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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
78 lines
2.1 KiB
Plaintext
78 lines
2.1 KiB
Plaintext
#include maps\mp\zm_prison_sq_bg;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_net;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_afterlife;
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#include maps\mp\zombies\_zm_weap_tomahawk;
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give_sq_bg_reward()
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{
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s_reward_origin = getstruct("sq_bg_reward", "targetname");
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t_near = spawn("trigger_radius", s_reward_origin.origin, 0, 196, 64);
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while (true)
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{
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t_near waittill("trigger", ent);
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if (isplayer(ent))
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{
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t_near thread sq_bg_spawn_rumble();
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break;
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}
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wait 0.1;
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}
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str_reward_weapon = "blundergat_zm";
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str_loc = &"ZM_PRISON_SQ_BG";
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m_reward_model = spawn_weapon_model(str_reward_weapon, undefined, s_reward_origin.origin, s_reward_origin.angles + (0, 0, 90));
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m_reward_model moveto(m_reward_model.origin + vectorscale((0, 0, 1), 14.0), 5);
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level setclientfield("sq_bg_reward_portal", 1);
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self sethintstring(str_loc);
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while (true)
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{
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self waittill("trigger", player);
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current_weapon = player getcurrentweapon();
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if (is_player_valid(player) && !(player.is_drinking > 0) && !is_melee_weapon(current_weapon) && !is_placeable_mine(current_weapon) && !is_equipment(current_weapon) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active())
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{
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if (player hasweapon(str_reward_weapon))
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{
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continue;
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}
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else
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{
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self delete();
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level setclientfield("sq_bg_reward_portal", 0);
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wait_network_frame();
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m_reward_model delete();
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player take_old_weapon_and_give_reward(current_weapon, str_reward_weapon);
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}
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}
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}
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t_near delete();
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}
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take_old_weapon_and_give_reward(current_weapon, reward_weapon, weapon_limit_override = 0)
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{
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if (weapon_limit_override == 1)
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self takeweapon(current_weapon);
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else
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{
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primaries = self getweaponslistprimaries();
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if (isdefined(primaries) && primaries.size >= get_player_weapon_limit(self))
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self takeweapon(current_weapon);
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}
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self giveweapon(reward_weapon);
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self givestartammo(reward_weapon);
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self switchtoweapon(reward_weapon);
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flag_set("warden_blundergat_obtained");
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self playsoundtoplayer("vox_brutus_easter_egg_872_0", self);
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} |