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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
72 lines
1.9 KiB
Plaintext
72 lines
1.9 KiB
Plaintext
#include maps\mp\zombies\_zm_weap_staff_fire;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_craftables;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zm_tomb_teleporter;
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#include maps\mp\zm_tomb_vo;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_tomb_chamber;
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#include maps\mp\zombies\_zm_challenges;
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#include maps\mp\zm_tomb_challenges;
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#include maps\mp\zm_tomb_tank;
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#include maps\mp\zm_tomb_craftables;
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#include maps\mp\zm_tomb_utility;
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flame_damage_fx(damageweapon, e_attacker, pct_damage = 1.0)
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{
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was_on_fire = is_true(self.is_on_fire);
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n_initial_dmg = get_impact_damage(damageweapon) * pct_damage;
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is_upgraded = damageweapon == "staff_fire_upgraded_zm" || damageweapon == "staff_fire_upgraded2_zm" || damageweapon == "staff_fire_upgraded3_zm";
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if (is_upgraded)
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{
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self do_damage_network_safe(e_attacker, self.health, damageweapon, "MOD_BURNED");
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if (cointoss())
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self thread zombie_gib_all();
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else
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self thread zombie_gib_guts();
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return;
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}
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self endon("death");
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if (!is_upgraded && !was_on_fire)
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{
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self.is_on_fire = 1;
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self thread zombie_set_and_restore_flame_state();
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wait 0.5;
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self thread flame_damage_over_time(e_attacker, damageweapon, pct_damage);
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}
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if (n_initial_dmg > 0)
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self do_damage_network_safe(e_attacker, n_initial_dmg, damageweapon, "MOD_BURNED");
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}
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get_impact_damage(damageweapon)
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{
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switch (damageweapon)
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{
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case "staff_fire_zm":
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return 2050;
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case "staff_fire_upgraded_zm":
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case "staff_fire_upgraded2_zm":
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case "staff_fire_upgraded3_zm":
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return 3300;
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case "one_inch_punch_fire_zm":
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return 0;
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default:
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return 0;
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}
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} |