mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
99 lines
2.6 KiB
Plaintext
99 lines
2.6 KiB
Plaintext
#include maps\mp\zm_buried_distance_tracking;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_ai_basic;
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delete_zombie_noone_looking(how_close, how_high)
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{
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self endon("death");
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if (self can_be_deleted_from_buried_special_zones())
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{
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self.inview = 0;
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self.player_close = 0;
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}
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else
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{
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if (!isdefined(how_close))
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how_close = 1000;
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if (!isdefined(how_high))
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how_high = 500;
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if (!(isdefined(self.has_legs) && self.has_legs))
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how_close *= 1.5;
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distance_squared_check = how_close * how_close;
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height_squared_check = how_high * how_high;
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too_far_dist = distance_squared_check * 3;
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if (isdefined(level.zombie_tracking_too_far_dist))
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too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
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self.inview = 0;
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self.player_close = 0;
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players = get_players();
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foreach (player in players)
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{
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if (player.sessionstate == "spectator")
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continue;
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if (isdefined(player.laststand) && player.laststand && (isdefined(self.favoriteenemy) && self.favoriteenemy == player))
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{
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if (!self can_zombie_see_any_player())
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{
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self.favoriteenemy = undefined;
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self.zombie_path_bad = 1;
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self thread escaped_zombies_cleanup();
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}
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}
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if (isdefined(level.only_track_targeted_players))
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{
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if (!isdefined(self.favoriteenemy) || self.favoriteenemy != player)
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continue;
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}
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can_be_seen = self player_can_see_me(player);
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distance_squared = distancesquared(self.origin, player.origin);
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if (can_be_seen && distance_squared < too_far_dist)
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self.inview++;
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if (distance_squared < distance_squared_check && abs(self.origin[2] - player.origin[2]) < how_high)
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self.player_close++;
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}
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}
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wait 0.1;
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if (self.inview == 0 && self.player_close == 0)
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{
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if (!isdefined(self.animname) || isdefined(self.animname) && self.animname != "zombie")
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return;
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if (isdefined(self.electrified) && self.electrified == 1)
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return;
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if (!(isdefined(self.exclude_distance_cleanup_adding_to_total) && self.exclude_distance_cleanup_adding_to_total) && !(isdefined(self.isscreecher) && self.isscreecher))
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{
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level.zombie_total++;
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if (self.health < level.zombie_health)
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level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
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}
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self maps\mp\zombies\_zm_spawner::reset_attack_spot();
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self notify("zombie_delete");
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if (isdefined(self.anchor))
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self.anchor delete();
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self delete();
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recalc_zombie_array();
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}
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} |