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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_ai_sloth.gsc
2023-12-16 21:11:47 -08:00

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#include maps\mp\zombies\_zm_ai_sloth;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\zombies\_zm_ai_sloth_buildables;
#include maps\mp\zombies\_zm_ai_sloth_crawler;
#include maps\mp\zombies\_zm_ai_sloth_magicbox;
#include maps\mp\zombies\_zm_ai_sloth_utility;
#include maps\mp\zombies\_zm_ai_sloth_ffotd;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_equip_headchopper;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\zombies\_zm_buildables;
#include maps\mp\animscripts\zm_death;
#include maps\mp\animscripts\zm_run;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_weap_slowgun;
#include maps\mp\zombies\_zm_weap_time_bomb;
sloth_init_start_funcs()
{
self.start_funcs = [];
self.start_funcs["jail_idle"] = ::start_jail_idle;
self.start_funcs["jail_cower"] = ::start_jail_cower;
self.start_funcs["jail_open"] = ::start_jail_open;
self.start_funcs["jail_run"] = ::start_jail_run;
self.start_funcs["jail_wait"] = ::start_jail_wait;
self.start_funcs["jail_close"] = ::start_jail_close;
self.start_funcs["player_idle"] = ::start_player_idle;
self.start_funcs["roam"] = ::start_roam;
self.start_funcs["follow"] = ::start_follow;
self.start_funcs["mansion"] = ::start_mansion;
self.start_funcs["berserk"] = ::start_berserk;
self.start_funcs["eat"] = ::start_eat;
self.start_funcs["crash"] = ::start_crash;
self.start_funcs["gunshop_run"] = ::start_gunshop_run;
self.start_funcs["gunshop_candy"] = ::start_gunshop_candy;
self.start_funcs["table_eat"] = ::start_table_eat;
self.start_funcs["headbang"] = ::start_headbang;
self.start_funcs["smell"] = ::start_smell;
self.start_funcs["context"] = ::start_context;
}
sloth_init_update_funcs()
{
self.update_funcs = [];
self.update_funcs["jail_idle"] = ::update_jail_idle;
self.update_funcs["jail_cower"] = ::update_jail_cower;
self.update_funcs["jail_open"] = ::update_jail_open;
self.update_funcs["jail_run"] = ::update_jail_run;
self.update_funcs["jail_wait"] = ::update_jail_wait;
self.update_funcs["jail_close"] = ::update_jail_close;
self.update_funcs["player_idle"] = ::update_player_idle;
self.update_funcs["roam"] = ::update_roam;
self.update_funcs["follow"] = ::update_follow;
self.update_funcs["mansion"] = ::update_mansion;
self.update_funcs["berserk"] = ::update_berserk;
self.update_funcs["eat"] = ::update_eat;
self.update_funcs["crash"] = ::update_crash;
self.update_funcs["gunshop_run"] = ::update_gunshop_run;
self.update_funcs["gunshop_candy"] = ::update_gunshop_candy;
self.update_funcs["table_eat"] = ::update_table_eat;
self.update_funcs["headbang"] = ::update_headbang;
self.update_funcs["smell"] = ::update_smell;
self.update_funcs["context"] = ::update_context;
self.locomotion_func = ::update_locomotion;
}
start_jail_run(do_pain)
{
if (self is_jail_state())
return false;
if (self.state == "berserk" || self.state == "crash")
return false;
if (self sloth_is_traversing())
return false;
if (self.state == "gunshop_candy" || self.state == "table_eat")
{
if (isdefined(self.bench))
{
if (isdefined(level.weapon_bench_reset))
self.bench [[level.weapon_bench_reset]]();
}
}
self stop_action();
self thread sndchangebreathingstate("happy");
self thread action_jail_run(self.jail_start.origin, do_pain);
if (self.state == "context")
{
if (isdefined(self.context.interrupt))
self [[self.context.interrupt]]();
}
self sloth_init_roam_point();
thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(self.gift_trigger);
return true;
}
action_jail_run(pos, do_pain)
{
self.needs_action = 0;
if (isdefined(self.candy_model))
self.candy_model ghost();
if (isdefined(self.booze_model))
self.booze_model ghost();
if (is_true(do_pain))
{
if (!self sloth_is_traversing() && !is_true(self.is_pain))
{
self.is_pain = 1;
self setanimstatefromasd("zm_pain");
self.reset_asd = "zm_pain";
self thread finish_pain();
maps\mp\animscripts\zm_shared::donotetracks("pain_anim");
self notify("pain_done");
self.is_pain = 0;
}
}
while (true)
{
if (!self sloth_is_pain())
break;
wait 0.1;
}
self.reset_asd = undefined;
self animmode("normal");
self set_zombie_run_cycle("run");
self.locomotion = "run";
self thread sloth_retreat_vo();
self check_behind_mansion();
if (isdefined(self.mansion_goal))
{
self setgoalpos(self.mansion_goal.origin);
self waittill("goal");
self action_teleport_to_courtyard();
}
self.goalradius = 2;
self setgoalpos(self.jail_start.origin + (0, 128, 0));
self waittill("goal");
self.goalradius = 16;
self orientmode("face angle", self.jail_start.angles[1]);
wait 0.5;
self.needs_action = 1;
}
start_jail_wait()
{
self stopanimscripted();
self action_jail_wait();
self thread sndchangebreathingstate("happy");
return 1;
}
action_jail_wait()
{
self.needs_action = 0;
self setgoalpos(self.origin);
self.anchor.origin = self.origin;
self.anchor.angles = self.angles;
self linkto(self.anchor);
self setanimstatefromasd("zm_idle_protect");
self.needs_action = 1;
}
update_jail_idle()
{
if (is_true(self.open_jail))
{
level notify("cell_open");
self.open_jail = 0;
}
if (is_true(level.cell_open))
{
self stop_action();
self sloth_set_state("jail_idle");
}
}
update_jail_wait()
{
if (is_true(self.dance_action))
{
return;
}
players = get_players();
foreach (player in players)
{
if (player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_underground_jail"))
{
return;
}
}
if (self.needs_action)
self sloth_set_state("jail_close");
}
update_eat()
{
if (is_true(self.needs_action))
{
self setclientfield("sloth_eating", 0);
if (isdefined(self.candy_model))
self.candy_model ghost();
context = self check_contextual_actions();
if (isdefined(context))
{
self sloth_set_state("context", context);
return;
}
self sloth_set_state("roam");
}
}
sloth_check_ragdolls(ignore_zombie)
{
non_ragdoll = 0;
zombies = getaispeciesarray(level.zombie_team, "all");
for (i = 0; i < zombies.size; i++)
{
zombie = zombies[i];
if (is_true(zombie.is_sloth))
continue;
if (isdefined(ignore_zombie) && zombie == ignore_zombie)
continue;
if (isdefined(self.crawler) && zombie == self.crawler)
continue;
if (self is_facing(zombie))
{
dist = distancesquared(self.origin, zombie.origin);
if (dist < 4096)
{
if (!self sloth_ragdoll_zombie(zombie))
{
if (!is_true(self.no_gib) && non_ragdoll % 3 == 0)
{
zombie.force_gib = 1;
zombie.a.gib_ref = random(array("guts", "right_arm", "left_arm", "head"));
zombie thread maps\mp\animscripts\zm_death::do_gib();
}
non_ragdoll++;
zombie dodamage(zombie.health * 10, zombie.origin);
zombie playsound("zmb_ai_sloth_attack_impact");
zombie.noragdoll = 1;
zombie.nodeathragdoll = 1;
}
if (isdefined(self.target_zombie) && self.target_zombie == zombie)
self.target_zombie = undefined;
}
}
}
}
sloth_ragdoll_zombie(zombie)
{
if (!isdefined(self.ragdolls))
self.ragdolls = 0;
if (self.ragdolls < 4)
{
self.ragdolls++;
zombie dodamage(zombie.health * 10, zombie.origin);
zombie playsound("zmb_ai_sloth_attack_impact");
zombie startragdoll();
zombie setclientfield("sloth_ragdoll_zombie", 1);
self thread sloth_ragdoll_wait();
return true;
}
return false;
}
wait_start_candy_booze(piece)
{
// remove
}