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#include clientscripts\mp\zm_nuked;
#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_weapons;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\zm_nuked_ffotd;
#include clientscripts\mp\zm_nuked_fx;
#include clientscripts\mp\zm_nuked_amb;
#include clientscripts\mp\zm_nuked_standard;
#include clientscripts\mp\zombies\_zm;
#include clientscripts\mp\_sticky_grenade;
#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
main()
{
level thread clientscripts\mp\zm_nuked_ffotd::main_start();
level.default_start_location = "nuked";
level.default_game_mode = "zstandard";
level._no_water_risers = 1;
level.zombiemode_using_doubletap_perk = 1;
level.zombiemode_using_juggernaut_perk = 1;
level.zombiemode_using_revive_perk = 1;
level.zombiemode_using_sleightofhand_perk = 1;
level.zombiemode_using_perk_intro_fx = 1;
level.riser_fx_on_client = 1;
start_zombie_stuff();
init_gamemodes();
thread clientscripts\mp\zm_nuked_fx::main();
thread clientscripts\mp\zm_nuked_amb::main();
setsaveddvar("sm_sunsamplesizenear", 0.25);
zombe_gametype_premain();
level thread clientscripts\mp\zm_nuked_ffotd::main_end();
waitforclient(0);
level thread init_fog_vol_to_visionset();
level thread intermission_settings();
}
init_gamemodes()
{
add_map_gamemode("zstandard", undefined, undefined);
add_map_gamemode("zgrief", undefined, undefined);
add_map_location_gamemode("zstandard", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
add_map_location_gamemode("zgrief", "nuked", clientscripts\mp\zm_nuked_standard::precache, undefined, clientscripts\mp\zm_nuked_standard::main);
}