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BO2-Reimagined/scripts/zm/replaced/_zm_weap_emp_bomb.gsc
Jbleezy 82b4d369b0 Mule Kick: save additional weapon slot properly
Search & Rez: fix Mule Kick weapon not being saved if alive on round restart
2024-01-27 05:11:58 -08:00

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#include maps\mp\zombies\_zm_weap_emp_bomb;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init()
{
if (!emp_bomb_exists())
return;
set_zombie_var("emp_stun_range", 512);
set_zombie_var("emp_stun_time", 12);
set_zombie_var("emp_perk_off_range", 512);
set_zombie_var("emp_perk_off_time", 60);
precacheshellshock("flashbang");
level thread onplayerconnect();
level._equipment_emp_destroy_fx = loadfx("weapon/emp/fx_emp_explosion_equip");
}
emp_detonate(grenade)
{
grenade_owner = undefined;
if (isDefined(grenade.owner))
{
grenade_owner = grenade.owner;
}
grenade waittill("explode", origin);
emp_radius = level.zombie_vars["emp_stun_range"];
emp_time = level.zombie_vars["emp_perk_off_time"];
if (!isDefined(origin))
{
return;
}
level notify("emp_detonate", origin, emp_radius);
self thread emp_detonate_zombies(origin, emp_radius, grenade_owner);
if (isDefined(level.custom_emp_detonate))
{
thread [[level.custom_emp_detonate]](origin);
}
if (isDefined(grenade_owner))
{
grenade_owner thread destroyequipment(origin, emp_radius);
}
emp_players(origin, emp_radius, grenade_owner);
disabled_list = maps\mp\zombies\_zm_power::change_power_in_radius(-1, origin, emp_radius);
wait emp_time;
maps\mp\zombies\_zm_power::revert_power_to_list(1, origin, emp_radius, disabled_list);
}
emp_detonate_zombies(origin, radius, owner)
{
zombies = get_array_of_closest(origin, getaispeciesarray(level.zombie_team, "all"), undefined, undefined, radius);
if (!isdefined(zombies))
return;
for (i = 0; i < zombies.size; i++)
{
if (!isdefined(zombies[i]) || isdefined(zombies[i].ignore_inert) && zombies[i].ignore_inert)
continue;
if (is_true(zombies[i].in_the_ground))
continue;
zombies[i].becoming_inert = 1;
}
stunned = 0;
for (i = 0; i < zombies.size; i++)
{
if (!isdefined(zombies[i]) || isdefined(zombies[i].ignore_inert) && zombies[i].ignore_inert)
continue;
if (is_true(zombies[i].in_the_ground))
continue;
stunned++;
zombies[i] thread stun_zombie();
wait 0.05;
}
if (stunned >= 10 && isdefined(owner))
owner notify("the_lights_of_their_eyes");
}
destroyequipment(origin, radius)
{
grenades = getentarray("grenade", "classname");
rsquared = radius * radius;
for (i = 0; i < grenades.size; i++)
{
item = grenades[i];
if (distancesquared(origin, item.origin) > rsquared)
continue;
if (!isdefined(item.name))
continue;
if (!is_offhand_weapon(item.name))
continue;
watcher = item.owner getwatcherforweapon(item.name);
if (!isdefined(watcher))
continue;
watcher thread waitanddetonate(item, 0.0, self, "emp_grenade_zm");
}
equipment = maps\mp\zombies\_zm_equipment::get_destructible_equipment_list();
for (i = 0; i < equipment.size; i++)
{
item = equipment[i];
if (!isdefined(item))
continue;
if (distancesquared(origin, item.origin) > rsquared)
continue;
waitanddamage(item, 1505);
}
}
waitanddamage(object, damage)
{
object endon("death");
object endon("hacked");
object.stun_fx = 1;
if (isdefined(level._equipment_emp_destroy_fx))
playfx(level._equipment_emp_destroy_fx, object.origin + vectorscale((0, 0, 1), 5.0), (0, randomfloat(360), 0));
delay = 1.1;
if (delay)
wait(delay);
object thread scripts\zm\replaced\_zm_equipment::item_damage(damage);
}
emp_players(origin, radius, owner)
{
rsquared = radius * radius;
players = get_players();
foreach (player in players)
{
if (distancesquared(origin, player.origin) < rsquared)
{
if (is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
time = level.zombie_vars["emp_stun_time"];
player shellshock("flashbang", 1);
player thread player_perk_pause_and_unpause_all_perks(time, owner);
player thread player_emp_fx(time);
}
}
}
}
player_emp_fx(time)
{
self notify("player_emp_fx");
self endon("player_emp_fx");
self endon("disconnect");
self endon("player_perk_pause_timeout");
wait_time = 2.5;
for (i = 0; i < time; i += wait_time)
{
playfxontag(level._effect["elec_torso"], self, "J_SpineLower");
wait wait_time;
}
}
player_perk_pause_and_unpause_all_perks(time, owner)
{
self notify("player_perk_pause_and_unpause_all_perks");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
if (self.team != owner.team)
{
self.last_emped_by = spawnStruct();
self.last_emped_by.attacker = owner;
self.player_damage_callback_score_only = 1;
self [[level._game_module_player_damage_callback]](owner, owner, 0, 0, "MOD_GRENADE_SPLASH", "emp_grenade_zm");
self.player_damage_callback_score_only = undefined;
}
else
{
self.last_emped_by = undefined;
}
self player_perk_pause_all_perks();
self thread player_perk_pause_all_perks_acquired(time);
self waittill_any_or_timeout(time, "spawned_player", "bled_out", "player_suicide");
self player_perk_unpause_all_perks();
self.last_emped_by = undefined;
}
player_perk_pause_all_perks_acquired(time)
{
self endon("player_perk_pause_timeout");
self endon("player_perk_pause_and_unpause_all_perks");
self endon("disconnect");
while (1)
{
self waittill("perk_acquired");
wait 0.1;
self player_perk_pause_all_perks();
}
}
player_perk_pause_all_perks()
{
vending_triggers = getentarray("zombie_vending", "targetname");
foreach (trigger in vending_triggers)
{
self player_perk_pause(trigger.script_noteworthy);
}
}
player_perk_unpause_all_perks()
{
self notify("player_perk_pause_timeout");
vending_triggers = getentarray("zombie_vending", "targetname");
foreach (trigger in vending_triggers)
{
self player_perk_unpause(trigger.script_noteworthy);
}
self.disabled_perks = [];
}
player_perk_pause(perk)
{
if (perk == "Pack_A_Punch" || perk == "specialty_weapupgrade")
{
return;
}
if (!isDefined(self.disabled_perks))
{
self.disabled_perks = [];
}
if (!is_true(self.disabled_perks[perk]) && self hasperk(perk))
{
self.disabled_perks[perk] = 1;
}
if (self.disabled_perks[perk])
{
self unsetperk(perk);
self maps\mp\zombies\_zm_perks::set_perk_clientfield(perk, 2);
if (perk == "specialty_armorvest" || perk == "specialty_armorvest_upgrade")
{
self setmaxhealth(self.premaxhealth);
if (self.health > self.maxhealth)
{
self.health = self.maxhealth;
}
}
if (perk == "specialty_additionalprimaryweapon" || perk == "specialty_additionalprimaryweapon_upgrade")
{
self maps\mp\zombies\_zm::take_additionalprimaryweapon();
}
if (issubstr(perk, "specialty_scavenger"))
{
self.hasperkspecialtytombstone = undefined;
}
if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_take))
{
self thread [[level._custom_perks[perk].player_thread_take]]();
}
}
self notify("perk_lost");
}
player_perk_unpause(perk)
{
if (!isDefined(perk))
{
return;
}
if (perk == "Pack_A_Punch")
{
return;
}
if (isDefined(self.disabled_perks) && is_true(self.disabled_perks[perk]))
{
self.disabled_perks[perk] = undefined;
self maps\mp\zombies\_zm_perks::set_perk_clientfield(perk, 1);
self setperk(perk);
if (issubstr(perk, "specialty_scavenger"))
{
self.hasperkspecialtytombstone = 1;
}
self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg(perk, 0, 0);
if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_give))
{
self thread [[level._custom_perks[perk].player_thread_give]]();
}
}
self notify("perk_acquired");
}