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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
2024-01-15 04:03:55 -08:00

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#include maps\mp\zm_nuked;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_nuked_gamemodes;
#include maps\mp\zm_nuked_ffotd;
#include maps\mp\zm_nuked_fx;
#include maps\mp\zombies\_zm;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_load;
#include maps\mp\teams\_teamset_cdc;
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_nuked_perks;
#include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_tazer_knuckles;
#include maps\mp\zombies\_zm_weap_bowie;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_ballistic_knife;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_powerups;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\animscripts\zm_run;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_blockers;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\_compass;
give_team_characters()
{
if (isdefined(level.hotjoin_player_setup) && [[level.hotjoin_player_setup]]("c_zom_suit_viewhands"))
return;
self detachall();
self set_player_is_female(0);
if (isdefined(level.should_use_cia))
{
if (level.should_use_cia)
{
self setmodel("c_zom_player_cia_fb");
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
}
else
{
self setmodel("c_zom_player_cdc_fb");
self setviewmodel("c_zom_hazmat_viewhands_light");
self.characterindex = 1;
}
}
else
{
if (!isdefined(self.characterindex))
{
self.characterindex = 1;
if (self.team == "axis")
self.characterindex = 0;
}
switch (self.characterindex)
{
case 0:
case 2:
self setmodel("c_zom_player_cia_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_suit_viewhands");
self.characterindex = 0;
break;
case 1:
case 3:
self setmodel("c_zom_player_cdc_fb");
self.voice = "american";
self.skeleton = "base";
self setviewmodel("c_zom_hazmat_viewhands_light");
self.characterindex = 1;
break;
}
}
self setmovespeedscale(1);
self setsprintduration(4);
self setsprintcooldown(0);
}
moon_rocket_follow_path()
{
rocket_start_struct = getstruct("inertmission_rocket_start", "targetname");
rocket_end_struct = getstruct("inertmission_rocket_end", "targetname");
rocket_cam_start_struct = getstruct("intermission_rocket_cam_start", "targetname");
rocket_cam_end_struct = getstruct("intermission_rocket_cam_end", "targetname");
rocket_camera_ent = spawn("script_model", rocket_cam_start_struct.origin);
rocket_camera_ent.angles = rocket_cam_start_struct.angles;
rocket = getent("intermission_rocket", "targetname");
rocket show();
rocket.origin = rocket_start_struct.origin;
camera = spawn("script_model", rocket_cam_start_struct.origin);
camera.angles = rocket_cam_start_struct.angles;
camera setmodel("tag_origin");
exploder(676);
players = get_players();
foreach (player in players)
{
player setclientuivisibilityflag("hud_visible", 0);
player thread player_rocket_rumble();
player thread intermission_rocket_blur();
player setdepthoffield(0, 128, 7000, 10000, 6, 1.8);
player camerasetposition(camera);
player camerasetlookat();
player cameraactivate(1);
}
rocket moveto(rocket_end_struct.origin, 16.5);
rocket rotateto(rocket_end_struct.angles, 18.5);
camera moveto(rocket_cam_end_struct.origin, 16.5);
camera rotateto(rocket_cam_end_struct.angles, 15.5);
playfxontag(level._effect["rocket_entry"], rocket, "tag_fx");
playfxontag(level._effect["rocket_entry_light"], rocket, "tag_fx");
wait 15;
flag_set("rocket_hit_nuketown");
}
sndgameend()
{
level waittill("end_game");
playsoundatposition("zmb_perks_incoming_quad_front", (0, 0, 0));
playsoundatposition("zmb_perks_incoming_alarm", (-2198, 486, 327));
level waittill("intermission");
wait 7.5;
playsoundatposition("zmb_endgame", (0, 0, 0));
}