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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
#include clientscripts\mp\zm_nuked;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_nuked_ffotd;
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#include clientscripts\mp\zm_nuked_fx;
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#include clientscripts\mp\zm_nuked_amb;
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#include clientscripts\mp\zm_nuked_standard;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\_sticky_grenade;
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#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
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#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
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main()
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{
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level thread clientscripts\mp\zm_nuked_ffotd::main_start();
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level.default_start_location = "nuked";
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level.default_game_mode = "zstandard";
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level._no_water_risers = 1;
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level.zombiemode_using_doubletap_perk = 1;
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level.zombiemode_using_juggernaut_perk = 1;
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level.zombiemode_using_revive_perk = 1;
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level.zombiemode_using_sleightofhand_perk = 1;
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level.zombiemode_using_perk_intro_fx = 1;
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level.riser_fx_on_client = 1;
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start_zombie_stuff();
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init_gamemodes();
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thread clientscripts\mp\zm_nuked_fx::main();
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thread clientscripts\mp\zm_nuked_amb::main();
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setsaveddvar("sm_sunsamplesizenear", 0.25);
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zombe_gametype_premain();
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level thread clientscripts\mp\zm_nuked_ffotd::main_end();
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waitforclient(0);
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level thread init_fog_vol_to_visionset();
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level thread intermission_settings();
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}
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init_gamemodes()
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{
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add_map_gamemode("zstandard", undefined, undefined);
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add_map_gamemode("zgrief", undefined, undefined);
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add_map_location_gamemode("zstandard", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
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add_map_location_gamemode("zgrief", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
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} |