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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
51 lines
886 B
Plaintext
51 lines
886 B
Plaintext
#include maps\mp\zm_buried_ffotd;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_buried;
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#include maps\mp\gametypes_zm\_zm_gametype;
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#include maps\mp\zombies\_zm;
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jail_traversal_fix()
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{
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self endon("death");
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window_pos = (-837, 496, 8);
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fix_dist = 64;
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while (true)
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{
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dist = distancesquared(self.origin, window_pos);
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if (dist < fix_dist)
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{
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node = self getnegotiationstartnode();
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if (isdefined(node))
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{
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if (node.animscript == "zm_jump_down_48" && node.type == "Begin")
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{
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self setphysparams(25, 0, 60);
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wait 1;
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if (is_true(self.has_legs))
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self setphysparams(15, 0, 60);
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else
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self setphysparams(15, 0, 24);
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}
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}
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}
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wait 0.25;
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}
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}
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time_bomb_takeaway()
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{
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// remove
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}
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spawned_life_triggers()
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{
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// remove
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} |