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BO2-Reimagined/scripts/zm/replaced/zm_buried_distance_tracking.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zm_buried_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_ai_basic;
delete_zombie_noone_looking(how_close, how_high)
{
self endon("death");
if (self can_be_deleted_from_buried_special_zones())
{
self.inview = 0;
self.player_close = 0;
}
else
{
if (!isdefined(how_close))
how_close = 1000;
if (!isdefined(how_high))
how_high = 500;
if (!(isdefined(self.has_legs) && self.has_legs))
how_close *= 1.5;
distance_squared_check = how_close * how_close;
height_squared_check = how_high * how_high;
too_far_dist = distance_squared_check * 3;
if (isdefined(level.zombie_tracking_too_far_dist))
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
self.inview = 0;
self.player_close = 0;
players = get_players();
foreach (player in players)
{
if (player.sessionstate == "spectator")
continue;
if (isdefined(player.laststand) && player.laststand && (isdefined(self.favoriteenemy) && self.favoriteenemy == player))
{
if (!self can_zombie_see_any_player())
{
self.favoriteenemy = undefined;
self.zombie_path_bad = 1;
self thread escaped_zombies_cleanup();
}
}
if (isdefined(level.only_track_targeted_players))
{
if (!isdefined(self.favoriteenemy) || self.favoriteenemy != player)
continue;
}
can_be_seen = self player_can_see_me(player);
distance_squared = distancesquared(self.origin, player.origin);
if (can_be_seen && distance_squared < too_far_dist)
self.inview++;
if (distance_squared < distance_squared_check && abs(self.origin[2] - player.origin[2]) < how_high)
self.player_close++;
}
}
wait 0.1;
if (self.inview == 0 && self.player_close == 0)
{
if (!isdefined(self.animname) || isdefined(self.animname) && self.animname != "zombie")
return;
if (isdefined(self.electrified) && self.electrified == 1)
return;
if (!(isdefined(self.exclude_distance_cleanup_adding_to_total) && self.exclude_distance_cleanup_adding_to_total) && !(isdefined(self.isscreecher) && self.isscreecher))
{
level.zombie_total++;
if (self.health < level.zombie_health)
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
}
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
self notify("zombie_delete");
if (isdefined(self.anchor))
self.anchor delete();
self delete();
recalc_zombie_array();
}
}