1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/scripts/zm/replaced/zm_prison_sq_bg.gsc
2023-12-16 20:01:17 -08:00

78 lines
2.1 KiB
Plaintext

#include maps\mp\zm_prison_sq_bg;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_afterlife;
#include maps\mp\zombies\_zm_weap_tomahawk;
give_sq_bg_reward()
{
s_reward_origin = getstruct("sq_bg_reward", "targetname");
t_near = spawn("trigger_radius", s_reward_origin.origin, 0, 196, 64);
while (true)
{
t_near waittill("trigger", ent);
if (isplayer(ent))
{
t_near thread sq_bg_spawn_rumble();
break;
}
wait 0.1;
}
str_reward_weapon = "blundergat_zm";
str_loc = &"ZM_PRISON_SQ_BG";
m_reward_model = spawn_weapon_model(str_reward_weapon, undefined, s_reward_origin.origin, s_reward_origin.angles + (0, 0, 90));
m_reward_model moveto(m_reward_model.origin + vectorscale((0, 0, 1), 14.0), 5);
level setclientfield("sq_bg_reward_portal", 1);
self sethintstring(str_loc);
while (true)
{
self waittill("trigger", player);
current_weapon = player getcurrentweapon();
if (is_player_valid(player) && !(player.is_drinking > 0) && !is_melee_weapon(current_weapon) && !is_placeable_mine(current_weapon) && !is_equipment(current_weapon) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active())
{
if (player hasweapon(str_reward_weapon))
{
continue;
}
else
{
self delete();
level setclientfield("sq_bg_reward_portal", 0);
wait_network_frame();
m_reward_model delete();
player take_old_weapon_and_give_reward(current_weapon, str_reward_weapon);
}
}
}
t_near delete();
}
take_old_weapon_and_give_reward(current_weapon, reward_weapon, weapon_limit_override = 0)
{
if (weapon_limit_override == 1)
self takeweapon(current_weapon);
else
{
primaries = self getweaponslistprimaries();
if (isdefined(primaries) && primaries.size >= get_player_weapon_limit(self))
self takeweapon(current_weapon);
}
self giveweapon(reward_weapon);
self givestartammo(reward_weapon);
self switchtoweapon(reward_weapon);
flag_set("warden_blundergat_obtained");
self playsoundtoplayer("vox_brutus_easter_egg_872_0", self);
}