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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
73 lines
2.0 KiB
Plaintext
73 lines
2.0 KiB
Plaintext
#include maps\mp\zm_alcatraz_distance_tracking;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_spawner;
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delete_zombie_noone_looking(how_close, how_high)
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{
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self endon("death");
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if (!isdefined(how_close))
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how_close = 1500;
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if (!isdefined(how_high))
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how_close = 600;
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distance_squared_check = how_close * how_close;
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too_far_dist = distance_squared_check * 3;
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if (isdefined(level.zombie_tracking_too_far_dist))
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too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
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self.inview = 0;
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self.player_close = 0;
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players = get_players();
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for (i = 0; i < players.size; i++)
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{
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if (players[i].sessionstate == "spectator")
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continue;
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if (isdefined(level.only_track_targeted_players))
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{
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if (!isdefined(self.favoriteenemy) || self.favoriteenemy != players[i])
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continue;
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}
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can_be_seen = self player_can_see_me(players[i]);
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if (can_be_seen && distancesquared(self.origin, players[i].origin) < too_far_dist)
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self.inview++;
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if (distancesquared(self.origin, players[i].origin) < distance_squared_check && abs(self.origin[2] - players[i].origin[2]) < how_high)
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self.player_close++;
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}
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wait 0.1;
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if (self.inview == 0 && self.player_close == 0)
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{
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if (!isdefined(self.animname) || isdefined(self.animname) && self.animname != "zombie")
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return;
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if (isdefined(self.electrified) && self.electrified == 1)
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return;
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if (isdefined(self.in_the_ground) && self.in_the_ground == 1)
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return;
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if (!(isdefined(self.exclude_distance_cleanup_adding_to_total) && self.exclude_distance_cleanup_adding_to_total) && !(isdefined(self.isscreecher) && self.isscreecher))
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{
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level.zombie_total++;
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if (self.health < level.zombie_health)
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level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
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}
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self maps\mp\zombies\_zm_spawner::reset_attack_spot();
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self notify("zombie_delete");
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self delete();
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recalc_zombie_array();
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}
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} |