mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
531 lines
15 KiB
Plaintext
531 lines
15 KiB
Plaintext
#include maps\mp\zm_highrise_elevators;
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#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\gametypes_zm\_hostmigration;
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#include maps\mp\zm_highrise_utility;
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#include maps\mp\zm_highrise_distance_tracking;
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#include maps\mp\animscripts\zm_shared;
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#include maps\mp\zombies\_zm_ai_basic;
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#include maps\mp\zombies\_zm_ai_leaper;
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init_elevator_perks()
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{
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level.elevator_perks = [];
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level.elevator_perks_building = [];
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level.elevator_perks_building["green"] = [];
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level.elevator_perks_building["blue"] = [];
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level.elevator_perks_building["green"][0] = spawnstruct();
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level.elevator_perks_building["green"][0].model = "zombie_vending_revive";
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level.elevator_perks_building["green"][0].script_noteworthy = "specialty_quickrevive";
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level.elevator_perks_building["green"][0].turn_on_notify = "revive_on";
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level.elevator_perks_building["green"][1] = spawnstruct();
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level.elevator_perks_building["green"][1].model = "p6_zm_vending_chugabud";
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level.elevator_perks_building["green"][1].script_noteworthy = "specialty_finalstand";
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level.elevator_perks_building["green"][1].turn_on_notify = "chugabud_on";
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level.elevator_perks_building["green"][2] = spawnstruct();
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level.elevator_perks_building["green"][2].model = "zombie_vending_sleight";
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level.elevator_perks_building["green"][2].script_noteworthy = "specialty_fastreload";
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level.elevator_perks_building["green"][2].turn_on_notify = "sleight_on";
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level.elevator_perks_building["blue"][0] = spawnstruct();
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level.elevator_perks_building["blue"][0].model = "zombie_vending_three_gun";
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level.elevator_perks_building["blue"][0].script_noteworthy = "specialty_additionalprimaryweapon";
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level.elevator_perks_building["blue"][0].turn_on_notify = "specialty_additionalprimaryweapon_power_on";
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level.elevator_perks_building["blue"][1] = spawnstruct();
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level.elevator_perks_building["blue"][1].model = "zombie_vending_jugg";
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level.elevator_perks_building["blue"][1].script_noteworthy = "specialty_armorvest";
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level.elevator_perks_building["blue"][1].turn_on_notify = "juggernog_on";
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level.elevator_perks_building["blue"][2] = spawnstruct();
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level.elevator_perks_building["blue"][2].model = "zombie_vending_doubletap2";
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level.elevator_perks_building["blue"][2].script_noteworthy = "specialty_rof";
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level.elevator_perks_building["blue"][2].turn_on_notify = "doubletap_on";
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level.elevator_perks_building["blue"][3] = spawnstruct();
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level.elevator_perks_building["blue"][3].model = "p6_anim_zm_buildable_pap";
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level.elevator_perks_building["blue"][3].script_noteworthy = "specialty_weapupgrade";
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level.elevator_perks_building["blue"][3].turn_on_notify = "Pack_A_Punch_on";
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players_expected = getnumexpectedplayers();
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level.override_perk_targetname = "zm_perk_machine_override";
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level.elevator_perks_building["green"] = array_randomize(level.elevator_perks_building["green"]);
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level.elevator_perks_building["blue"] = array_randomize(level.elevator_perks_building["blue"]);
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level.elevator_perks = arraycombine(level.elevator_perks_building["green"], level.elevator_perks_building["blue"], 0, 0);
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random_perk_structs = [];
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perk_structs = getstructarray("zm_random_machine", "script_noteworthy");
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for (i = 0; i < perk_structs.size; i++)
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{
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random_perk_structs[i] = getstruct(perk_structs[i].target, "targetname");
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random_perk_structs[i].script_parameters = perk_structs[i].script_parameters;
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random_perk_structs[i].script_linkent = getent("elevator_" + perk_structs[i].script_parameters + "_body", "targetname");
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}
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green_structs = [];
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blue_structs = [];
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foreach (perk_struct in random_perk_structs)
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{
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if (isdefined(perk_struct.script_parameters))
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{
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if (issubstr(perk_struct.script_parameters, "bldg1"))
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{
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green_structs[green_structs.size] = perk_struct;
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continue;
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}
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blue_structs[blue_structs.size] = perk_struct;
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}
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}
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green_structs = array_randomize(green_structs);
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blue_structs = array_randomize(blue_structs);
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level.random_perk_structs = green_structs;
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level.random_perk_structs = arraycombine(level.random_perk_structs, blue_structs, 0, 0);
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for (i = 0; i < level.elevator_perks.size; i++)
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{
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if (!isdefined(level.random_perk_structs[i]))
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continue;
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level.random_perk_structs[i].targetname = "zm_perk_machine_override";
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level.random_perk_structs[i].model = level.elevator_perks[i].model;
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level.random_perk_structs[i].script_noteworthy = level.elevator_perks[i].script_noteworthy;
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level.random_perk_structs[i].turn_on_notify = level.elevator_perks[i].turn_on_notify;
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if (!isdefined(level.struct_class_names["targetname"]["zm_perk_machine_override"]))
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level.struct_class_names["targetname"]["zm_perk_machine_override"] = [];
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level.struct_class_names["targetname"]["zm_perk_machine_override"][level.struct_class_names["targetname"]["zm_perk_machine_override"].size] = level.random_perk_structs[i];
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}
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}
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elevator_think(elevator)
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{
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current_floor = elevator.body.current_location;
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delaybeforeleaving = 5;
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skipinitialwait = 0;
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speed = 100;
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minwait = 5;
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maxwait = 20;
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flag_wait("perks_ready");
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if (isdefined(elevator.body.force_starting_floor))
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{
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elevator.body.current_level = "" + elevator.body.force_starting_floor;
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elevator.body.origin = elevator.floors[elevator.body.current_level].origin;
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if (isdefined(elevator.body.force_starting_origin_offset))
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elevator.body.origin += (0, 0, elevator.body.force_starting_origin_offset);
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}
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elevator.body.can_move = 1;
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elevator elevator_set_moving(0);
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elevator elevator_enable_paths(elevator.body.current_level);
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flag_wait("power_on");
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elevator.body perkelevatordoor(1);
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next = undefined;
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while (true)
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{
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start_location = 0;
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if (isdefined(elevator.body.force_starting_floor))
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skipinitialwait = 1;
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elevator.body.departing = 1;
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if (!is_true(elevator.body.lock_doors))
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elevator.body setanim(level.perk_elevators_anims[elevator.body.perk_type][1]);
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predict_floor(elevator, next, speed);
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if (!is_true(skipinitialwait))
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{
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elevator_initial_wait(elevator, minwait, maxwait, delaybeforeleaving);
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if (!is_true(elevator.body.lock_doors))
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elevator.body setanim(level.perk_elevators_anims[elevator.body.perk_type][1]);
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}
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if (isdefined(elevator.body.force_starting_floor))
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skipinitialwait = 1;
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next = elevator_next_floor(elevator, next, 0);
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if (isdefined(elevator.floors["" + (next + 1)]))
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elevator.body.next_level = "" + (next + 1);
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else
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{
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start_location = 1;
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elevator.body.next_level = "0";
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}
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floor_stop = elevator.floors[elevator.body.next_level];
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floor_goal = undefined;
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cur_level_start_pos = elevator.floors[elevator.body.next_level].starting_position;
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start_level_start_pos = elevator.floors[elevator.body.starting_floor].starting_position;
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if (elevator.body.next_level == elevator.body.starting_floor || isdefined(cur_level_start_pos) && isdefined(start_level_start_pos) && cur_level_start_pos == start_level_start_pos)
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floor_goal = cur_level_start_pos;
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else
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floor_goal = floor_stop.origin;
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dist = distance(elevator.body.origin, floor_goal);
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time = dist / speed;
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if (dist > 0)
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{
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if (elevator.body.origin[2] > floor_goal[2])
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{
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elevator.dir = "_d";
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}
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else
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{
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elevator.dir = "_u";
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}
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clientnotify(elevator.name + elevator.dir);
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}
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if (is_true(start_location))
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{
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elevator.body thread squashed_death_alarm();
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if (!skipinitialwait)
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{
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elevator.body.start_location_wait = 1;
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elevator.body notify("startwait");
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event = elevator.body waittill_any_timeout(3, "forcego");
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elevator.body.start_location_wait = 0;
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if (event == "forcego")
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{
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next = elevator_next_floor(elevator, next, 0);
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if (isdefined(elevator.floors["" + (next + 1)]))
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elevator.body.next_level = "" + (next + 1);
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else
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{
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start_location = 1;
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elevator.body.next_level = "0";
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}
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floor_stop = elevator.floors[elevator.body.next_level];
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floor_goal = undefined;
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cur_level_start_pos = elevator.floors[elevator.body.next_level].starting_position;
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start_level_start_pos = elevator.floors[elevator.body.starting_floor].starting_position;
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if (elevator.body.next_level == elevator.body.starting_floor || isdefined(cur_level_start_pos) && isdefined(start_level_start_pos) && cur_level_start_pos == start_level_start_pos)
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floor_goal = cur_level_start_pos;
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else
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floor_goal = floor_stop.origin;
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dist = distance(elevator.body.origin, floor_goal);
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time = dist / speed;
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if (dist > 0)
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{
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if (elevator.body.origin[2] > floor_goal[2])
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{
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elevator.dir = "_d";
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}
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else
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{
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elevator.dir = "_u";
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}
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clientnotify(elevator.name + elevator.dir);
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}
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}
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}
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}
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skipinitialwait = 0;
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elevator.body.current_level = elevator.body.next_level;
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elevator notify("floor_changed");
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elevator elevator_disable_paths(elevator.body.current_level);
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elevator.body.departing = 0;
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elevator elevator_set_moving(1);
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if (dist > 0)
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{
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elevator.body moveto(floor_goal, time, time * 0.25, time * 0.25);
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if (isdefined(elevator.body.trig))
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elevator.body thread elev_clean_up_corpses();
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elevator.body thread elevator_move_sound();
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elevator.body waittill_any("movedone", "forcego");
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}
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elevator elevator_set_moving(0);
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elevator elevator_enable_paths(elevator.body.current_level);
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}
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}
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predict_floor(elevator, next, speed)
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{
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next = elevator_next_floor(elevator, next, 1);
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if (isdefined(elevator.floors["" + (next + 1)]))
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elevator.body.next_level = "" + (next + 1);
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else
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{
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start_location = 1;
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elevator.body.next_level = "0";
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}
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floor_stop = elevator.floors[elevator.body.next_level];
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floor_goal = undefined;
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cur_level_start_pos = elevator.floors[elevator.body.next_level].starting_position;
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start_level_start_pos = elevator.floors[elevator.body.starting_floor].starting_position;
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if (elevator.body.next_level == elevator.body.starting_floor || isdefined(cur_level_start_pos) && isdefined(start_level_start_pos) && cur_level_start_pos == start_level_start_pos)
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floor_goal = cur_level_start_pos;
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else
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floor_goal = floor_stop.origin;
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dist = distance(elevator.body.origin, floor_goal);
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time = dist / speed;
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if (dist > 0)
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{
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if (elevator.body.origin[2] > floor_goal[2])
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{
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elevator.dir = "_d";
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}
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else
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{
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elevator.dir = "_u";
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}
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clientnotify(elevator.name + elevator.dir);
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}
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}
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elevator_initial_wait(elevator, minwait, maxwait, delaybeforeleaving)
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{
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elevator.body endon("forcego");
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elevator.body waittill_any_or_timeout(randomintrange(minwait, maxwait), "depart_early");
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if (!is_true(elevator.body.lock_doors) && !is_true(elevator.body.elevator_stop))
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elevator.body setanim(level.perk_elevators_anims[elevator.body.perk_type][0]);
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if (!is_true(elevator.body.departing_early))
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wait(delaybeforeleaving);
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if (elevator.body.perk_type == "specialty_weapupgrade")
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{
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while (flag("pack_machine_in_use"))
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wait 0.5;
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wait(randomintrange(1, 3));
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}
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while (isdefined(level.elevators_stop) && level.elevators_stop || isdefined(elevator.body.elevator_stop) && elevator.body.elevator_stop)
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wait 0.05;
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}
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elevator_move_sound()
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{
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self playsound("zmb_elevator_ding");
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wait 0.4;
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if (!is_true(self.is_moving))
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{
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return;
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}
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self playsound("zmb_elevator_ding");
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self playsound("zmb_elevator_run_start");
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self playloopsound("zmb_elevator_run", 0.5);
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self waittill("movedone");
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self stoploopsound(0.5);
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self playsound("zmb_elevator_run_stop");
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self playsound("zmb_elevator_ding");
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}
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elevator_roof_watcher()
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{
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level endon("end_game");
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while (true)
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{
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self.trig waittill("trigger", who);
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if (isdefined(who) && isplayer(who))
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{
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while (isdefined(who) && who istouching(self.trig))
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{
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if (self.is_moving)
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self waittill_any("movedone", "forcego");
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if (self.current_level == "0")
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{
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break; // don't make climber at top level
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}
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zombies = getaiarray(level.zombie_team);
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if (isdefined(zombies) && zombies.size > 0)
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{
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foreach (zombie in zombies)
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{
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climber = zombie zombie_for_elevator_unseen();
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if (isdefined(climber))
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continue;
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}
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if (isdefined(climber))
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{
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zombie zombie_climb_elevator(self);
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wait(randomint(30));
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}
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}
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wait 0.5;
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}
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}
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wait 0.5;
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}
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}
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faller_location_logic()
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{
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wait 1;
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faller_spawn_points = getstructarray("faller_location", "script_noteworthy");
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leaper_spawn_points = getstructarray("leaper_location", "script_noteworthy");
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spawn_points = arraycombine(faller_spawn_points, leaper_spawn_points, 1, 0);
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dist_check = 16384;
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elevator_names = getarraykeys(level.elevators);
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elevators = [];
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for (i = 0; i < elevator_names.size; i++)
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elevators[i] = getent("elevator_" + elevator_names[i] + "_body", "targetname");
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elevator_volumes = [];
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elevator_volumes[elevator_volumes.size] = getent("elevator_1b", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_1c", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_1d", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_3a", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_3b", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_3c", "targetname");
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elevator_volumes[elevator_volumes.size] = getent("elevator_3d", "targetname");
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level.elevator_volumes = elevator_volumes;
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while (true)
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{
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foreach (point in spawn_points)
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{
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should_block = 0;
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foreach (elevator in elevators)
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{
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if (distancesquared(elevator getCentroid(), point.origin) <= dist_check)
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should_block = 1;
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}
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if (should_block)
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{
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point.is_enabled = 0;
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point.is_blocked = 1;
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continue;
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}
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if (isdefined(point.is_blocked) && point.is_blocked)
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point.is_blocked = 0;
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if (!isdefined(point.zone_name))
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continue;
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zone = level.zones[point.zone_name];
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if (zone.is_enabled && zone.is_active && zone.is_spawning_allowed)
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point.is_enabled = 1;
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}
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players = get_players();
|
|
|
|
foreach (volume in elevator_volumes)
|
|
{
|
|
should_disable = 0;
|
|
|
|
foreach (player in players)
|
|
{
|
|
if (is_player_valid(player))
|
|
{
|
|
if (player istouching(volume))
|
|
should_disable = 1;
|
|
}
|
|
}
|
|
|
|
if (should_disable)
|
|
disable_elevator_spawners(volume, spawn_points);
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
watch_for_elevator_during_faller_spawn()
|
|
{
|
|
self endon("death");
|
|
self endon("risen");
|
|
self endon("spawn_anim");
|
|
|
|
flag_wait("power_on");
|
|
|
|
elevator_bodies = [];
|
|
|
|
foreach (elevator in level.elevators)
|
|
{
|
|
elevator_bodies[elevator_bodies.size] = elevator.body;
|
|
}
|
|
|
|
elevator_body = get_closest_2d(self.zombie_faller_location.origin, elevator_bodies);
|
|
|
|
while (true)
|
|
{
|
|
should_gib = 0;
|
|
|
|
if (is_true(elevator_body.is_moving))
|
|
{
|
|
if (self istouching(elevator_body))
|
|
{
|
|
should_gib = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isdefined(self.zombie_faller_location) && is_true(self.zombie_faller_location.is_blocked))
|
|
{
|
|
should_gib = 1;
|
|
}
|
|
}
|
|
|
|
if (should_gib)
|
|
{
|
|
playfx(level._effect["zomb_gib"], self.origin);
|
|
|
|
if (isdefined(self.is_leaper) && self.is_leaper)
|
|
{
|
|
self maps\mp\zombies\_zm_ai_leaper::leaper_cleanup();
|
|
self dodamage(self.health + 100, self.origin);
|
|
}
|
|
else
|
|
self delete();
|
|
|
|
break;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
} |