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BO2-Reimagined/scripts/zm/replaced/zm_highrise_distance_tracking.gsc
2023-12-16 20:01:17 -08:00

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#include maps\mp\zm_highrise_distance_tracking;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zombies\_zm_ai_basic;
zombie_tracking_init()
{
level.zombie_respawned_health = [];
if (!isdefined(level.zombie_tracking_dist))
level.zombie_tracking_dist = 1000;
if (!isdefined(level.zombie_tracking_high))
level.zombie_tracking_high = 500;
if (!isdefined(level.zombie_tracking_wait))
level.zombie_tracking_wait = 10;
building_trigs = getentarray("zombie_fell_off", "targetname");
if (isdefined(building_trigs))
array_thread(building_trigs, ::zombies_off_building);
level.distance_tracker_aggressive_distance = 500;
level.distance_tracker_aggressive_height = 200;
while (true)
{
zombies = get_round_enemy_array();
if (!isdefined(zombies) || isdefined(level.ignore_distance_tracking) && level.ignore_distance_tracking)
{
wait(level.zombie_tracking_wait);
continue;
}
else
{
for (i = 0; i < zombies.size; i++)
{
if (isdefined(zombies[i]) && !(isdefined(zombies[i].ignore_distance_tracking) && zombies[i].ignore_distance_tracking))
zombies[i] thread delete_zombie_noone_looking(level.zombie_tracking_dist, level.zombie_tracking_high);
}
}
wait(level.zombie_tracking_wait);
}
}
zombies_off_building()
{
while (true)
{
self waittill("trigger", who);
if (!isplayer(who) && !(isdefined(who.is_leaper) && who.is_leaper))
{
if (!(isdefined(who.exclude_distance_cleanup_adding_to_total) && who.exclude_distance_cleanup_adding_to_total) && !(isdefined(who.is_leaper) && who.is_leaper))
{
level.zombie_total++;
if (who.health < level.zombie_health)
level.zombie_respawned_health[level.zombie_respawned_health.size] = who.health;
}
who maps\mp\zombies\_zm_spawner::reset_attack_spot();
who notify("zombie_delete");
who dodamage(who.health + 666, who.origin, who);
recalc_zombie_array();
}
wait 0.1;
}
}
delete_zombie_noone_looking(how_close, how_high)
{
self endon("death");
if (!isdefined(how_close))
how_close = 1000;
if (!isdefined(how_high))
how_high = 500;
distance_squared_check = how_close * how_close;
height_squared_check = how_high * how_high;
too_far_dist = distance_squared_check * 3;
if (isdefined(level.zombie_tracking_too_far_dist))
too_far_dist = level.zombie_tracking_too_far_dist * level.zombie_tracking_too_far_dist;
self.inview = 0;
self.player_close = 0;
players = get_players();
for (i = 0; i < players.size; i++)
{
if (players[i].sessionstate == "spectator")
continue;
if (isdefined(level.only_track_targeted_players))
{
if (!isdefined(self.favoriteenemy) || self.favoriteenemy != players[i])
continue;
}
can_be_seen = self player_can_see_me(players[i]);
if (can_be_seen && distancesquared(self.origin, players[i].origin) < too_far_dist)
self.inview++;
if (distancesquared(self.origin, players[i].origin) < distance_squared_check && abs(self.origin[2] - players[i].origin[2]) < how_high)
self.player_close++;
}
wait 0.1;
if (self.inview == 0 && self.player_close == 0)
{
if (!isdefined(self.animname) || isdefined(self.animname) && self.animname != "zombie")
return;
if (isdefined(self.electrified) && self.electrified == 1)
return;
if (!(isdefined(self.exclude_distance_cleanup_adding_to_total) && self.exclude_distance_cleanup_adding_to_total) && !(isdefined(self.isscreecher) && self.isscreecher))
{
level.zombie_total++;
if (self.health < level.zombie_health)
level.zombie_respawned_health[level.zombie_respawned_health.size] = self.health;
}
self maps\mp\zombies\_zm_spawner::reset_attack_spot();
self notify("zombie_delete");
self delete();
recalc_zombie_array();
}
}