mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
199 lines
6.3 KiB
Plaintext
199 lines
6.3 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_slipgun;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\gametypes_zm\_weaponobjects;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm;
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#include maps\mp\animscripts\zm_utility;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_audio;
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init()
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{
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if (!maps\mp\zombies\_zm_weapons::is_weapon_included("slipgun_zm"))
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return;
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precachemodel("t5_weapon_crossbow_bolt");
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precacheitem("slip_bolt_zm");
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precacheitem("slip_bolt_upgraded_zm");
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if (is_true(level.slipgun_as_equipment))
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{
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maps\mp\zombies\_zm_equipment::register_equipment("slipgun_zm", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING", &"ZM_HIGHRISE_EQUIP_SLIPGUN_HOWTO", "jetgun_zm_icon", "slipgun", ::slipgun_activation_watcher_thread, ::transferslipgun, ::dropslipgun, ::pickupslipgun);
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maps\mp\zombies\_zm_equipment::enemies_ignore_equipment("slipgun_zm");
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maps\mp\gametypes_zm\_weaponobjects::createretrievablehint("slipgun", &"ZM_HIGHRISE_EQUIP_SLIPGUN_PICKUP_HINT_STRING");
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}
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set_zombie_var_once("slipgun_reslip_max_spots", 8);
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set_zombie_var_once("slipgun_reslip_rate", 6);
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set_zombie_var_once("slipgun_max_kill_chain_depth", 16);
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set_zombie_var_once("slipgun_max_kill_round", 100);
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set_zombie_var_once("slipgun_chain_radius", 120);
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set_zombie_var_once("slipgun_chain_wait_min", 0.75, 1);
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set_zombie_var_once("slipgun_chain_wait_max", 1.5, 1);
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level.slippery_spot_count = 0;
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level.sliquifier_distance_checks = 0;
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maps\mp\zombies\_zm_spawner::register_zombie_damage_callback(::slipgun_zombie_damage_response);
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maps\mp\zombies\_zm_spawner::register_zombie_death_animscript_callback(::slipgun_zombie_death_response);
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level._effect["slipgun_explode"] = loadfx("weapon/liquifier/fx_liquifier_goo_explo");
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level._effect["slipgun_splatter"] = loadfx("maps/zombie/fx_zmb_goo_splat");
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level._effect["slipgun_simmer"] = loadfx("weapon/liquifier/fx_liquifier_goo_sizzle");
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level._effect["slipgun_viewmodel_eject"] = loadfx("weapon/liquifier/fx_liquifier_clip_eject");
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level._effect["slipgun_viewmodel_reload"] = loadfx("weapon/liquifier/fx_liquifier_reload_steam");
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onplayerconnect_callback(::slipgun_player_connect);
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thread wait_init_damage();
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}
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slipgun_zombie_death_response()
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{
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if (!isDefined(self.goo_chain_depth))
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return false;
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level maps\mp\zombies\_zm_spawner::zombie_death_points(self.origin, self.damagemod, self.damagelocation, self.attacker, self);
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self explode_into_goo(self.attacker, 0);
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return true;
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}
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slipgun_zombie_1st_hit_response(upgraded, player)
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{
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self notify("stop_find_flesh");
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self notify("zombie_acquire_enemy");
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self orientmode("face default");
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self.ignoreall = 1;
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self.gibbed = 1;
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if (isalive(self))
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{
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if (!isdefined(self.goo_chain_depth))
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self.goo_chain_depth = 0;
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self.goo_upgraded = upgraded;
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if (self.health > 0)
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{
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if (player maps\mp\zombies\_zm_powerups::is_insta_kill_active())
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self.health = 1;
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self dodamage(level.slipgun_damage, self.origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm");
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}
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}
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}
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explode_into_goo(player, chain_depth)
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{
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if (isdefined(self.marked_for_insta_upgraded_death))
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return;
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tag = "J_SpineLower";
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if (is_true(self.isdog))
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tag = "tag_origin";
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self.guts_explosion = 1;
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self playsound("wpn_slipgun_zombie_explode");
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if (isdefined(level._effect["slipgun_explode"]))
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playfx(level._effect["slipgun_explode"], self gettagorigin(tag));
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if (!is_true(self.isdog))
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wait 0.1;
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self ghost();
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if (!isdefined(self.goo_chain_depth))
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self.goo_chain_depth = chain_depth;
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chain_radius = level.zombie_vars["slipgun_chain_radius"];
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if (is_true(self.goo_upgraded))
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{
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chain_radius *= 1.5;
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}
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level thread explode_to_near_zombies(player, self.origin, chain_radius, self.goo_chain_depth, self.goo_upgraded);
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}
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explode_to_near_zombies(player, origin, radius, chain_depth, goo_upgraded)
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{
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if (level.zombie_vars["slipgun_max_kill_chain_depth"] > 0 && chain_depth > level.zombie_vars["slipgun_max_kill_chain_depth"])
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return;
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enemies = get_round_enemy_array();
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enemies = get_array_of_closest(origin, enemies);
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minchainwait = level.zombie_vars["slipgun_chain_wait_min"];
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maxchainwait = level.zombie_vars["slipgun_chain_wait_max"];
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rsquared = radius * radius;
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tag = "J_Head";
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marked_zombies = [];
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if (isdefined(enemies) && enemies.size)
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{
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index = 0;
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for (enemy = enemies[index]; distancesquared(enemy.origin, origin) < rsquared; enemy = enemies[index])
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{
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if (isalive(enemy) && !is_true(enemy.guts_explosion) && !is_true(enemy.nuked) && !isdefined(enemy.slipgun_sizzle))
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{
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trace = bullettrace(origin + vectorscale((0, 0, 1), 50.0), enemy.origin + vectorscale((0, 0, 1), 50.0), 0, undefined, 1);
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if (isdefined(trace["fraction"]) && trace["fraction"] == 1)
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{
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enemy.slipgun_sizzle = playfxontag(level._effect["slipgun_simmer"], enemy, tag);
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marked_zombies[marked_zombies.size] = enemy;
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}
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}
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index++;
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if (index >= enemies.size)
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break;
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}
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}
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if (isdefined(marked_zombies) && marked_zombies.size)
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{
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foreach (enemy in marked_zombies)
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{
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if (isalive(enemy) && !is_true(enemy.guts_explosion) && !is_true(enemy.nuked))
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{
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wait(randomfloatrange(minchainwait, maxchainwait));
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if (isalive(enemy) && !is_true(enemy.guts_explosion) && !is_true(enemy.nuked))
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{
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if (!isdefined(enemy.goo_chain_depth))
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enemy.goo_chain_depth = chain_depth;
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enemy.goo_upgraded = goo_upgraded;
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if (enemy.health > 0)
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{
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if (player maps\mp\zombies\_zm_powerups::is_insta_kill_active())
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enemy.health = 1;
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enemy dodamage(level.slipgun_damage, origin, player, player, "none", level.slipgun_damage_mod, 0, "slip_goo_zm");
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}
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if (level.slippery_spot_count < level.zombie_vars["slipgun_reslip_max_spots"])
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{
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if ((!isdefined(enemy.slick_count) || enemy.slick_count == 0) && enemy.health <= 0)
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{
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if (level.zombie_vars["slipgun_reslip_rate"] > 0 && randomint(level.zombie_vars["slipgun_reslip_rate"]) == 0)
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{
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startpos = origin;
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duration = 24;
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thread add_slippery_spot(enemy.origin, duration, startpos);
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}
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}
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}
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}
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}
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}
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}
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} |