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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_laststand.gsc
2024-03-12 14:53:25 -07:00

560 lines
14 KiB
Plaintext

#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
revive_do_revive(playerbeingrevived, revivergun)
{
self thread revive_give_back_weapons_on_player_suicide(playerbeingrevived, revivergun);
self thread revive_check_for_weapon_change();
playerbeingrevived_player = playerbeingrevived;
playerbeingrevived_player.revive_hud.y = -160;
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
if (isDefined(playerbeingrevived.e_chugabud_player))
{
playerbeingrevived_player = playerbeingrevived.e_chugabud_player;
playerbeingrevived_player.revive_hud.y = -50;
beingrevivedprogressbar_y = level.secondaryprogressbary * -2;
}
revivetime = 3;
if (self hasperk("specialty_quickrevive"))
{
revivetime /= 1.5;
}
if (self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active())
{
revivetime *= 0.5;
}
timer = 0;
revived = 0;
playerbeingrevived.revivetrigger.beingrevived = 1;
playerbeingrevived.revivetrigger sethintstring("");
if (playerbeingrevived_player != self)
{
playerbeingrevived_player.revive_hud settext(&"ZOMBIE_PLAYER_IS_REVIVING_YOU", self);
playerbeingrevived_player maps\mp\zombies\_zm_laststand::revive_hud_show_n_fade(revivetime);
}
if (isplayer(playerbeingrevived))
{
playerbeingrevived startrevive(self);
}
if (!isDefined(playerbeingrevived_player.beingrevivedprogressbar) && playerbeingrevived_player != self)
{
playerbeingrevived_player.beingrevivedprogressbar = playerbeingrevived_player createprimaryprogressbar();
playerbeingrevived_player.beingrevivedprogressbar setpoint("CENTER", undefined, level.primaryprogressbarx, beingrevivedprogressbar_y);
playerbeingrevived_player.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
playerbeingrevived_player.beingrevivedprogressbar.barframe destroy();
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if (!isDefined(self.reviveprogressbar))
{
self.reviveprogressbar = self createprimaryprogressbar();
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
self.reviveprogressbar.foreground = 1;
self.reviveprogressbar.bar.foreground = 1;
self.reviveprogressbar.barframe.foreground = 1;
self.reviveprogressbar.sort = 1;
self.reviveprogressbar.bar.sort = 2;
self.reviveprogressbar.barframe.sort = 3;
self.reviveprogressbar.barframe destroy();
self.reviveprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}
if (!isDefined(self.revivetexthud))
{
self.revivetexthud = newclienthudelem(self);
}
self thread laststand_clean_up_on_disconnect(playerbeingrevived_player, revivergun);
if (!isDefined(self.is_reviving_any))
{
self.is_reviving_any = 0;
}
self.is_reviving_any++;
self thread laststand_clean_up_reviving_any(playerbeingrevived_player);
self.reviveprogressbar updatebar(0.01, 1 / revivetime);
if (isDefined(playerbeingrevived_player.beingrevivedprogressbar))
{
playerbeingrevived_player.beingrevivedprogressbar updatebar(0.01, 1 / revivetime);
}
self.revivetexthud.alignx = "center";
self.revivetexthud.aligny = "middle";
self.revivetexthud.horzalign = "center";
self.revivetexthud.vertalign = "bottom";
self.revivetexthud.y = -113;
if (self issplitscreen())
{
self.revivetexthud.y = -347;
}
self.revivetexthud.foreground = 1;
self.revivetexthud.font = "default";
self.revivetexthud.fontscale = 1.8;
self.revivetexthud.alpha = 1;
self.revivetexthud.color = (1, 1, 1);
self.revivetexthud.hidewheninmenu = 1;
if (self maps\mp\zombies\_zm_pers_upgrades_functions::pers_revive_active())
{
self.revivetexthud.color = (0.5, 0.5, 1);
}
self.revivetexthud settext(&"ZOMBIE_REVIVING");
self thread maps\mp\zombies\_zm_laststand::check_for_failed_revive(playerbeingrevived);
while (self maps\mp\zombies\_zm_laststand::is_reviving(playerbeingrevived))
{
wait 0.05;
timer += 0.05;
if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
break;
}
else if (isDefined(playerbeingrevived.revivetrigger.auto_revive) && playerbeingrevived.revivetrigger.auto_revive == 1)
{
break;
}
if (timer >= revivetime)
{
revived = 1;
break;
}
}
if (isDefined(playerbeingrevived_player.beingrevivedprogressbar))
{
if (!flag("wait_and_revive"))
{
playerbeingrevived_player.beingrevivedprogressbar destroyelem();
}
}
if (isDefined(playerbeingrevived_player.revive_hud))
{
playerbeingrevived_player.revive_hud.y = -160;
if (!flag("wait_and_revive"))
{
playerbeingrevived_player.revive_hud settext("");
}
}
if (isDefined(self.reviveprogressbar))
{
self.reviveprogressbar destroyelem();
}
if (isDefined(self.revivetexthud))
{
self.revivetexthud destroy();
}
if (isDefined(playerbeingrevived.revivetrigger.auto_revive) && playerbeingrevived.revivetrigger.auto_revive == 1)
{
}
else if (!revived)
{
if (isplayer(playerbeingrevived))
{
playerbeingrevived stoprevive(self);
}
}
playerbeingrevived.revivetrigger sethintstring(&"ZOMBIE_BUTTON_TO_REVIVE_PLAYER");
playerbeingrevived.revivetrigger.beingrevived = 0;
self notify("do_revive_ended_normally");
self.is_reviving_any--;
if (!revived)
{
playerbeingrevived thread maps\mp\zombies\_zm_laststand::checkforbleedout(self);
}
return revived;
}
revive_give_back_weapons_on_player_suicide(playerbeingrevived, revivergun)
{
self notify("revive_give_back_weapons_on_player_suicide");
self endon("revive_give_back_weapons_on_player_suicide");
self endon("do_revive_ended_normally");
playerbeingrevived waittill("player_suicide");
self maps\mp\zombies\_zm_laststand::revive_give_back_weapons(revivergun);
}
revive_check_for_weapon_change()
{
self notify("revive_check_for_weapon_change");
self endon("revive_check_for_weapon_change");
self endon("do_revive_ended_normally");
self.revive_weapon_changed = 0;
self waittill_any("weapon_change", "weapon_change_complete");
self.revive_weapon_changed = 1;
}
laststand_clean_up_on_disconnect(playerbeingrevived, revivergun)
{
self endon("do_revive_ended_normally");
revivetrigger = playerbeingrevived.revivetrigger;
playerbeingrevived waittill("disconnect");
if (isDefined(revivetrigger))
{
revivetrigger delete();
}
self maps\mp\zombies\_zm_laststand::cleanup_suicide_hud();
if (isDefined(self.reviveprogressbar))
{
self.reviveprogressbar destroyelem();
}
if (isDefined(self.revivetexthud))
{
self.revivetexthud destroy();
}
self maps\mp\zombies\_zm_laststand::revive_give_back_weapons(revivergun);
}
laststand_clean_up_reviving_any(playerbeingrevived)
{
self endon("do_revive_ended_normally");
playerbeingrevived waittill_any("disconnect", "zombified", "stop_revive_trigger", "chugabud_effects_cleanup");
self.is_reviving_any--;
if (self.is_reviving_any < 0)
{
self.is_reviving_any = 0;
}
if (isDefined(playerbeingrevived.beingrevivedprogressbar))
{
playerbeingrevived.beingrevivedprogressbar destroyelem();
}
if (isDefined(playerbeingrevived.revive_hud))
{
playerbeingrevived.revive_hud settext("");
}
if (!self.is_reviving_any)
{
if (isDefined(self.reviveprogressbar))
{
self.reviveprogressbar destroyelem();
}
if (isDefined(self.revivetexthud))
{
self.revivetexthud destroy();
}
}
}
revive_give_back_weapons(gun)
{
revive_tool = level.revive_tool;
if (is_true(self.afterlife))
{
revive_tool = level.afterlife_revive_tool;
}
cur_wep = self getCurrentWeapon();
self takeweapon(revive_tool);
if (self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
return;
}
if (cur_wep != revive_tool && is_true(self.revive_weapon_changed))
{
return;
}
if (self hasWeapon(level.item_meat_name))
{
return;
}
if (self hasWeapon("screecher_arms_zm"))
{
return;
}
if (gun != "none" && gun != "equip_gasmask_zm" && gun != "lower_equip_gasmask_zm" && self hasweapon(gun))
{
self switchtoweapon(gun);
}
else
{
primaryweapons = self getweaponslistprimaries();
if (isDefined(primaryweapons) && primaryweapons.size > 0)
{
self switchtoweapon(primaryweapons[0]);
}
}
}
revive_hud_think()
{
self endon("disconnect");
while (1)
{
wait 0.1;
if (!maps\mp\zombies\_zm_laststand::player_any_player_in_laststand())
{
continue;
}
players = get_players();
playertorevive = undefined;
i = 0;
while (i < players.size)
{
if (!isDefined(players[i].revivetrigger) || !isDefined(players[i].revivetrigger.createtime))
{
i++;
continue;
}
if (!isDefined(playertorevive) || playertorevive.revivetrigger.createtime > players[i].revivetrigger.createtime)
{
playertorevive = players[i];
}
i++;
}
if (isDefined(playertorevive))
{
i = 0;
while (i < players.size)
{
if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
i++;
continue;
}
if (getDvar("g_gametype") == "vs")
{
if (players[i].team != playertorevive.team)
{
i++;
continue;
}
}
if (is_encounter())
{
if (players[i].sessionteam != playertorevive.sessionteam)
{
i++;
continue;
}
if (is_true(level.hide_revive_message))
{
i++;
continue;
}
}
players[i] thread maps\mp\zombies\_zm_laststand::faderevivemessageover(playertorevive, 3);
i++;
}
playertorevive.revivetrigger.createtime = undefined;
}
}
}
auto_revive(reviver, dont_enable_weapons)
{
if (isdefined(self.revivetrigger))
{
self.revivetrigger.auto_revive = 1;
if (self.revivetrigger.beingrevived == 1)
{
while (true)
{
if (self.revivetrigger.beingrevived == 0)
break;
wait_network_frame();
}
}
self.revivetrigger.auto_trigger = 0;
}
self reviveplayer();
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg("health_reboot", 1, 0);
setclientsysstate("lsm", "0", self);
self notify("stop_revive_trigger");
if (isdefined(self.revivetrigger))
{
self.revivetrigger delete();
self.revivetrigger = undefined;
}
self cleanup_suicide_hud();
if (!isdefined(dont_enable_weapons) || dont_enable_weapons == 0)
self laststand_enable_player_weapons();
self allowjump(1);
self.ignoreme = 0;
self.laststand = undefined;
valid_reviver = 1;
if (is_gametype_active("zgrief") && reviver == self)
{
valid_reviver = 0;
}
if (valid_reviver)
{
reviver.revives++;
reviver maps\mp\zombies\_zm_stats::increment_client_stat("revives");
reviver maps\mp\zombies\_zm_stats::increment_player_stat("revives");
self recordplayerrevivezombies(reviver);
maps\mp\_demo::bookmark("zm_player_revived", gettime(), self, reviver);
}
self notify("player_revived", reviver);
}
playerlaststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration)
{
self notify("entering_last_stand");
if (isdefined(level._game_module_player_laststand_callback))
self [[level._game_module_player_laststand_callback]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
if (self player_is_in_laststand())
return;
if (isdefined(self.in_zombify_call) && self.in_zombify_call)
return;
self thread player_last_stand_stats(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
if (isdefined(level.playerlaststand_func))
[[level.playerlaststand_func]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
self.health = 1;
self.laststand = 1;
self.ignoreme = 1;
self thread maps\mp\gametypes_zm\_gameobjects::onplayerlaststand();
self thread maps\mp\zombies\_zm_buildables::onplayerlaststand();
if (!(isdefined(self.no_revive_trigger) && self.no_revive_trigger))
self revive_trigger_spawn();
else
self undolaststand();
if (isdefined(self.is_zombie) && self.is_zombie)
{
self takeallweapons();
if (isdefined(attacker) && isplayer(attacker) && attacker != self)
attacker notify("killed_a_zombie_player", einflictor, self, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration);
}
else
{
self laststand_disable_player_weapons();
self laststand_give_pistol();
}
if (isdefined(level.playersuicideallowed) && level.playersuicideallowed && get_players().size > 1)
{
if (!isdefined(level.canplayersuicide) || self [[level.canplayersuicide]]())
self thread suicide_trigger_spawn();
}
if (level.laststandgetupallowed)
self thread laststand_getup();
else
{
bleedout_time = getdvarfloat("player_lastStandBleedoutTime");
self thread laststand_bleedout(bleedout_time);
}
if ("zcleansed" != level.gametype)
maps\mp\_demo::bookmark("zm_player_downed", gettime(), self);
self notify("player_downed");
self thread refire_player_downed();
self thread cleanup_laststand_on_disconnect();
}
revive_hud_create()
{
if (isDefined(self.revive_hud))
{
return;
}
self.revive_hud = newclienthudelem(self);
self.revive_hud.alignx = "center";
self.revive_hud.aligny = "middle";
self.revive_hud.horzalign = "center";
self.revive_hud.vertalign = "bottom";
self.revive_hud.foreground = 1;
self.revive_hud.font = "default";
self.revive_hud.fontscale = 1.5;
self.revive_hud.alpha = 0;
self.revive_hud.color = (1, 1, 1);
self.revive_hud.hidewheninmenu = 1;
self.revive_hud settext("");
self.revive_hud.y = -160;
}