_damage_func = ::mechz_nuke_override;
}
mechz_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex)
{
num_tiers = level.mechz_armor_info.size + 1;
old_health_tier = int(num_tiers * self.health / self.maxhealth);
bonename = getpartname("c_zom_mech_body", boneindex);
if (isdefined(attacker) && isalive(attacker) && isplayer(attacker) && (level.zombie_vars[attacker.team]["zombie_insta_kill"] || isdefined(attacker.personal_instakill) && attacker.personal_instakill))
{
n_mechz_damage_percent = 1.0;
n_mechz_headshot_modifier = 2.0;
}
else
{
n_mechz_damage_percent = level.mechz_damage_percent;
n_mechz_headshot_modifier = 1.0;
}
if (isdefined(weapon) && is_weapon_shotgun(weapon))
{
n_mechz_damage_percent *= level.mechz_shotgun_damage_mod;
n_mechz_headshot_modifier *= level.mechz_shotgun_damage_mod;
}
if (damage <= 10)
n_mechz_damage_percent = 1.0;
if ((is_explosive_damage(meansofdeath) && weapon != "c96_upgraded_zm" && weapon != "raygun_mark2_zm" && weapon != "raygun_mark2_upgraded_zm") || issubstr(weapon, "staff"))
{
if (n_mechz_damage_percent < 0.5)
n_mechz_damage_percent = 0.5;
if (!(isdefined(self.has_helmet) && self.has_helmet) && issubstr(weapon, "staff") && n_mechz_damage_percent < 1.0)
n_mechz_damage_percent = 1.0;
final_damage = damage * n_mechz_damage_percent;
if (!isdefined(self.explosive_dmg_taken))
self.explosive_dmg_taken = 0;
self.explosive_dmg_taken += final_damage;
self.helmet_dmg += final_damage;
if (isdefined(self.explosive_dmg_taken_on_grab_start))
{
if (isdefined(self.e_grabbed) && self.explosive_dmg_taken - self.explosive_dmg_taken_on_grab_start > level.mechz_explosive_dmg_to_cancel_claw)
{
if (isdefined(self.has_helmet) && self.has_helmet && self.helmet_dmg < self.helmet_dmg_for_removal || !(isdefined(self.has_helmet) && self.has_helmet))
self thread mechz_claw_shot_pain_reaction();
self thread ent_released_from_claw_grab_achievement(attacker, self.e_grabbed);
self thread mechz_claw_release();
}
}
}
else if (shitloc != "head" && shitloc != "helmet")
{
if (bonename == "tag_powersupply")
{
final_damage = damage * n_mechz_damage_percent;
if (!(isdefined(self.powerplant_covered) && self.powerplant_covered))
self.powerplant_dmg += final_damage;
else
self.powerplant_cover_dmg += final_damage;
}
if (isdefined(self.e_grabbed) && (shitloc == "left_hand" || shitloc == "left_arm_lower" || shitloc == "left_arm_upper"))
{
if (isdefined(self.e_grabbed))
self thread mechz_claw_shot_pain_reaction();
self thread ent_released_from_claw_grab_achievement(attacker, self.e_grabbed);
self thread mechz_claw_release(1);
}
final_damage = damage * n_mechz_damage_percent;
}
else if (!(isdefined(self.has_helmet) && self.has_helmet))
final_damage = damage * n_mechz_headshot_modifier;
else
{
final_damage = damage * n_mechz_damage_percent;
self.helmet_dmg += final_damage;
}
if (!isdefined(weapon) || weapon == "none")
{
if (!isplayer(attacker))
final_damage = 0;
}
new_health_tier = int(num_tiers * (self.health - final_damage) / self.maxhealth);
if (old_health_tier > new_health_tier)
{
while (old_health_tier > new_health_tier)
{
if (old_health_tier < num_tiers)
self mechz_launch_armor_piece();
old_health_tier--;
}
}
if (isdefined(self.has_helmet) && self.has_helmet && self.helmet_dmg >= self.helmet_dmg_for_removal)
{
self.has_helmet = 0;
self detach("c_zom_mech_faceplate", "J_Helmet");
if (sndmechzisnetworksafe("destruction"))
self playsound("zmb_ai_mechz_destruction");
if (sndmechzisnetworksafe("angry"))
self playsound("zmb_ai_mechz_vox_angry");
self.fx_field |= 1024;
self.fx_field &= ~2048;
self setclientfield("mechz_fx", self.fx_field);
if (!(isdefined(self.not_interruptable) && self.not_interruptable) && !(isdefined(self.is_traversing) && self.is_traversing))
{
self mechz_interrupt();
self animscripted(self.origin, self.angles, "zm_pain_faceplate");
self maps\mp\animscripts\zm_shared::donotetracks("pain_anim_faceplate");
}
self thread shoot_mechz_head_vo();
}
if (isdefined(self.powerplant_covered) && self.powerplant_covered && self.powerplant_cover_dmg >= self.powerplant_cover_dmg_for_removal)
{
self.powerplant_covered = 0;
self detach("c_zom_mech_powersupply_cap", "tag_powersupply");
cap_model = spawn("script_model", self gettagorigin("tag_powersupply"));
cap_model.angles = self gettagangles("tag_powersupply");
cap_model setmodel("c_zom_mech_powersupply_cap");
cap_model physicslaunch(cap_model.origin, anglestoforward(cap_model.angles));
cap_model thread mechz_delayed_item_delete();
if (sndmechzisnetworksafe("destruction"))
self playsound("zmb_ai_mechz_destruction");
if (!(isdefined(self.not_interruptable) && self.not_interruptable) && !(isdefined(self.is_traversing) && self.is_traversing))
{
self mechz_interrupt();
self animscripted(self.origin, self.angles, "zm_pain_powercore");
self maps\mp\animscripts\zm_shared::donotetracks("pain_anim_powercore");
}
}
else if (!(isdefined(self.powerplant_covered) && self.powerplant_covered) && (isdefined(self.has_powerplant) && self.has_powerplant) && self.powerplant_dmg >= self.powerplant_dmg_for_destroy)
{
self.has_powerplant = 0;
self thread mechz_stun(level.mechz_powerplant_stun_time);
if (sndmechzisnetworksafe("destruction"))
self playsound("zmb_ai_mechz_destruction");
}
return final_damage;
}
mechz_round_tracker()
{
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_start();
level.num_mechz_spawned = 0;
old_spawn_func = level.round_spawn_func;
old_wait_func = level.round_wait_func;
while (!isdefined(level.zombie_mechz_locations))
wait 0.05;
flag_wait("activate_zone_nml");
mech_start_round_num = 8;
if (isdefined(level.is_forever_solo_game) && level.is_forever_solo_game)
mech_start_round_num = 8;
while (level.round_number < mech_start_round_num)
level waittill("between_round_over");
level.next_mechz_round = level.round_number;
level thread debug_print_mechz_round();
while (true)
{
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_start();
if (level.num_mechz_spawned > 0)
level.mechz_should_drop_powerup = 1;
if (level.next_mechz_round <= level.round_number)
{
a_zombies = getaispeciesarray(level.zombie_team, "all");
foreach (zombie in a_zombies)
{
if (isdefined(zombie.is_mechz) && zombie.is_mechz && isalive(zombie))
{
level.next_mechz_round++;
break;
}
}
}
if (level.mechz_left_to_spawn == 0 && level.next_mechz_round <= level.round_number)
{
mechz_health_increases();
if (get_players().size == 1)
level.mechz_zombie_per_round = 1;
else if (level.mechz_round_count < 2)
level.mechz_zombie_per_round = 1;
else if (level.mechz_round_count < 5)
level.mechz_zombie_per_round = 2;
else
level.mechz_zombie_per_round = 3;
level.mechz_left_to_spawn = level.mechz_zombie_per_round;
mechz_spawning = level.mechz_left_to_spawn;
wait(randomfloatrange(10.0, 15.0));
level notify("spawn_mechz");
if (isdefined(level.is_forever_solo_game) && level.is_forever_solo_game)
n_round_gap = randomintrange(level.mechz_min_round_fq_solo, level.mechz_max_round_fq_solo);
else
n_round_gap = randomintrange(level.mechz_min_round_fq, level.mechz_max_round_fq);
level.next_mechz_round = level.round_number + n_round_gap;
level.mechz_round_count++;
level thread debug_print_mechz_round();
level.num_mechz_spawned += mechz_spawning;
}
maps\mp\zombies\_zm_ai_mechz_ffotd::mechz_round_tracker_loop_end();
level waittill("between_round_over");
mechz_clear_spawns();
}
}