mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
251 lines
7.1 KiB
Plaintext
251 lines
7.1 KiB
Plaintext
#include maps\mp\zm_tomb_challenges;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zm_tomb_vo;
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#include raw\maps\mp\_zm_challenges;
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#include maps\mp\zombies\_zm_challenges;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_powerup_zombie_blood;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zombies\_zm_weap_one_inch_punch;
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challenges_init()
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{
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level.challenges_add_stats = ::tomb_challenges_add_stats;
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maps\mp\zombies\_zm_challenges::init();
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}
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tomb_challenges_add_stats()
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{
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n_kills = 115;
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n_zone_caps = 6;
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n_points_spent = 30000;
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n_boxes_filled = 4;
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add_stat("zc_headshots", 0, &"ZM_TOMB_CH1", n_kills, undefined, ::reward_packed_weapon);
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add_stat("zc_zone_captures", 0, &"ZM_TOMB_CH2", n_zone_caps, undefined, ::reward_powerup_max_ammo);
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add_stat("zc_points_spent", 0, &"ZM_TOMB_CH3", n_points_spent, undefined, ::reward_random_perk, ::track_points_spent);
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add_stat("zc_boxes_filled", 1, &"ZM_TOMB_CHT", n_boxes_filled, undefined, ::reward_one_inch_punch, ::init_box_footprints);
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}
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reward_packed_weapon(player, s_stat)
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{
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if (!isdefined(s_stat.str_reward_weapon))
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{
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a_weapons = array("scar_zm", "sa58_zm", "mp44_zm");
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s_stat.str_reward_weapon = maps\mp\zombies\_zm_weapons::get_upgrade_weapon(random(a_weapons));
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}
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m_weapon = spawn("script_model", self.origin);
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m_weapon.angles = self.angles + vectorscale((0, 1, 0), 180.0);
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m_weapon playsound("zmb_spawn_powerup");
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m_weapon playloopsound("zmb_spawn_powerup_loop", 0.5);
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str_model = getweaponmodel(s_stat.str_reward_weapon);
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options = player maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(s_stat.str_reward_weapon);
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m_weapon useweaponmodel(s_stat.str_reward_weapon, str_model, options);
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wait_network_frame();
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if (!reward_rise_and_grab(m_weapon, 50, 2, 2, 10))
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return false;
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player maps\mp\zombies\_zm_weapons::weapon_give(s_stat.str_reward_weapon);
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player switchtoweapon(s_stat.str_reward_weapon);
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m_weapon stoploopsound(0.1);
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player playsound("zmb_powerup_grabbed");
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m_weapon delete();
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return true;
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}
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reward_random_perk(player, s_stat)
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{
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if (!isDefined(player.tomb_reward_perk))
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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else if (isDefined(self.perk_purchased) && self.perk_purchased == player.tomb_reward_perk)
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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else if (self hasperk(player.tomb_reward_perk) || self maps\mp\zombies\_zm_perks::has_perk_paused(player.tomb_reward_perk))
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{
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player.tomb_reward_perk = player get_random_perk();
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}
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perk = player.tomb_reward_perk;
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if (!isDefined(perk))
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{
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return 0;
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}
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model = maps\mp\zombies\_zm_perk_random::get_perk_weapon_model(perk);
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if (!isDefined(model))
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{
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return 0;
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}
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m_reward = spawn("script_model", self.origin);
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m_reward.angles = self.angles + vectorScale((0, 1, 0), 180);
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m_reward setmodel(model);
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m_reward playsound("zmb_spawn_powerup");
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m_reward playloopsound("zmb_spawn_powerup_loop", 0.5);
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wait_network_frame();
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if (!maps\mp\zombies\_zm_challenges::reward_rise_and_grab(m_reward, 50, 2, 2, 10))
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{
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return 0;
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}
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if (player hasperk(perk) || player maps\mp\zombies\_zm_perks::has_perk_paused(perk))
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{
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m_reward thread maps\mp\zm_tomb_challenges::bottle_reject_sink(player);
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return 0;
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}
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m_reward stoploopsound(0.1);
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player playsound("zmb_powerup_grabbed");
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m_reward thread maps\mp\zombies\_zm_perks::vending_trigger_post_think(player, perk);
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m_reward delete();
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return 1;
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}
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get_random_perk()
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{
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perks = [];
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for (i = 0; i < level._random_perk_machine_perk_list.size; i++)
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{
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perk = level._random_perk_machine_perk_list[i];
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if (isDefined(self.perk_purchased) && self.perk_purchased == perk)
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{
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continue;
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}
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else
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{
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if (!self hasperk(perk) && !self maps\mp\zombies\_zm_perks::has_perk_paused(perk))
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{
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perks[perks.size] = perk;
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}
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}
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}
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if (perks.size > 0)
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{
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perks = array_randomize(perks);
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random_perk = perks[0];
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return random_perk;
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}
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}
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init_box_footprints()
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{
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level.n_soul_boxes_completed = 0;
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flag_init("vo_soul_box_intro_played");
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flag_init("vo_soul_box_continue_played");
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a_boxes = getentarray("foot_box", "script_noteworthy");
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array_thread(a_boxes, ::box_footprint_think);
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}
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#using_animtree("fxanim_props_dlc4");
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box_footprint_think()
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{
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self.n_souls_absorbed = 0;
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n_souls_required = 20;
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self useanimtree(#animtree);
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self thread watch_for_foot_stomp();
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wait 1;
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self setclientfield("foot_print_box_glow", 1);
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wait 1;
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self setclientfield("foot_print_box_glow", 0);
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while (self.n_souls_absorbed < n_souls_required)
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{
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self waittill("soul_absorbed", player);
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self.n_souls_absorbed++;
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if (self.n_souls_absorbed == 1)
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{
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self clearanim(%o_zombie_dlc4_challenge_box_close, 0);
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self setanim(%o_zombie_dlc4_challenge_box_open);
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self delay_thread(1, ::setclientfield, "foot_print_box_glow", 1);
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if (isdefined(player) && !flag("vo_soul_box_intro_played"))
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player delay_thread(1.5, ::richtofenrespondvoplay, "zm_box_start", 0, "vo_soul_box_intro_played");
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}
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if (self.n_souls_absorbed == floor(n_souls_required / 4))
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{
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if (isdefined(player) && flag("vo_soul_box_intro_played") && !flag("vo_soul_box_continue_played"))
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player thread richtofenrespondvoplay("zm_box_continue", 1, "vo_soul_box_continue_played");
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}
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if (self.n_souls_absorbed == floor(n_souls_required / 2) || self.n_souls_absorbed == floor(n_souls_required / 1.3))
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{
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if (isdefined(player))
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player create_and_play_dialog("soul_box", "zm_box_encourage");
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}
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if (self.n_souls_absorbed == n_souls_required)
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{
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wait 1;
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self clearanim(%o_zombie_dlc4_challenge_box_open, 0);
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self setanim(%o_zombie_dlc4_challenge_box_close);
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}
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}
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self notify("box_finished");
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level.n_soul_boxes_completed++;
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e_volume = getent(self.target, "targetname");
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e_volume delete();
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self delay_thread(0.5, ::setclientfield, "foot_print_box_glow", 0);
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wait 1;
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self movez(30, 1, 1);
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wait 0.5;
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n_rotations = randomintrange(5, 7);
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v_start_angles = self.angles;
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for (i = 0; i < n_rotations; i++)
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{
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v_rotate_angles = v_start_angles + (randomfloatrange(-10, 10), randomfloatrange(-10, 10), randomfloatrange(-10, 10));
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n_rotate_time = randomfloatrange(0.2, 0.4);
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self rotateto(v_rotate_angles, n_rotate_time);
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self waittill("rotatedone");
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}
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self rotateto(v_start_angles, 0.3);
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self movez(-60, 0.5, 0.5);
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self waittill("rotatedone");
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trace_start = self.origin + vectorscale((0, 0, 1), 200.0);
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trace_end = self.origin;
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fx_trace = bullettrace(trace_start, trace_end, 0, self);
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playfx(level._effect["mech_booster_landing"], fx_trace["position"], anglestoforward(self.angles), anglestoup(self.angles));
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playsoundatposition("zmb_footprintbox_disappear", self.origin);
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self waittill("movedone");
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level maps\mp\zombies\_zm_challenges::increment_stat("zc_boxes_filled");
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if (isdefined(player))
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{
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if (level.n_soul_boxes_completed == 1)
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player thread richtofenrespondvoplay("zm_box_complete");
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else if (level.n_soul_boxes_completed == 4)
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player thread richtofenrespondvoplay("zm_box_final_complete", 1);
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}
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self delete();
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} |