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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
Jbleezy 674ca8713e Acidgat (upgraded): increase splash damage
Acidgat (upgraded): add separate projectile weapon
2024-04-18 01:25:36 -07:00

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#include clientscripts\mp\zm_prison;
#include clientscripts\mp\_utility;
#include clientscripts\mp\_filter;
#include clientscripts\mp\zombies\_zm_weapons;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\zm_prison_ffotd;
#include clientscripts\mp\zombies\_zm_perk_electric_cherry;
#include clientscripts\mp\zombies\_zm_perk_divetonuke;
#include clientscripts\mp\zm_alcatraz_classic;
#include clientscripts\mp\_visionset_mgr;
#include clientscripts\mp\zm_prison_fx;
#include clientscripts\mp\zm_alcatraz_amb;
#include clientscripts\mp\zombies\_zm_ai_brutus;
#include clientscripts\mp\zm_alcatraz_grief_cellblock;
#include clientscripts\mp\zombies\_zm;
#include clientscripts\mp\zombies\_zm_craftables;
#include clientscripts\mp\zombies\_zm_magicbox_prison;
#include clientscripts\mp\zombies\_zm_weap_riotshield_prison;
#include clientscripts\mp\zombies\_zm_weap_blundersplat;
#include clientscripts\mp\zombies\_zm_weap_tomahawk;
#include clientscripts\mp\zm_prison_spoon;
#include clientscripts\mp\zm_prison_weap_quest;
#include clientscripts\mp\zombies\_zm_equipment;
init_gamemodes()
{
add_map_gamemode("zclassic", undefined, undefined);
add_map_gamemode("zstandard", undefined, undefined);
add_map_gamemode("zgrief", undefined, undefined);
add_map_location_gamemode("zclassic", "prison", clientscripts\mp\zm_alcatraz_classic::precache, clientscripts\mp\zm_alcatraz_classic::premain, clientscripts\mp\zm_alcatraz_classic::main);
add_map_location_gamemode("zstandard", "cellblock", clientscripts\mp\zm_alcatraz_grief_cellblock::precache, undefined, clientscripts\mp\zm_alcatraz_grief_cellblock::main);
add_map_location_gamemode("zgrief", "cellblock", clientscripts\mp\zm_alcatraz_grief_cellblock::precache, undefined, clientscripts\mp\zm_alcatraz_grief_cellblock::main);
}
entityspawned_alcatraz(localclientnum)
{
if (!isdefined(self.type))
{
return;
}
if (self.type == "player")
self thread playerspawned(localclientnum);
if (self.type == "missile")
{
switch (self.weapon)
{
case "sticky_grenade_zm":
self thread clientscripts\mp\_sticky_grenade::spawned(localclientnum);
break;
case "blundersplat_explosive_dart_zm":
case "blundersplat_explosive_dart_upgraded_zm":
self thread clientscripts\mp\zombies\_zm_weap_blundersplat::spawned(localclientnum);
break;
}
}
}