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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Claymore: increase explosion radius Move certain vars to not exceed canonical string table limit
282 lines
8.6 KiB
Plaintext
282 lines
8.6 KiB
Plaintext
#include maps\mp\zm_tomb_dig;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_audio_announcer;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zm_tomb_main_quest;
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#include maps\mp\zombies\_zm_powerups;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_powerup_zombie_blood;
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init_shovel()
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{
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precachemodel("p6_zm_tm_dig_mound");
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precachemodel("p6_zm_tm_dig_mound_blood");
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precachemodel("p6_zm_tm_shovel");
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precachemodel("zombie_pickup_perk_bottle");
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precachemodel("t6_wpn_claymore_world");
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maps\mp\zombies\_zm_audio_announcer::createvox("blood_money", "powerup_blood_money");
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onplayerconnect_callback(::init_shovel_player);
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level.get_player_perk_purchase_limit = ::get_player_perk_purchase_limit;
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level.bonus_points_powerup_override = ::bonus_points_powerup_override;
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level thread dig_powerups_tracking();
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level thread dig_spots_init();
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registerclientfield("world", "shovel_player1", 14000, 2, "int", undefined, 0);
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registerclientfield("world", "shovel_player2", 14000, 2, "int", undefined, 0);
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registerclientfield("world", "shovel_player3", 14000, 2, "int", undefined, 0);
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registerclientfield("world", "shovel_player4", 14000, 2, "int", undefined, 0);
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registerclientfield("world", "helmet_player1", 14000, 1, "int", undefined, 0);
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registerclientfield("world", "helmet_player2", 14000, 1, "int", undefined, 0);
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registerclientfield("world", "helmet_player3", 14000, 1, "int", undefined, 0);
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registerclientfield("world", "helmet_player4", 14000, 1, "int", undefined, 0);
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}
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init_shovel_player()
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{
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self.dig_vars["has_shovel"] = 1;
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self.dig_vars["has_upgraded_shovel"] = 0;
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self.dig_vars["has_helmet"] = 0;
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self.dig_vars["n_spots_dug"] = 0;
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self.dig_vars["n_losing_streak"] = 0;
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n_player = self getentitynumber() + 1;
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level setclientfield("shovel_player" + n_player, 1);
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self thread dig_disconnect_watch(n_player);
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}
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dig_disconnect_watch(n_player)
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{
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self waittill("disconnect");
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level setclientfield("shovel_player" + n_player, 0);
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level setclientfield("helmet_player" + n_player, 0);
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}
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waittill_dug(s_dig_spot)
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{
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while (true)
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{
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self waittill("trigger", player);
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if (isdefined(player.dig_vars["has_shovel"]) && player.dig_vars["has_shovel"])
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{
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player playsound("evt_dig");
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s_dig_spot.dug = 1;
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level.n_dig_spots_cur--;
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playfx(level._effect["digging"], self.origin);
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player setclientfieldtoplayer("player_rumble_and_shake", 1);
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player maps\mp\zombies\_zm_stats::increment_client_stat("tomb_dig", 0);
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player maps\mp\zombies\_zm_stats::increment_player_stat("tomb_dig");
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s_staff_piece = s_dig_spot maps\mp\zm_tomb_main_quest::dig_spot_get_staff_piece(player);
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if (isdefined(s_staff_piece))
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{
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s_staff_piece maps\mp\zm_tomb_main_quest::show_ice_staff_piece(self.origin);
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player dig_reward_dialog("dig_staff_part");
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}
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else
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{
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n_good_chance = 50;
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if (player.dig_vars["n_spots_dug"] == 0 || player.dig_vars["n_losing_streak"] == 3)
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{
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player.dig_vars["n_losing_streak"] = 0;
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n_good_chance = 100;
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}
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if (player.dig_vars["has_upgraded_shovel"])
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{
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if (!player.dig_vars["has_helmet"])
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{
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player.dig_vars["n_spots_dug"]++;
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if (player.dig_vars["n_spots_dug"] >= 40)
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{
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player.dig_vars["has_helmet"] = 1;
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n_player = player getentitynumber() + 1;
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level setclientfield("helmet_player" + n_player, 1);
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player playsoundtoplayer("zmb_squest_golden_anything", player);
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player maps\mp\zombies\_zm_stats::increment_client_stat("tomb_golden_hard_hat", 0);
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player maps\mp\zombies\_zm_stats::increment_player_stat("tomb_golden_hard_hat");
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return;
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}
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}
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n_good_chance = 70;
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}
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n_prize_roll = randomint(100);
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if (n_prize_roll > n_good_chance)
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{
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if (cointoss())
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{
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player dig_reward_dialog("dig_grenade");
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self thread dig_up_grenade(player);
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}
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else
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{
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player dig_reward_dialog("dig_zombie");
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self thread dig_up_zombie(player, s_dig_spot);
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}
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player.dig_vars["n_losing_streak"]++;
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}
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else if (cointoss())
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self thread dig_up_powerup(player);
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else
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{
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player dig_reward_dialog("dig_gun");
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self thread dig_up_weapon(player);
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}
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}
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if (!player.dig_vars["has_upgraded_shovel"])
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{
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player.dig_vars["n_spots_dug"]++;
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if (player.dig_vars["n_spots_dug"] >= 20)
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{
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player.dig_vars["has_upgraded_shovel"] = 1;
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player thread ee_zombie_blood_dig();
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n_player = player getentitynumber() + 1;
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level setclientfield("shovel_player" + n_player, 2);
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player playsoundtoplayer("zmb_squest_golden_anything", player);
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player maps\mp\zombies\_zm_stats::increment_client_stat("tomb_golden_shovel", 0);
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player maps\mp\zombies\_zm_stats::increment_player_stat("tomb_golden_shovel");
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}
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}
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return;
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}
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}
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}
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increment_player_perk_purchase_limit()
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{
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perk = maps\mp\zombies\_zm_perk_random::get_weighted_random_perk(self);
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if (self hasPerk(perk))
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{
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return;
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}
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self maps\mp\zombies\_zm_perks::give_perk(perk);
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}
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dig_up_weapon(digger)
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{
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a_common_weapons = array("ballista_zm", "c96_zm", "870mcs_zm");
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a_rare_weapons = array("dsr50_zm", "srm1216_zm");
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if (digger.dig_vars["has_upgraded_shovel"])
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a_rare_weapons = combinearrays(a_rare_weapons, array("bouncingbetty_zm", "vector_zm", "ksg_zm", "mp40_zm", "mp44_zm"));
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str_weapon = undefined;
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if (randomint(100) < 90)
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str_weapon = a_common_weapons[getarraykeys(a_common_weapons)[randomint(getarraykeys(a_common_weapons).size)]];
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else
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str_weapon = a_rare_weapons[getarraykeys(a_rare_weapons)[randomint(getarraykeys(a_rare_weapons).size)]];
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v_spawnpt = self.origin + (0, 0, 40);
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v_spawnang = (0, 0, 0);
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str_spec_model = undefined;
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if (str_weapon == "bouncingbetty_zm")
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{
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str_spec_model = "t6_wpn_bouncing_betty_world";
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v_spawnang += vectorscale((0, 1, 0), 90.0);
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}
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v_angles = digger getplayerangles();
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v_angles = (0, v_angles[1], 0) + vectorscale((0, 1, 0), 90.0) + v_spawnang;
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m_weapon = spawn_weapon_model(str_weapon, str_spec_model, v_spawnpt, v_angles);
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if (str_weapon == "bouncingbetty_zm")
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{
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m_weapon setmodel("t6_wpn_bouncing_betty_world");
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v_spawnang += vectorscale((0, 0, 1), 90.0);
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}
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m_weapon.angles = v_angles;
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m_weapon playloopsound("evt_weapon_digup");
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m_weapon thread timer_til_despawn(v_spawnpt, 40 * -1);
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m_weapon endon("dig_up_weapon_timed_out");
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playfxontag(level._effect["special_glow"], m_weapon, "tag_origin");
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m_weapon.trigger = tomb_spawn_trigger_radius(v_spawnpt, 100, 1);
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m_weapon.trigger.hint_string = &"ZM_TOMB_X2PU";
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m_weapon.trigger.hint_parm1 = getweapondisplayname(str_weapon);
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while (1)
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{
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m_weapon.trigger waittill("trigger", player);
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current_weapon = player getCurrentWeapon();
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if (is_player_valid(player) && !player.is_drinking && !is_melee_weapon(current_weapon) && !is_placeable_mine(current_weapon) && !is_equipment(current_weapon) && level.revive_tool != current_weapon && "none" != current_weapon && !player hacker_active())
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{
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break;
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}
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}
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m_weapon.trigger notify("weapon_grabbed");
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m_weapon.trigger thread swap_weapon(str_weapon, player);
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if (isdefined(m_weapon.trigger))
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{
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m_weapon.trigger tomb_unitrigger_delete();
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m_weapon.trigger = undefined;
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}
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if (isdefined(m_weapon))
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m_weapon delete();
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if (player != digger)
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digger notify("dig_up_weapon_shared");
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}
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swap_weapon(str_weapon, e_player)
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{
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str_current_weapon = e_player getcurrentweapon();
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if (str_weapon == "bouncingbetty_zm")
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{
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if (!e_player hasweapon(str_weapon))
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{
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e_player thread scripts\zm\reimagined\_zm_weap_bouncingbetty::show_betty_hint("betty_purchased");
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e_player thread scripts\zm\reimagined\_zm_weap_bouncingbetty::betty_setup();
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e_player thread maps\mp\zombies\_zm_audio::create_and_play_dialog("weapon_pickup", "grenade");
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}
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else
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e_player givemaxammo(str_weapon);
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return;
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}
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if (is_player_valid(e_player) && !e_player.is_drinking && !is_placeable_mine(str_current_weapon) && !is_equipment(str_current_weapon) && level.revive_tool != str_current_weapon && "none" != str_current_weapon && !e_player hacker_active())
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{
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if (!e_player hasweapon(str_weapon))
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e_player take_old_weapon_and_give_new(str_current_weapon, str_weapon);
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else
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e_player givemaxammo(str_weapon);
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}
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}
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take_old_weapon_and_give_new(current_weapon, weapon)
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{
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a_weapons = self getweaponslistprimaries();
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if (isdefined(a_weapons) && a_weapons.size >= get_player_weapon_limit(self))
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self takeweapon(current_weapon);
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self giveweapon(weapon);
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self givestartammo(weapon);
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self switchtoweapon(weapon);
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} |