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BO2-Reimagined/scripts/zm/replaced/zm_nuked_standard.gsc

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#include maps\mp\zm_nuked_standard;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\zombies\_zm_magicbox;
main()
{
maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects("nuked");
maps\mp\zombies\_zm_game_module::set_current_game_module(level.game_module_standard_index);
level.enemy_location_override_func = ::enemy_location_override;
nuked_treasure_chest_init();
flag_wait("initial_blackscreen_passed");
flag_set("power_on");
}