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BO2-Reimagined/scripts/zm/replaced/_zm_weap_riotshield_prison.gsc
2023-12-16 21:11:47 -08:00

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#include maps\mp\zombies\_zm_weap_riotshield_prison;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_riotshield_prison;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_equipment;
#include maps\mp\gametypes_zm\_weaponobjects;
#include maps\mp\zombies\_zm_stats;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_unitrigger;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
init()
{
maps\mp\zombies\_zm_riotshield_prison::init();
set_zombie_var("riotshield_cylinder_radius", 360);
set_zombie_var("riotshield_fling_range", 90);
set_zombie_var("riotshield_gib_range", 90);
set_zombie_var("riotshield_gib_damage", 75);
set_zombie_var("riotshield_knockdown_range", 90);
set_zombie_var("riotshield_knockdown_damage", 15);
set_zombie_var("riotshield_hit_points", 1500);
set_zombie_var("riotshield_fling_damage_shield", 100);
set_zombie_var("riotshield_knockdown_damage_shield", 15);
level.riotshield_network_choke_count = 0;
level.riotshield_gib_refs = [];
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "guts";
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "right_arm";
level.riotshield_gib_refs[level.riotshield_gib_refs.size] = "left_arm";
level.riotshield_damage_callback = ::player_damage_shield;
level.deployed_riotshield_damage_callback = ::deployed_damage_shield;
level.transferriotshield = ::transferriotshield;
level.cantransferriotshield = ::cantransferriotshield;
maps\mp\zombies\_zm_spawner::register_zombie_damage_callback(::riotshield_zombie_damage_response);
maps\mp\zombies\_zm_equipment::register_equipment("alcatraz_shield_zm", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_RIOTSHIELD_HOWTO", "riotshield_zm_icon", "riotshield", ::riotshield_activation_watcher_thread, undefined, ::dropshield, ::pickupshield);
maps\mp\gametypes_zm\_weaponobjects::createretrievablehint("riotshield", &"ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING");
onplayerconnect_callback(::onplayerconnect);
}
onplayerconnect()
{
self.player_shield_reset_health = ::player_init_shield_health;
self.player_shield_apply_damage = ::player_damage_shield;
self.player_shield_reset_location = ::player_init_shield_location;
self thread watchriotshielduse();
self thread watchriotshieldmelee();
self thread player_watch_laststand();
}
player_damage_shield(idamage, bheld)
{
damagemax = level.zombie_vars["riotshield_hit_points"];
if (!isdefined(self.shielddamagetaken))
self.shielddamagetaken = 0;
self.shielddamagetaken += idamage;
if (self.shielddamagetaken >= damagemax)
{
if (bheld || !isdefined(self.shield_ent))
{
self playrumbleonentity("damage_heavy");
earthquake(1.0, 0.75, self.origin, 100);
self playsound("wpn_riotshield_zm_destroy");
self thread player_take_riotshield();
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition("fly_riotshield_zm_impact_zombies", shield_origin);
if (is_true(self.shield_ent.destroy_begun))
return;
self.shield_ent.destroy_begun = 1;
self thread player_wait_and_take_riotshield();
}
}
else
{
if (bheld || !isdefined(self.shield_ent))
{
self playrumbleonentity("damage_light");
earthquake(0.5, 0.5, self.origin, 100);
self playsound("fly_riotshield_zm_impact_zombies");
}
else
{
shield_origin = self.shield_ent.origin;
playsoundatposition("fly_riotshield_zm_impact_zombies", shield_origin);
}
self player_set_shield_health(self.shielddamagetaken, damagemax);
}
}
player_wait_and_take_riotshield()
{
shield_origin = self.shield_ent.origin;
level thread maps\mp\zombies\_zm_equipment::equipment_disappear_fx(shield_origin, level._riotshield_dissapear_fx);
wait 1;
playsoundatposition("wpn_riotshield_zm_destroy", shield_origin);
self thread player_take_riotshield();
}
watchriotshieldmelee()
{
for (;;)
{
self waittill("weapon_melee", weapon);
if (weapon == level.riotshield_name)
self riotshield_melee();
}
}
riotshield_melee()
{
if (!isdefined(level.riotshield_knockdown_enemies))
{
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
}
self riotshield_get_enemies_in_range();
shield_damage = 0;
level.riotshield_network_choke_count = 0;
for (i = 0; i < level.riotshield_fling_enemies.size; i++)
{
riotshield_network_choke();
if (isdefined(level.riotshield_fling_enemies[i]))
{
level.riotshield_fling_enemies[i] thread riotshield_fling_zombie(self, level.riotshield_fling_vecs[i], i);
shield_damage += level.zombie_vars["riotshield_fling_damage_shield"];
}
}
for (i = 0; i < level.riotshield_knockdown_enemies.size; i++)
{
riotshield_network_choke();
level.riotshield_knockdown_enemies[i] thread riotshield_knockdown_zombie(self, level.riotshield_knockdown_gib[i]);
shield_damage += level.zombie_vars["riotshield_knockdown_damage_shield"];
}
level.riotshield_knockdown_enemies = [];
level.riotshield_knockdown_gib = [];
level.riotshield_fling_enemies = [];
level.riotshield_fling_vecs = [];
if (shield_damage)
self player_damage_shield(shield_damage, 0);
}
riotshield_fling_zombie(player, fling_vec, index)
{
if (!isdefined(self) || !isalive(self))
return;
if (isdefined(self.ignore_riotshield) && self.ignore_riotshield)
return;
if (isdefined(self.riotshield_fling_func))
{
self [[self.riotshield_fling_func]](player);
return;
}
damage = 2500;
self dodamage(damage, player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name);
if (self.health < 1)
{
self.riotshield_death = 1;
player maps\mp\zombies\_zm_score::player_add_points("death", "MOD_MELEE");
self startragdoll();
self launchragdoll(fling_vec);
}
else
{
player maps\mp\zombies\_zm_score::player_add_points("damage_light");
}
}
zombie_knockdown(player, gib)
{
if (isdefined(level.override_riotshield_damage_func))
self [[level.override_riotshield_damage_func]](player, gib);
else
{
if (gib)
{
self.a.gib_ref = random(level.riotshield_gib_refs);
self thread maps\mp\animscripts\zm_death::do_gib();
}
}
}
riotshield_knockdown_zombie(player, gib)
{
self endon("death");
playsoundatposition("vox_riotshield_forcehit", self.origin);
playsoundatposition("wpn_riotshield_proj_impact", self.origin);
if (!isdefined(self) || !isalive(self))
return;
if (isdefined(self.riotshield_knockdown_func))
self [[self.riotshield_knockdown_func]](player, gib);
else
self zombie_knockdown(player, gib);
self dodamage(level.zombie_vars["riotshield_knockdown_damage"], player.origin, player, player, 0, "MOD_MELEE", 0, level.riotshield_name);
self playsound("fly_riotshield_forcehit");
if (self.health < 1)
{
player maps\mp\zombies\_zm_score::player_add_points("death", "MOD_MELEE");
}
else
{
player maps\mp\zombies\_zm_score::player_add_points("damage_light");
}
}