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BO2-Reimagined/scripts/zm/replaced/zm_buried_sq_ts.gsc

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#include maps\mp\zm_buried_sq_ts;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
ts_sign_damage_watch()
{
level endon("sq_sign_damaged");
self ts_sign_deactivate();
while (true)
{
self waittill("damage", n_damage, e_attacker, v_direction, v_point, str_type, str_tag, str_model, str_part, str_weapon);
if (ts_is_bowie_knife(str_weapon) || ts_is_galvaknuckles(str_weapon))
{
self thread ts_sign_activate();
ts_sign_check_all_activated(e_attacker, self);
}
}
}
ts_sign_check_all_activated(e_attacker, m_last_touched)
{
a_signs = getentarray("sq_tunnel_sign", "targetname");
a_signs_active = [];
foreach (m_sign in a_signs)
{
if (m_sign.ts_sign_activated)
{
a_signs_active[a_signs_active.size] = m_sign;
}
}
if (a_signs_active.size == a_signs.size)
{
level.m_sq_start_sign = m_last_touched;
level.e_sq_sign_attacker = e_attacker;
level notify("sq_sign_damaged");
}
}
ts_is_bowie_knife(str_weapon)
{
if (str_weapon == "knife_ballistic_bowie_zm" || str_weapon == "knife_ballistic_bowie_upgraded_zm" || issubstr(str_weapon, "bowie_knife_zm"))
return true;
return false;
}
ts_is_galvaknuckles(str_weapon)
{
if (scripts\zm\_zm_reimagined::is_tazer_weapon(str_weapon))
return true;
return false;
}